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			| t3h_n00b 
					Joined: Sat Nov 03, 2007 7:58 pm
 Posts: 64
 Location: Izmir, Turkey .
   |   Re: Grappling GunYou are the awesomest person who has ever born from a woman. 
 
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			| Tue Aug 04, 2009 11:02 pm | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Grappling GunI want to rope two things together.
 I also want a bomb that ropes everything in the vicinity together.
 
 Get to it, Kyred and Roon.
 
 Also, Smoker Zombie.
 
 
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			| Tue Aug 04, 2009 11:12 pm | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Grappling GunKyred wrote: What kind of rockets?  The explosive kind, or the delivering kind?Delivery, but actually I did not elaborate on that, it's able to grab them, but it crashes when they die. (For me anyway) Also, if you grab a part and it breaks off, like the legs/armor plates. Darkstorm Kimon + Dude with epic gun + this awesome tool = Insanely good (but hard to fly) gunship. I was able to make a normal heavy coa guy get connected to a Kimon, then I used him to grab and fly away with a number of light guys in skirmish mode on easy, but then I crashed into another dropship and it crashed the game.
 
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			| Tue Aug 04, 2009 11:32 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Grappling Gunzalo wrote: I want to rope two things together.
 I also want a bomb that ropes everything in the vicinity together.
 
 Also, Smoker Zombie.
1: it does that already? Oo' 2: oh no, you got me. 3: oh no, you got me.
 
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			| Wed Aug 05, 2009 12:45 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Grappling GunRoon3 wrote: -Rope will break when crossing the map seam - Nothing I can do about thisCompare vectors with SceneMan.SceneDim
 
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			| Wed Aug 05, 2009 3:51 am | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Grappling GunGeti wrote: zalo wrote: I want to rope two things together.
 I also want a bomb that ropes everything in the vicinity together.
 
 Also, Smoker Zombie.
1: it does that already? Oo' 2: oh no, you got me. 3: oh no, you got me.He means two separate objects, ex: shoot robot1, shoot robot2. Now they be linked with a rope.
 
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			| Wed Aug 05, 2009 4:10 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Grappling Gunmail2345 wrote: Compare vectors with SceneMan.SceneDimor use SceneMan:ShortestDistance(whatever.Pos, whatever.Pos, true).Magnitude
 
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			| Wed Aug 05, 2009 6:40 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Grappling GunThanks for the comments and feed back everyone, I'm glad to see this is so well received.Kyred > Thanks a ton man. For the patch, letting me release this and everything else.
 To all, I'll run a few tests and add Kyred's patch in an updated version. Thanks again for the comments.
 
 
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			| Wed Aug 05, 2009 7:15 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Grappling GunHell great. 
 Would be better if there are more variants. Like the two-ways rope and rope bomb like zalo suggested, and may be weak and strong versions.
 
 I want a weaker one because it hurts your actor when you grapple towards concrete. Increased range would be nice too.
 
 But this is still hell great.
 
 
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			| Wed Aug 05, 2009 7:40 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Grappling GunUpdate, graphical glitches fixed, changed the detach key to X, and, thanks to Kyred, its a lot more stable. For those who want a different detach key open Grapple.rte/Hook.lua and find the line that says Code: if UInputMan:KeyHeld(24) thenand change 24 to any number from 1 to 26 (1 = A, 2 = B, 3 = C, etc.).
 
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			| Wed Aug 05, 2009 8:24 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Grappling GunIs it possible to have the  detach key set to (Fire)? I want to use it in multiplayer. 
 
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			| Wed Aug 05, 2009 3:02 pm | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Grappling GunIs it possible to vary the length of the line with 2 buttons? So you can lower yourself Mission Impossible style, or actually climb up walls with it(for jetless actors like Snake, and we need a Batman for this too). 
 
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			| Wed Aug 05, 2009 3:33 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Grappling GunUp and down should be the climb buttons. Also: 
 
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			| Wed Aug 05, 2009 3:56 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Grappling GunCave Cricket, I've done that before, it is fun.Now how about hooking every part of one guy, then fly off slowly, it usually guarantees an instant gib, and the hooks hook on to the gibs.
 
 
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			| Wed Aug 05, 2009 4:26 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Grappling GunCaveCricket, that gif is pretty much why I don't want to set the break key to fire. Currently, the break key breaks all ropes on the, so you two would end up breaking each others ropes. If really want to though, you can set up another key for you friend, just change the line to this Code: if UInputMan:KeyHeld(24) or UInputMan:KeyHeld(##) thenand replace ## with the key want. Decaying Soldat, I'm working on a throwable hook that pulls you towards its anchor point.
 
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			| Wed Aug 05, 2009 6:30 pm | 
					
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