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 Grappling Gun 
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Joined: Sat Nov 03, 2007 7:58 pm
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Location: Izmir, Turkey .
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Post Re: Grappling Gun
You are the awesomest person who has ever born from a woman.


Tue Aug 04, 2009 11:02 pm
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Post Re: Grappling Gun
I want to rope two things together.

I also want a bomb that ropes everything in the vicinity together.

Get to it, Kyred and Roon.

Also, Smoker Zombie.


Tue Aug 04, 2009 11:12 pm
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Joined: Mon Jun 29, 2009 2:40 am
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Location: Deep below The Map of Mars
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Post Re: Grappling Gun
Kyred wrote:
What kind of rockets? The explosive kind, or the delivering kind?

Delivery, but actually I did not elaborate on that, it's able to grab them, but it crashes when they die. (For me anyway)
Also, if you grab a part and it breaks off, like the legs/armor plates.

Darkstorm Kimon + Dude with epic gun + this awesome tool = Insanely good (but hard to fly) gunship.

I was able to make a normal heavy coa guy get connected to a Kimon, then I used him to grab and fly away with a number of light guys in skirmish mode on easy, but then I crashed into another dropship and it crashed the game.


Tue Aug 04, 2009 11:32 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Grappling Gun
zalo wrote:
I want to rope two things together.

I also want a bomb that ropes everything in the vicinity together.

Also, Smoker Zombie.

1: it does that already? Oo'
2: oh no, you got me.
3: oh no, you got me.


Wed Aug 05, 2009 12:45 am
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Post Re: Grappling Gun
Roon3 wrote:
-Rope will break when crossing the map seam - Nothing I can do about this

Compare vectors with SceneMan.SceneDim


Wed Aug 05, 2009 3:51 am
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Joined: Sun Apr 29, 2007 6:11 pm
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Location: The hood
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Post Re: Grappling Gun
Geti wrote:
zalo wrote:
I want to rope two things together.

I also want a bomb that ropes everything in the vicinity together.

Also, Smoker Zombie.

1: it does that already? Oo'
2: oh no, you got me.
3: oh no, you got me.


He means two separate objects, ex: shoot robot1, shoot robot2. Now they be linked with a rope.


Wed Aug 05, 2009 4:10 am
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Post Re: Grappling Gun
mail2345 wrote:
Compare vectors with SceneMan.SceneDim

or use SceneMan:ShortestDistance(whatever.Pos, whatever.Pos, true).Magnitude


Wed Aug 05, 2009 6:40 am
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Post Re: Grappling Gun
Thanks for the comments and feed back everyone, I'm glad to see this is so well received.
Kyred > Thanks a ton man. For the patch, letting me release this and everything else.
To all, I'll run a few tests and add Kyred's patch in an updated version. Thanks again for the comments.


Wed Aug 05, 2009 7:15 am
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Location: In heaven, everything is fine.
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Post Re: Grappling Gun
Hell great.

Would be better if there are more variants. Like the two-ways rope and rope bomb like zalo suggested, and may be weak and strong versions.

I want a weaker one because it hurts your actor when you grapple towards concrete. Increased range would be nice too.

But this is still hell great.


Wed Aug 05, 2009 7:40 am
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Post Re: Grappling Gun
Update, graphical glitches fixed, changed the detach key to X, and, thanks to Kyred, its a lot more stable.
For those who want a different detach key open Grapple.rte/Hook.lua and find the line that says
Code:
if UInputMan:KeyHeld(24) then

and change 24 to any number from 1 to 26 (1 = A, 2 = B, 3 = C, etc.).


Wed Aug 05, 2009 8:24 am
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Post Re: Grappling Gun
Is it possible to have the detach key set to (Fire)? I want to use it in multiplayer.


Wed Aug 05, 2009 3:02 pm
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Post Re: Grappling Gun
Is it possible to vary the length of the line with 2 buttons? So you can lower yourself Mission Impossible style, or actually climb up walls with it(for jetless actors like Snake, and we need a Batman for this too).


Wed Aug 05, 2009 3:33 pm
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Post Re: Grappling Gun
Up and down should be the climb buttons.

Also:
Image


Wed Aug 05, 2009 3:56 pm
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Post Re: Grappling Gun
Cave Cricket, I've done that before, it is fun.
Now how about hooking every part of one guy, then fly off slowly, it usually guarantees an instant gib, and the hooks hook on to the gibs.


Wed Aug 05, 2009 4:26 pm
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Post Re: Grappling Gun
CaveCricket, that gif is pretty much why I don't want to set the break key to fire. Currently, the break key breaks all ropes on the, so you two would end up breaking each others ropes. If really want to though, you can set up another key for you friend, just change the line to this
Code:
if UInputMan:KeyHeld(24) or UInputMan:KeyHeld(##) then

and replace ## with the key want.
Decaying Soldat, I'm working on a throwable hook that pulls you towards its anchor point.


Wed Aug 05, 2009 6:30 pm
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