View unanswered posts | View active topics It is currently Mon Jan 13, 2025 1:48 pm



Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3  Next
 Bloodbath Clones - Updated (Again) 
Author Message
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Bloodbath Clones
Only on the rockets. I guess that could be fixed easily.
EDIT:
Plus it's not on the OP, and is semi-unoffical.


Sun Jul 26, 2009 3:12 am
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: Bloodbath Clones
I think that entirely blood themed clones and actors would be an interesting development from this mod.


Sun Jul 26, 2009 4:07 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bloodbath Clones
Azukki wrote:
Some air resistance is good, but that's too much, it needs a much faster terminal velocity.

WHY DOES NOONE USE GLOBALACCSCALAR TO MAKE PARTICLES WITH AIR RESISTANCE FALL SEMI-NORMALLY?!

the crazy rocket dude was cool.


Sun Jul 26, 2009 5:18 am
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Bloodbath Clones
sin2051 wrote:
your blood doesn't settle, so it keeps like 5k particles active even when your clones are completely dead

did you even test this mod before you released it


I certainly did.
I did notice it took the blood some extra time to settle, but I kinda ignored that. >_____>'
I'll just replace that cursed liquid blood with the sticky blood.

Yeah, so, gonna replace blood particles, lower the air resistance and put the RocketMen in the OP.
One update, coming up.

PS. Is there a way to change the angle of emission on a breakwound? It allways emits at like, 50 degrees.
I tried adding "EmissionAngle = Matrix" and all that, but it didn't work.


Sun Jul 26, 2009 8:58 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bloodbath Clones
yeah, lua on the particles.


Sun Jul 26, 2009 9:14 am
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Bloodbath Clones
Geti wrote:
yeah, lua on the particles.


I'll pass...
Too much bother for something so small and insignificant.

Anyway, updated the OP.


Sun Jul 26, 2009 9:17 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Bloodbath Clones - Updated
Code:
function Update(self)
if self.Vel.Magnitude < x then
self.ToSettle = true
end
end


Sun Jul 26, 2009 9:27 am
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Bloodbath Clones - Updated
mail2345 wrote:
Code:
function Update(self)
if self.Vel.Magnitude < x then
self.ToSettle = true
end
end


I already replaced the blood with faster settling one. So that is unnecessary.

What I need is to change the emission angle of the breakwound to like, 85 on the FG leg and 95 on the BG leg, so the rocketmen get launched into the air better. Got some lua for that?


Sun Jul 26, 2009 9:32 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Bloodbath Clones
Geti wrote:
WHY DOES NOONE USE GLOBALACCSCALAR TO MAKE PARTICLES WITH AIR RESISTANCE FALL SEMI-NORMALLY?!

Because then the trajectory is all screwy and unrealistic.
Lowering air resistance is a more reasonable and realistic way to achieve higher terminal velocity, if that's what you're going for.

If you want high terminal velocity and unnaturally high resistance to horizontal movement, by all means mess with gravity, but it will accelerate to that terminal velocity more quickly, which doesn't really look right for most stuff, such as this blood, which isn't exactly exotic matter.

One could script separate X and Y resistances, if they really cared to.


Sun Jul 26, 2009 2:10 pm
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Reply with quote
Post Re: Bloodbath Clones - Updated
Bloodbath rocket men... What kind of screwy cloning techniques are the coalition using nowadays?!?
Wonder if a kamikaze-style bloodbath would work (with semi-damaging blood)...


Sun Jul 26, 2009 4:00 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Bloodbath Clones - Updated
Point.blank wrote:
Bloodbath rocket men... What kind of screwy cloning techniques are the coalition using nowadays?!?
Wonder if a kamikaze-style bloodbath would work (with semi-damaging blood)...


Actually, the rocket blood is damaging enough. You can even see it in the gif, it tears away the 2nd leg. (Gonna remove that)
But, I can will make guys that explode violently upon death/self destruct sending killer blood particles flying everywhere.


Sun Jul 26, 2009 4:11 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Bloodbath Clones - Updated (Again)
Updated yet again!
-Bloodbath Suicide Bomber added.

See OP for more details and download.


Sun Jul 26, 2009 8:52 pm
Profile
User avatar

Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
Reply with quote
Post Re: Bloodbath Clones - Updated (Again)
Oh my gosh. The blood is so insane it even rips through bunkers and make ppl heads explode!


Sun Jul 26, 2009 11:59 pm
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Reply with quote
Post Re: Bloodbath Clones - Updated (Again)
Oh boy, more ways to kill my enemies with blood. A custom activities.ini with only Bloodbath kamikazes would be insane... (unarmed enemies tend to duck for cover when shot at...)


Sat Aug 01, 2009 5:42 am
Profile
User avatar

Joined: Sun May 31, 2009 1:04 am
Posts: 308
Reply with quote
Post Re: Bloodbath Clones - Updated (Again)
Every time I see that rocketman, I can't stop laughing :lol:. It's original and hilarious :grin:

This mod has inspired me with some ideas :grin:


Sat Aug 01, 2009 6:19 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 44 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.058s | 13 Queries | GZIP : Off ]