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			| Samohan25 
					Joined: Fri Jul 24, 2009 9:03 am
 Posts: 159
   |   Re: Electro Boomerang *Update(10-25-09)Again - Mouse SupportSeveral mods have adjustable keys mouse wheel works well if you use a mouse, I personly use V and X, X mapped to my 4th mouse button and V to the space bar, sadly using the 4th of 5th mouse buttons in-game tend to snap the aim to the lower right. 
 
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			| Wed Oct 28, 2009 8:23 pm | 
					
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			| Marx047 
					Joined: Tue Oct 20, 2009 9:06 pm
 Posts: 16
   |   Re: Electro Boomerang *Update(10-25-09)Again - Mouse SupportThe weapon is kind of cool, but for some reason the boomerang can't be picked up after it's dropped. 
 
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			| Wed Oct 28, 2009 9:15 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Electro Boomerang *Update(10-28-09) Aesthetics and Bug-fixesUpdate. Better rotation appearance, and the boomerang doesn't disappear when you die while throwing it. And while it's kinda difficult to do in real life, you can use it with a shield. I'm also working on improving mouse controls.
 @Marx047 - Try this download.
 
 @ZevN47 - I don't like specific key bindings. But if that's what the public wants, I guess I'll do it...
 
 
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			| Thu Oct 29, 2009 12:03 am | 
					
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			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: Electro Boomerang *Update(10-28-09) Aesthetics and Bug-fixescan you make it stun? 
 
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			| Thu Oct 29, 2009 1:04 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Electro Boomerang *Update(12-28-09) Draw2Throw ModeUpdate: Draw2Throw Mode.  Hold FIRE, then use up/down/left/right to move the cursor around and draw a dotted line. Release FIRE to throw the boomerang and watch it follow the line. Toggle between normal mode and draw mode by opening up the pie menu and selecting the AI Gold Dig option.
 
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			| Mon Dec 28, 2009 7:59 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Electro Boomerang *Update(12-28-09) Draw2Throw ModeProgrammable death boomerang.<3
 
 
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			| Mon Dec 28, 2009 8:07 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Electro Boomerang *Update(12-28-09) Draw2Throw ModeOMG! A draw and kill boomerang!!!
 I love you now, Cricket. Call me gay, I could care less.
 
 Insta DL.
 
 
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			| Mon Dec 28, 2009 3:02 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Electro Boomerang *Update(12-28-09) Draw2Throw ModeThe idea was inspired by the Zelda Phantom Hourglass/Spirit Tracks boomerang, where you draw a line with the stylus. Except I think this is cooler. Major thanks to Grif for Lua help, without him this would have been released a month later, or never.
 Hmm, I'm going to use this on Weegee's Citadel mission.
 
 EDIT: Bug fix. The boomerang on draw mode would multiply in an actor's inventory if it was controlled by AI and used it, now that's fixed.
 
 
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			| Mon Dec 28, 2009 5:47 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Electro Boomerang *Update(12-28-09) Again - Bug FixI didnt download this before.. but i am NOW.
 How long does the line go? Forever?
 
 
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			| Mon Dec 28, 2009 8:34 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Electro Boomerang *Update(12-28-09) Again - Bug FixIt has a length of 600 pixels, but is adjustable in "Electro Boomer.rte/Scripts/ElectroBoomerDraw.lua". There's a large box full of adjustable variables you can change with ease. 
 
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			| Mon Dec 28, 2009 8:51 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Electro Boomerang *Update(12-28-09) Again - Bug Fixok, i can make it 6000 and use it to empty out all of weegee's men in citadel then xD. 
 
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			| Mon Dec 28, 2009 8:56 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Electro Boomerang *Update(12-28-09) Again - Bug FixThis made me thing of the boomerang in LoZ:OOT and an idea popped into my head.  You could make the boomerang pickup items.  That way, in draw mode, you could deliver grenades back to your foes =P
 *Edit*
 Crap!  Idea ninja'd!
 
 
 
    							Last edited by Kyred on Tue Dec 29, 2009 9:58 pm, edited 1 time in total. 
 
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			| Tue Dec 29, 2009 9:49 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Electro Boomerang *Update(12-29-09) Draw2Throw Gravity ModeLOL. I AM 2 FAST 4 U! 
 
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			| Tue Dec 29, 2009 9:55 pm | 
					
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			| Samohan25 
					Joined: Fri Jul 24, 2009 9:03 am
 Posts: 159
   |   Re: Electro Boomerang *Update(12-29-09) Draw2Throw Gravity ModeSo...It's a guidable gravity boomerang?
 It just gets better every time I check the forums, what on earth will you make next?
 
 
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			| Thu Dec 31, 2009 12:36 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Electro Boomerang *Update(12-29-09) Draw2Throw Gravity ModeHe will make an exploding boomerang, because I've said so. 
 
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			| Thu Dec 31, 2009 1:05 pm | 
					
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