Author |
Message |
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
TheLastBanana wrote: I had it with crouch before but it was too annoying. I can't think of much else to use. When it was on crouch, did the buy menu crash occur? EDIT: Jetboard ftw. I just grinded off my actor's head when I flew into the dummy assault bunker and attempted to jump over the first crates. xD
|
Sat Jun 27, 2009 10:38 pm |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
Not sure. I'm still looking into it. As far as I know, it has to do with the timer between getting in and out (self.inouttimer for those who want to check this for me) as it seems to be crashing when that resets. Also, anybody else who experiences crashes, please detail what you were doing when the crash happened and which hoverboard it was.
|
Sat Jun 27, 2009 10:45 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
TheLastBanana wrote: please detail Hehe, good luck getting that on this forum. I'm intimidating you people to actually do it, help him bust the bugs.
|
Sat Jun 27, 2009 11:08 pm |
|
|
Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
numgun wrote: TheLastBanana wrote: please detail Hehe, good luck getting that on this forum. I'm intimidating you people to actually do it, help him bust the bugs.Thank god we have you around.
|
Sat Jun 27, 2009 11:10 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
Very, very cool. I'm also glad you're letting us use the code freely, as my Dr. Killinger Actor needs his umbrella that lets him float suspended in mid-air. Hopefully your boards will be easy to modify for this purpose. Thank you!
|
Sun Jun 28, 2009 12:13 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
This code is a bit over kill, for your purposes, LowestFormOfWit. All you need is to FindAltitude of the parent, and elevate.
Anyway, TLB, try making a debug edition that once in a while dumps it's state into the console, and save the console into a file. It will be laggy, but will help you find the problem. EDIT: Crash Report: Stealth board, crashed when I switched actors.
Last edited by mail2345 on Sun Jun 28, 2009 2:58 am, edited 1 time in total.
|
Sun Jun 28, 2009 12:21 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
looks fairly awesome. its a shame you cant do much in the way of manipulating limbpaths for the legs..
|
Sun Jun 28, 2009 12:45 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
Mail, not sure what you mean by it being overkill. I spent hours tweaking the code to give the desired effect - it would look choppy to just elevate it. And yeah, I've done plenty of testing with console dumps. Still haven't turned anything up. I'll take a look at the actor switching. Something strange must be going on with the deactivation function.
|
Sun Jun 28, 2009 1:15 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
I was talking to LFOW for his floating umbrella.
|
Sun Jun 28, 2009 1:34 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
Oh hah. Yeah I know I'd only need a fraction of the code, but that's more than I've got currently!
|
Sun Jun 28, 2009 1:55 am |
|
|
rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
super awsome man,trick board is my fav, i did a backwards lfip.
|
Sun Jun 28, 2009 2:51 am |
|
|
nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
What would make this even more awesome is if someone made a race track map for these.
The only time this ever crashes for me is when I try to switch actor, with no preference to a certain board.
|
Sun Jun 28, 2009 3:02 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
I enjoy you TLB, I enjoy you.
|
Sun Jun 28, 2009 4:43 am |
|
|
YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
AWESOME MOD =O Really cool implementations.
|
Sun Jun 28, 2009 4:51 am |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Hoverboards - Mountable by any standard-sized humanoid!
Oh wow, this is really cool. Only issue I see aside from the crashing this that you forgot to put: Code: --Aim up... if controller:IsState(Controller.AIM_UP) then self.controlactor:GetController():SetState(Controller.AIM_UP,true); end
--And aim down. if controller:IsState(Controller.AIM_DOWN) then self.controlactor:GetController():SetState(Controller.AIM_DOWN,true); end
In the weapons patch thing.
|
Sun Jun 28, 2009 7:54 am |
|
|
|