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 Modular Robots - Tribute to Keith Thompson 
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Joined: Thu May 15, 2008 11:40 am
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Post Re: Modular Robots - Tribute to Keith Thompson
Well, yea, that could be a problem. It's just more amusing than practical right now.


Mon Jun 22, 2009 10:45 am
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Post Re: Modular Robots - Tribute to Keith Thompson
Haven't tested them yet, but the spriting could've been done better. Great idea overall though, I've thought about it myself.


Mon Jun 22, 2009 12:03 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
Hey, you could turn this into a mini-faction by making all of the modular arms.


Mon Jun 22, 2009 2:58 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
You've got my download just because Keith Thompson is my favorite artist. I have tribute paintings i made to his art.


Mon Jun 22, 2009 3:45 pm
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Post Re: Modular Robots
Winterous wrote:
That would be less difficult to select (you can select the mainframe and can't do anything with it -_-).
You could just Lua it into automatically bumping your selection into the robot when you tried to select the Mainframe.


Tue Jun 23, 2009 7:42 am
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Post Re: Modular Robots
411570N3 wrote:
Winterous wrote:
That would be less difficult to select (you can select the mainframe and can't do anything with it -_-).
You could just Lua it into automatically bumping your selection into the robot when you tried to select the Mainframe.

That's a good point actually.
Carrion, try to do that, or get someone else to code it for you if you can't.


Tue Jun 23, 2009 8:43 am
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Post Re: Modular Robots - Tribute to Keith Thompson
I think the biggest problem is the distinguishing level of detail is impossible to replicate in our small scale sprites.


Tue Jun 23, 2009 9:12 am
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Post Re: Modular Robots - Tribute to Keith Thompson
Allright, since I can only copy/paste lua codes, and tweak them a bit, I humbly request a lua code to either auto-bump the mainframe selection or slavebind the mainframe and the bot. Also making the mainframe hflip when the bot hflips. Thanks to whoever would do this, and credits will be expanded.

Also, I think p3lb0x is working on that modular arms, and his latest version (that he sent me a while back ago) has only three of the six weapons fully operational. I'll need p3lb0x's permission to continue developing them. (Back then it was just 'can I see them' deal.)

So, list of non-lua things to do with this mod:
-strengthen and bulk up the heavy.
-make better precision markers for different things.
-ask p3lb0x's permission to develop the modular arms.


Tue Jun 23, 2009 10:06 am
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Post Re: Modular Robots - Tribute to Keith Thompson
Brain gets dropped on battlefield, enemy picks it up, sells it...then 2 outcomes from it:

A: You laugh since it was your only brain and the game didnt register it as a kill so you now can't lose
or
B: Your opponent laughs from the hilarity that is "Your brain just got sold."


Tue Jun 23, 2009 11:59 am
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Post Re: Modular Robots - Tribute to Keith Thompson
Does the 'precision marker' have only 3 shots, and an hour-long reload time?

I think you should make it infinite ammo, but at least 30 seconds between uses.


Tue Jun 23, 2009 12:02 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
IceSilver wrote:
Brain gets dropped on battlefield, enemy picks it up, sells it...then 2 outcomes from it:

A: You laugh since it was your only brain and the game didnt register it as a kill so you now can't lose
or
B: Your opponent laughs from the hilarity that is "Your brain just got sold."

I'm pretty sure selling it counts as a defeat.


Tue Jun 23, 2009 12:04 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
Yeah if you take a brainbot up in a dropship, you'll get a refund, but then you'll lose.


Tue Jun 23, 2009 4:15 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
Winterous wrote:
Does the 'precision marker' have only 3 shots, and an hour-long reload time?

I think you should make it infinite ammo, but at least 30 seconds between uses.


hour-long? what a small world, ten seconds for an hour. Time flies like an arrow, fruit flies like a banana. Anyhow, I don't think the AI would use infinite ammo weapons. But I will take notice and make sensible delays for the next percision stuff.


Tue Jun 23, 2009 4:41 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
carriontrooper wrote:
Winterous wrote:
Does the 'precision marker' have only 3 shots, and an hour-long reload time?

I think you should make it infinite ammo, but at least 30 seconds between uses.


hour-long? what a small world, ten seconds for an hour. Time flies like an arrow, fruit flies like a banana. Anyhow, I don't think the AI would use infinite ammo weapons. But I will take notice and make sensible delays for the next percision stuff.

Oh, I didn't really test it.
It's just that giving something an absurdly long reload time is a good way to 'limit' its use.


Tue Jun 23, 2009 11:23 pm
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Post Re: Modular Robots - Tribute to Keith Thompson
You my good sir fail,Those have no relation to keith thompson,Though if you could make "Dajjal" The robot made by the Royal family "Story of it" By Keith i would like it,But no just simple ragdolls with white paint. ---(sorry about that,i forgot about modular robots at the time completely off my head,And last check on thompson's art well,"didn't check robots all the way as i thought i did,or was it device's?)----


Last edited by Zecromancer1 on Tue Mar 16, 2010 6:16 pm, edited 1 time in total.



Mon Feb 08, 2010 8:02 pm
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