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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Plane -shooting self fixed-
Lambda wrote: Now we need an effective SAM or Flak turret to shoot the damn things out of the air. How about the flak concept from some flash game I once played. Concept :: Flak Turret shots many flak bombs quickly > Proximity Trig > Chance Trig every few ms > Small frag boom > plane crashes after a while Results :: A semi realistic AA Cannon that in which the Flak explodes around the target.
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Sun Jun 07, 2009 7:01 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Plane -shooting self fixed-
or hey the flak cannon.
Dling now, though im skeptical about the "sharpaim" key. i use a keyboard. maybe i need to start using the keyboard.. O_o
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Sun Jun 07, 2009 7:20 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Plane -shooting self fixed-
Hmm... sharpaim key... does that mean to activate the bombs I'd have to drag my mouse away from the plane or otherwise not be able to use the bombs? -_-" I'll have to change the mapped key...
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Sun Jun 07, 2009 7:26 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Plane -shooting self fixed-
Oh nice job there Grif, I was trying to do something similar a while back, but failed.
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Sun Jun 07, 2009 9:10 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Plane -shooting self fixed-
Grif's mods are back.
... Sweet.
On topic: Finally a plane! I was hoping something like that would be made for a long time. Testing now.
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Sun Jun 07, 2009 2:44 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Plane -shooting self fixed-
This is brilliant. I am speechless.
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Sun Jun 07, 2009 3:01 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Plane -shooting self fixed-
This is the Best. Mod. Ever. Finished testing a couple minutes ago, and still don't know what adjectives I should use to describe it, because "brilliant", "stupendous", "magnificent" and "suppa-duppa-awesome" are not enough. Dogfights are mighty fun, the bombs are really useful, it's perfect. Heck, I'm gonna make a scene for it.
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Sun Jun 07, 2009 3:12 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Plane -shooting self fixed-
I have a question. Do they still work like rockets and try to deliver things if I was to add these to activities.ini?
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Sun Jun 07, 2009 3:44 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Plane -shooting self fixed-
Areku wrote: This is the Best. Mod. Ever. Finished testing a couple minutes ago, and still don't know what adjectives I should use to describe it, because "brilliant", "stupendous", "magnificent" and "suppa-duppa-awesome" are not enough. Dogfights are mighty fun, the bombs are really useful, it's perfect. Heck, I'm gonna make a scene for it. I'm going to test out how it handle Brain Wrestling... but plane vs plane = boom.
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Sun Jun 07, 2009 4:24 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Plane -shooting self fixed-
Roy-G-Biv wrote: I have a question. Do they still work like rockets and try to deliver things if I was to add these to activities.ini? I am virtually sure that these will not work on AI control in any way, shape, or form. EDIT: Oh yeah in case this wasn't clear (it's true of all my mods) EDIT THE ♥♥♥♥ OUT OF THIS. I want people to use my code for other stuff; I did the hard work, now you do ♥♥♥♥ that isn't so buggy and placeholder-esque.
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Sun Jun 07, 2009 5:47 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Plane -shooting self fixed-
Interesting, this thing has some nice features and I probably use it to make a much cooler fighter craft. Although, I'd want it to have a "vehicle" system that would require an actor to activate it and operate it.
I'm thinking of a fighter craft for BW:Mercs mod with machine guns and missiles... =D
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Sun Jun 07, 2009 6:53 pm |
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Aspasia
Joined: Thu May 24, 2007 4:42 am Posts: 308 Location: The Peaceful Town of Hamlet
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Re: Plane
Hyperkultra wrote: NO. MODDERS DON'T WORK THAT WAY.
On topic, BRILLIANT! He works that way for me :3 We are like totally going steady. Anyway, this is seriously some top quality modding here. Great fun, better than anything any other modders have made, especially those who may work for DRL. Not naming names.
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Sun Jun 07, 2009 9:06 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Plane -shooting self fixed-
This just so much win.
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Sun Jun 07, 2009 9:16 pm |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: Plane -shooting self fixed-
Grif wrote: Don't crash into ground at low speeds. It's a bug I need to work on.
Just slap a drill on it and say its a feature This mod is so full of win - I can totally see this becoming the new "thing" in every big mod. Can't wait to see custom sprites and weapons.
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Sun Jun 07, 2009 10:54 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Plane -shooting self fixed-
I friggin kicked ass in Ronin Rumble, no one lived to tell their tale, not even the ACrafts' AI!
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Sun Jun 07, 2009 11:00 pm |
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