| Author | Message | 
        
			| Kallemort 
					Joined: Tue Aug 21, 2007 2:55 pm
 Posts: 948
   |   Re: Vault-Tec 1.00It digs holes in topsoil, and removes small concrete bits. I'd say it is kinda disturbing.
 Also, fix the flamer sound, I don't care if it's from the originals or not, but a looping short burst of flame sound doesn't fit.
 
 
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			| Fri May 29, 2009 10:47 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Vault-Tec 1.00I can help with having stimpacks work over time, without having to stay near it.
 The global module code that I have allows for easy manipulation of actors.
 
 
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			| Fri May 29, 2009 11:16 pm | 
					
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			| havoc 
					Joined: Mon May 18, 2009 4:01 am
 Posts: 28
   |   Re: Vault-Tec 1.00You Sir.Rock my world.
 
 
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			| Fri May 29, 2009 11:25 pm | 
					
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			| Mats 
					Joined: Tue May 19, 2009 4:22 pm
 Posts: 29
 Location: Norway/North Pole
   |   Re: Vault-Tec 1.00Must. Have. Bunker modules!!! Please make some!Awesome vertibird btw ^^,
 
 
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			| Fri May 29, 2009 11:26 pm | 
					
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			| FoiL 
					Joined: Tue Oct 30, 2007 4:02 pm
 Posts: 1434
   |   Re: Vault-Tec 1.00The mini nuke kind of looks like a piece of candy and the gauss rifle could use some detail on the barrel.
 Otherwise this looks gorgeous, you kind sir may have a cookie from the special cookie jar.
 
 
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			| Sat May 30, 2009 12:24 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Vault-Tec 1.00I love your big O' pack of mods, Gotcha!. Will test out when I get home, I have tutorial class to attend. 
 
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			| Sat May 30, 2009 12:27 am | 
					
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			| MECAGUY03 
					Joined: Thu Aug 30, 2007 4:36 am
 Posts: 65
   |   Re: Vault-Tec 1.00EPIC WIN
 this is defianately very epic, btw, is the ZAX supposed to be a spin off of the G.E.C.K?
 
 and i agree, bunker modules need to be!
 
 
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			| Sat May 30, 2009 2:18 am | 
					
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			| Warlord_of_Woe 
					Joined: Sun Jul 01, 2007 6:32 pm
 Posts: 20
 Location: Sooommeeewheeerrree over the- oh, wait. North Carolina.
   |   Re: Vault-Tec 1.00[This post has kind of been deleted by the original poster, due to the realization of his own stupidity. Great mod.] 
 
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			| Sat May 30, 2009 2:19 am | 
					
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			| Squeegy 
					Joined: Sat Apr 11, 2009 9:29 pm
 Posts: 62
   |   Re: Vault-Tec 1.00Awww, you've ruined me. 
 
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			| Sat May 30, 2009 2:34 am | 
					
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			| 1239the 
					Joined: Fri Mar 21, 2008 10:48 pm
 Posts: 46
 Location: QLD, Australia
   |   Re: Vault-Tec 1.00This is ♥♥♥♥ incredible. But you totally need the male and female vault dwellers, the .44 Magnum revolver, the various melee weapons like the knife and power fist, super mutants, ghouls and of course, Dogmeat! That would make this beyond epic. 
 
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			| Sat May 30, 2009 2:48 am | 
					
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			| J23 
					Joined: Sat Sep 22, 2007 7:28 pm
 Posts: 298
 Location: Right here.
   |   Re: Vault-Tec 1.00MECAGUY03 wrote: EPIC WIN
 this is defianately very epic, btw, is the ZAX supposed to be a spin off of the G.E.C.K?
 
 and i agree, bunker modules need to be!
The ZAX is an advanced computer system in the Fallout universe, and at the end of Fallout 3, you see one in an interesting twist in the storyline.                                         SPOILER!!President John Henry Eden is actually a ZAX computer.
 
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			| Sat May 30, 2009 3:34 am | 
					
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			| Sixteen 
					Joined: Sun Nov 25, 2007 6:29 am
 Posts: 400
   |   Re: Vault-Tec 1.00Could you make the Master? I'd love to combine him with the telekinetic implant. This mod balances out quite nicely with the Mercenaries 
 
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			| Sat May 30, 2009 6:30 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: Vault-Tec 1.00MECAGUY03 wrote: btw, is the ZAX supposed to be a spin off of the G.E.C.K?A ZAX in Fallout 1:  Basically an AI talking super computer thingy. The sprite is based entirely on this picture. A Vertibird in Fallout 2:  I only added the Fat Man and Steel Saw from Fallout 3, since missile weapons are lacking in Fallout 1/2 and I needed a digger.    So unfortunately I doubt there'll ever be a Fawkes or Liberty Prime (Although...    ).
 
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			| Sat May 30, 2009 11:01 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Vault-Tec 1.00Now how is this not awesome. The only thing I have with it is lack of details for some weapons. The cartoonish look doesn't look bad. Very nice weapons. Though the craft looks small.
 This mod is perfect for zombie defense, if only I can find a zombie mod to do this.
 
 
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			| Sat May 30, 2009 11:31 am | 
					
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			| Haskeer 
					Joined: Fri Mar 30, 2007 9:07 pm
 Posts: 18
   |   Re: Vault-Tec 1.00Awesome mod ! But lack of this   And super mutant =) (Marcus actor FTW) (Excuse my poor english)
 
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			| Sat May 30, 2009 1:20 pm | 
					
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