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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: ***Ballistic Weapons: Mercenaries!***
Do ya have build 23, Banhammer? I have no such problems...
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Tue May 19, 2009 6:25 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: ***Ballistic Weapons: Mercenaries!***
the Building Module doesn't seem to be working that well, actors aren't sacrificied and it keeps 'updating' the build menu (keeps going in and out of the build menu extremely fast)
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Tue May 19, 2009 6:30 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: ***Ballistic Weapons: Mercenaries!***
The only thing I can criticise you for is your spelling of criticism.
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Tue May 19, 2009 6:34 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: ***Ballistic Weapons: Mercenaries!***
I came home after a long day of school, and track.
Saw what numgun did and I JIZZED IN MY PANTS.
This looks really awesome, I'l test it later.
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Tue May 19, 2009 6:39 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: ***Ballistic Weapons: Mercenaries!***
Oh dear god... Off to rage in dummy assault with these new rapetastic weapons
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Tue May 19, 2009 6:40 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: ***Ballistic Weapons: Mercenaries!***
When using the teleporter... "The instruction at ... refered to the memory at ... The memory could not be written Click OK to terminate the program.
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Tue May 19, 2009 6:58 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: ***Ballistic Weapons: Mercenaries!***
Is there an AI for the enemies for deathmatch?
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Tue May 19, 2009 7:00 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: ***Ballistic Weapons: Mercenaries!***
Lizard wrote: Is there an AI for the enemies for deathmatch? Tournament script is not included - yet.
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Tue May 19, 2009 7:07 pm |
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TheFlamingBanHammer
Joined: Thu Apr 30, 2009 10:54 pm Posts: 36
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Re: ***Ballistic Weapons: Mercenaries!***
Wurd, I don't know wahts ♥♥♥♥' me up Inuyashe wrote: Do ya have build 23, Banhammer? I have no such problems...
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Tue May 19, 2009 7:09 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: ***Ballistic Weapons: Mercenaries!***
I had a few fun matches already, but I agree with Miles, there's way too many maps. My favorite is the one with the gravity bunker, just had an awesome match on it.
Pinned between a merc digging a tunnel and one with the superminigunthing, I dodged a rocket that blew up the minigun guy, flew right into a weapon dispenser (I didn't have a gun), got the railgun, and shot the miner. Then I got railgunned too :(
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Tue May 19, 2009 7:16 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: ***Ballistic Weapons: Mercenaries!***
I like 'The Deep' alot.
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Tue May 19, 2009 7:19 pm |
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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: ***Ballistic Weapons: Mercenaries!***
@ Banhammer: WHAT?!
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Tue May 19, 2009 7:20 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: ***Ballistic Weapons: Mercenaries!***
I didn't even bother. It's like UniTec's weapons choice. Make too many, and no one wants them.
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Tue May 19, 2009 7:51 pm |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: ***Ballistic Weapons: Mercenaries!***
Flammablezombie wrote: I didn't even bother. It's like UniTec's weapons choice. Make too many, and no one wants them. Except it's nothing like that because they're all unique and not just the same gun with a different sprite and a single changed variable copied and pasted 20 times. P.S. It's not just about the guns
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Tue May 19, 2009 8:03 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: ***Ballistic Weapons: Mercenaries!***
WOW! and i thought AAL was the best a single mod could get you. You've outdone yourself.
Thanks for all the effort Numgun.
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Tue May 19, 2009 8:10 pm |
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