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 TAC Nuke Corp. - Updated 06/15/09 (B23) 
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: Yet Another... Nuclear Bomb!
Hell, thats beautiful to watch! I dont know if the explosion should be somewhat larger,
but im totally happy with this, good work man!


Mon Feb 02, 2009 5:46 pm
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Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
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Post Re: Yet Another... Nuclear Bomb!
And another update :

-Changed the sprite according to the story.
-Gave a more decent price (5 gold was just not enough...) 200 now.
-Added the sprite of the C-Type and gave the old sprite to the GRBM (don't try to find these in the game though, they're not done.)


Mon Feb 02, 2009 9:47 pm
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Joined: Fri Sep 14, 2007 9:52 pm
Posts: 304
Location: No.
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Post Re: Yet Another... Nuclear Bomb!
I like the droppable nuke a BUNCH. Downloading because of latest update.


Mon Feb 02, 2009 10:04 pm
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Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
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Post Re: Yet Another... Nuclear Bomb!
Wait, didn't you just stick a bunch of pineapple nades inside of the nuke?

Everytime I detonate a nuke I see a bunch of pineapple nades


Tue Feb 03, 2009 12:12 am
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Joined: Sun Dec 21, 2008 8:16 am
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Post Re: Yet Another... Nuclear Bomb!
I did XD it's because the pineapples nades make the nuke explosion at the base cooler, and I'm too lazy to code the effects myself, so i just put like 15 nades to make it more epic.

Also makes it more random.


Tue Feb 03, 2009 12:18 am
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Joined: Thu Jun 26, 2008 8:18 am
Posts: 241
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Post Re: Yet Another... Nuclear Bomb!
deathbringer wrote:
and I'm too lazy to code the effects myself,

= Bad


Tue Feb 03, 2009 3:06 am
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Joined: Sun Dec 21, 2008 8:16 am
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Post Re: Yet Another... Nuclear Bomb!
Zinc wrote:
deathbringer wrote:
and I'm too lazy to code the effects myself,

= Bad


Let's reformulate

deathbringer wrote:
and I'm too BAD to code the effects myself,


Tue Feb 03, 2009 3:39 am
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Joined: Thu Jan 10, 2008 4:32 am
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Post Re: Yet Another... Nuclear Bomb!
Looks great, but it would be nicer if the explosion was better. Something similar to the green nuke from build 19.


Tue Feb 03, 2009 6:08 am
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Joined: Sun Aug 03, 2008 4:08 pm
Posts: 102
Location: Finland Winland!
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Post Re: Yet Another... Nuclear Bomb!
Okay i have tried everything and nothing works.

How the ♥♥♥♥ i get this to work!!?? It keeps on crashing at startup!


Tue Feb 03, 2009 5:46 pm
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Joined: Sat Nov 03, 2007 7:58 pm
Posts: 64
Location: Izmir, Turkey .
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Post Re: Yet Another... Nuclear Bomb!
Hey look . What about a portable ICBM Launcher ?

You can convert this to an ACRocket, and ask permission from Ivan to use his tank in the Bear Federation, make some sprites for the launcher, and voila !


Tue Feb 03, 2009 8:14 pm
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Joined: Sun Dec 21, 2008 8:16 am
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Post Re: Yet Another... Nuclear Bomb!
I seriously have no idea why it keeps crashing... i haven't experienced this before...

And i thought about making a Fat Man like launcher for it and since i already have the ACRocket, i guess it would be quite easy to do, just gotta pull out another Rocket Type.

Edit : Thanks to duh102 for converting it into an ACRocket! I'll make sure i put your name in the credits for the next update.


Tue Feb 03, 2009 9:49 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Yet Another... Nuclear Bomb!
I don't think he meant this I think he meant this.


Tue Feb 03, 2009 10:03 pm
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Joined: Sun Dec 21, 2008 8:16 am
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Post Re: Yet Another... Nuclear Bomb!
O jeez i see... Well I'll do what i can.


Tue Feb 03, 2009 10:45 pm
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Joined: Sat Nov 01, 2008 4:34 am
Posts: 90
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Post Re: Yet Another... Nuclear Bomb!
You're right. There is something that modded-in nukes are missing...

MOAR SHROOMS!


Tue Feb 03, 2009 10:57 pm
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Joined: Sat Nov 03, 2007 7:58 pm
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Location: Izmir, Turkey .
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Post Re: Yet Another... Nuclear Bomb!
Image

I meant something like this, yes .


Wed Feb 04, 2009 12:18 am
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