Author |
Message |
Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
|
Re: Yet Another... Nuclear Bomb!
Hell, thats beautiful to watch! I dont know if the explosion should be somewhat larger, but im totally happy with this, good work man!
|
Mon Feb 02, 2009 5:46 pm |
|
|
deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
|
Re: Yet Another... Nuclear Bomb!
And another update :
-Changed the sprite according to the story. -Gave a more decent price (5 gold was just not enough...) 200 now. -Added the sprite of the C-Type and gave the old sprite to the GRBM (don't try to find these in the game though, they're not done.)
|
Mon Feb 02, 2009 9:47 pm |
|
|
Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
|
Re: Yet Another... Nuclear Bomb!
I like the droppable nuke a BUNCH. Downloading because of latest update.
|
Mon Feb 02, 2009 10:04 pm |
|
|
duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
|
Re: Yet Another... Nuclear Bomb!
Wait, didn't you just stick a bunch of pineapple nades inside of the nuke?
Everytime I detonate a nuke I see a bunch of pineapple nades
|
Tue Feb 03, 2009 12:12 am |
|
|
deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
|
Re: Yet Another... Nuclear Bomb!
I did XD it's because the pineapples nades make the nuke explosion at the base cooler, and I'm too lazy to code the effects myself, so i just put like 15 nades to make it more epic.
Also makes it more random.
|
Tue Feb 03, 2009 12:18 am |
|
|
Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
|
Re: Yet Another... Nuclear Bomb!
deathbringer wrote: and I'm too lazy to code the effects myself,
= Bad
|
Tue Feb 03, 2009 3:06 am |
|
|
deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
|
Re: Yet Another... Nuclear Bomb!
Zinc wrote: deathbringer wrote: and I'm too lazy to code the effects myself,
= Bad Let's reformulate deathbringer wrote: and I'm too BAD to code the effects myself,
|
Tue Feb 03, 2009 3:39 am |
|
|
welchnik
Joined: Thu Jan 10, 2008 4:32 am Posts: 7
|
Re: Yet Another... Nuclear Bomb!
Looks great, but it would be nicer if the explosion was better. Something similar to the green nuke from build 19.
|
Tue Feb 03, 2009 6:08 am |
|
|
Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
|
Re: Yet Another... Nuclear Bomb!
Okay i have tried everything and nothing works.
How the ♥♥♥♥ i get this to work!!?? It keeps on crashing at startup!
|
Tue Feb 03, 2009 5:46 pm |
|
|
t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
|
Re: Yet Another... Nuclear Bomb!
Hey look . What about a portable ICBM Launcher ?
You can convert this to an ACRocket, and ask permission from Ivan to use his tank in the Bear Federation, make some sprites for the launcher, and voila !
|
Tue Feb 03, 2009 8:14 pm |
|
|
deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
|
Re: Yet Another... Nuclear Bomb!
I seriously have no idea why it keeps crashing... i haven't experienced this before...
And i thought about making a Fat Man like launcher for it and since i already have the ACRocket, i guess it would be quite easy to do, just gotta pull out another Rocket Type.
Edit : Thanks to duh102 for converting it into an ACRocket! I'll make sure i put your name in the credits for the next update.
|
Tue Feb 03, 2009 9:49 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Yet Another... Nuclear Bomb!
I don't think he meant this I think he meant this.
|
Tue Feb 03, 2009 10:03 pm |
|
|
deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
|
Re: Yet Another... Nuclear Bomb!
O jeez i see... Well I'll do what i can.
|
Tue Feb 03, 2009 10:45 pm |
|
|
Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
|
Re: Yet Another... Nuclear Bomb!
You're right. There is something that modded-in nukes are missing...
MOAR SHROOMS!
|
Tue Feb 03, 2009 10:57 pm |
|
|
t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
|
Re: Yet Another... Nuclear Bomb!
I meant something like this, yes .
|
Wed Feb 04, 2009 12:18 am |
|
|
|