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 XtremeBlocks 
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Post Re: XtremeBlocks - Indestructible
I would love to see someone make something that could stand up to a ypsilon. Really, I would.
Considering how many 9s numgun tossed onto sharpness, it's no doubt it would shred ANYTHING made of test, much like the enforcer blocks.
Until then, I think I'll stick with the enforcer blocks for the time being. Pretty good for a first mod.


Wed Jan 28, 2009 1:55 pm
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Post Re: XtremeBlocks - Indestructible
Not indestructible, but close enough. Neat mod.


Wed Jan 28, 2009 3:36 pm
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Post XtremeBlocks - NEARLYIndestructible
I think the max Structural Integrity you can have is "1000000000" or a one with nine zeroes.


Wed Jan 28, 2009 4:20 pm
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Post Re: XtremeBlocks - Indestructible
Image
Not indestructible enough, just a very strong material.
I'm guessing for true invincibility... Make the block into a pinned MOSRotating... I'm thinking this because of the control chip, an item I can't kill even with the gun seen above.


Wed Jan 28, 2009 4:45 pm
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Post Re: XtremeBlocks - Indestructible
I saw the thread where you requested a material stronger that test, is this the result?


Wed Jan 28, 2009 6:31 pm
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Post Re: XtremeBlocks - Indestructible
DSMK2 wrote:
Image
Not indestructible enough, just a very strong material.
I'm guessing for true invincibility... Make the block into a pinned MOSRotating... I'm thinking this because of the control chip, an item I can't kill even with the gun seen above.

Yeah... you can give an object un-wound-abilty, un-gib-by-impulse-ability... the only problem is that you could still overcome the pin strenth, I think. Making it really heavy might possibly help that by dampening forces applied to it.


Wed Jan 28, 2009 7:37 pm
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Post Re: XtremeBlocks - Indestructible
Solace wrote:
DSMK2 wrote:
Not indestructible enough, just a very strong material.
I'm guessing for true invincibility... Make the block into a pinned MOSRotating... I'm thinking this because of the control chip, an item I can't kill even with the gun seen above.

Yeah... you can give an object un-wound-abilty, un-gib-by-impulse-ability... the only problem is that you could still overcome the pin strenth, I think. Making it really heavy might possibly help that by dampening forces applied to it.


Well, How would you do that. Since I just started working on mods. lol.


Flammablezombie wrote:
I saw the thread where you requested a material stronger that test, is this the result?


Yes this is the result after digging and tweaking and finding commands. I'm a quick learner ain't I? :-P

PS. I got some more test pics I'll post up soon.


Wed Jan 28, 2009 8:12 pm
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Post Re: XtremeBlocks - Indestructible
Warboy wrote:
Solace wrote:
Yeah... you can give an object un-wound-abilty, un-gib-by-impulse-ability... the only problem is that you could still overcome the pin strenth, I think. Making it really heavy might possibly help that by dampening forces applied to it.

Well, How would you do that. Since I just started working on mods. lol.

Make a fresh MOSRot and leave out the lines "GibImpulseLimit = X" and "GibWoundLimit = X". Then add a pinstrength of something ridiculous.
Example below, replace a * with a tab.

AddAmmo = MOSRotating
*PresetName = Nigh Indestructible MOSRot
*Mass = 1000
*Sharpness = 0
*PinStrength = 1000000000//Might be too big, you'll have to try it out
*HitsMOs = 1
*GetsHitByMOs = 1
*SpriteFile = ContentFile
**FilePath = Base.rte/Devices/BigBall.bmp
*FrameCount = 1
*SpriteOffset = Vector
**X = -16
**Y = -16
*AtomGroup = AtomGroup
**AutoGenerate = 1
**Material = Material
***CopyOf = Test//Replace with your uber material
**Resolution = 1
**Depth = 0
*DeepGroup = AtomGroup
**AutoGenerate = 1
**Material = Material
***CopyOf = Test//Again, replace with teh uber
**Resolution = 1
**Depth = 1
*DeepCheck = 0


Wed Jan 28, 2009 8:29 pm
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Post Re: XtremeBlocks - Indestructible
Duh102 wrote:
Warboy wrote:
Solace wrote:
Yeah... you can give an object un-wound-abilty, un-gib-by-impulse-ability... the only problem is that you could still overcome the pin strenth, I think. Making it really heavy might possibly help that by dampening forces applied to it.

Well, How would you do that. Since I just started working on mods. lol.

Make a fresh MOSRot and leave out the lines "GibImpulseLimit = X" and "GibWoundLimit = X". Then add a pinstrength of something ridiculous.
Example below, replace a * with a tab.

AddAmmo = MOSRotating
*PresetName = Nigh Indestructible MOSRot
*Mass = 1000
*Sharpness = 0
*PinStrength = 1000000000//Might be too big, you'll have to try it out
*HitsMOs = 1
*GetsHitByMOs = 1
*SpriteFile = ContentFile
**FilePath = Base.rte/Devices/BigBall.bmp
*FrameCount = 1
*SpriteOffset = Vector
**X = -16
**Y = -16
*AtomGroup = AtomGroup
**AutoGenerate = 1
**Material = Material
***CopyOf = Test//Replace with your uber material
**Resolution = 1
**Depth = 0
*DeepGroup = AtomGroup
**AutoGenerate = 1
**Material = Material
***CopyOf = Test//Again, replace with teh uber
**Resolution = 1
**Depth = 1
*DeepCheck = 0



Okay I'll try that.


Wed Jan 28, 2009 8:55 pm
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Post Re: XtremeBlocks - Indestructible
Tab line 37.

Edit:
This usually happens a lot in coding, check lines before the line in which the compiler says there's a problem.


Wed Jan 28, 2009 8:58 pm
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Post Re: XtremeBlocks - Indestructible
DSMK2 wrote:
Tab line 37.

Edit:
This usually happens a lot in coding, check lines before the line in which the compiler says there's a problem.


Yea I got it. I just noticed that as soon as I posted. Anyways. What does this code do? Because I don't notice it being any stronger.


Wed Jan 28, 2009 9:11 pm
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Post Re: XtremeBlocks - Indestructible
Do this. Do the zombie mission, or at skirmish, place a chip case and try to kill the chip with everything you got. You'll get the idea. Strong materials don't always mean invincible.


Wed Jan 28, 2009 9:15 pm
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Post Re: XtremeBlocks - Indestructible
If you make the blocks into doors with no wounds, I can guarantee nothing will break them, but they won't stop things that go right through them. Speaking of which, the zombie mission chip should have no wounds.


Wed Jan 28, 2009 9:18 pm
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Post Re: XtremeBlocks - Indestructible
i dont know why that didnt stop it, but DS Incredible cannon or something DSXXJUGMENT i think, is too strong for your indestructible blocks >_>


Wed Jan 28, 2009 9:24 pm
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Post Re: XtremeBlocks - Indestructible
Sorta hard to make it resist particle beam style of bombs/weapons. Such Tek Nuke B, DSXX Judgement, Planet Killer, Ypzilon.

It does just fine against normal bombs and normal weapons.
If only I could give the blocks some type of regen ability so they can repair themselves faster then the damage of the particle beams.


Wed Jan 28, 2009 9:30 pm
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