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 Orbital Kinetic Munitions [svn 0.2.1; 19/1] 
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Joined: Tue Jul 03, 2007 10:24 pm
Posts: 253
Location: In the house next door, eating your neighbors.
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Awesome, glad you finally got these things working in the new build. (Even if you had to make new ones.) Also, I might be missing something, but I'm pretty sure we need the SVN repository's address if we want to SVN it. Not including that makes it kind of hard to do..... :(


Mon Jan 19, 2009 5:51 am
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REAL AMERICAN HERO
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
SVN means subversion.

It's not a proprietary term referring to an automatically updating file or folder.


Mon Jan 19, 2009 5:53 am
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Joined: Sat Dec 13, 2008 11:56 pm
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
i thought a mod edited my post for a second, striker, thats MY avatar :P lol.

but why does it crash? i get no error message, just the debug/ok message.


Mon Jan 19, 2009 2:46 pm
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
it doesnt, you broke the mod. it works for everyone else.


Mon Jan 19, 2009 3:11 pm
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
deathbal101 wrote:
striker, thats MY avatar :P lol.

Striker has had that avatar for pretty much since he got here in '07, and since you joined in '08, technically its His avatar.
Ontopic: Awesome mod Grif, I love the Spiker.


Mon Jan 19, 2009 7:51 pm
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REAL AMERICAN HERO
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Updated. Now with 100% more bunker buster.

Anyone who wants to gif or whatever can be my guest.


Mon Jan 19, 2009 8:10 pm
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
woot its out! i posted on your thread for this mod in mod making. my favorite is the spiker. the fuel air bomb is not that bad. i dont like the classic kinetic thing that much.


Mon Jan 19, 2009 8:34 pm
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
I really liked the Artillery and Kinetic projectile. Nothing's better than spearing dropships with it. I'm not sure if it's just my speakers bugging out on me, but the artillery could use some impact sounds. Otherwise, great job.


Mon Jan 19, 2009 8:42 pm
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Location: Lurking somewhere around here...
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Do rars not work on the ModDB?


Wed Jan 21, 2009 2:17 pm
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Seems fine,testing..


Wed Jan 21, 2009 7:09 pm
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Make the spiker a weapon and you will win something really big!


Mon Jan 26, 2009 1:40 pm
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Hey, grif, whatever happened to that AC-130 Spectre you were making awhile ago? Did you ever finish it?


Mon Jan 26, 2009 6:58 pm
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Once you get 5-10 artilleries going, it looks cool and kills well. And no lag!


Wed Apr 15, 2009 5:47 am
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
I remember this (or a very similar mod) from my first days of playing CC. Which wasn't to long ago, excellent stuff. Now, please, forgive me if I totally missed it, but where is the download link?


Sun Jan 24, 2010 4:51 am
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REAL AMERICAN HERO
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Post Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
I first made this mod forever ago but I wasn't really all that happy with this revision and I don't actually have it anywhere handy, so I'm afraid you're gonna have to miss out.

Maybe if I actually make a decent new one.


Sun Jan 24, 2010 8:32 am
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