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 X-COM Weapons Pack 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: X-COM Weapons Pack
Ok, after testing:

the sprites are so clearly re-sizes it isn't funny, they look weird as in game, but worse than that.

This mod is boring. the heavy cannon is another flak cannon, the rocket launcher is conventional and there is nothing interesting about the rifles at all.

Not one part of this mod is bad, it's just mind-bogglingly boring. Nothing new here at ALL.


Sat Dec 13, 2008 10:49 am
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Joined: Tue Nov 11, 2008 8:26 am
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Location: Near Aloha
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Post Re: X-COM Weapons Pack
The autocannon and heavy cannon need to shoot shells, and preferably ones in the style in the game (with the trail). Especially cool would be if you could somehow get the awesome explosions into CC as well.


Sat Dec 13, 2008 12:22 pm
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Joined: Mon Dec 01, 2008 5:31 pm
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Post Re: X-COM Weapons Pack
Well, yeah, X-COM itself was pretty devoid of physics toys. The only weapon that could be potentially interesting to port to CC would be the blaster launcher.


Sat Dec 13, 2008 9:51 pm
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Post Re: X-COM Weapons Pack
I see this as more of a treat for people who've played the game. You don't have to please everyone all of the time. It's impossible anyway. If you like where it's going, keep at it.


Sun Dec 14, 2008 1:44 am
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Joined: Mon Dec 01, 2008 5:31 pm
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Post Re: X-COM Weapons Pack
That's the intention, really, just some nostalgic fun. I never knew there was so much hate and elitism in a modding community for an indie game! Oh well, it is the Internet, and Exalion has a Troll avatar anyways, so it's all good.

I'll have a bzr repo up now, so you can download new revisions without me having to bother to package them up. Like I've said, if you want to modify anything or make it better, feel free to make patches and I'll probably merge them in.

Heliopios wrote:
The Heavy Laser feels rather underpowered as it is.

I think I've got some variables wrong. It will pulverize an unarmored target, but can't take down a dropship engine in 1-2 hits. I will probably take a look at the Peacemaker bullet (it can take off a dropship engine in a single shot) and see what might be going on to make that such a powerful weapon.


Sun Dec 14, 2008 2:46 am
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Joined: Tue Nov 11, 2008 8:26 am
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Post Re: X-COM Weapons Pack
Just make sure the Heavy Laser doesn't have the kick of a Peacemaker, or any kick for that matter. It'd be weird for lasers to kick, wouldn't it? Also from what I remember, the heavy laser always fired really slow moving bolts compared to the pistols and rifles, or was that because I was playing it on a 486/25 at the time...


Sun Dec 14, 2008 6:30 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: X-COM Weapons Pack
To fix the laser, you need to make the projectiles be sharper but less heavy. And more of them.
'Fleshy' soldiers get shredded by mass easily, whereas tin-men need to be wounded a lot.

Hope that helps!


Sun Dec 14, 2008 7:17 am
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Joined: Sat Jun 06, 2009 4:16 am
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Post Re: X-COM Weapons Pack
The download link in this site is unavaible to download :-( , you can place a new mirror?


Last edited by Xkd on Sun Jun 07, 2009 5:42 am, edited 1 time in total.



Sat Jun 06, 2009 4:26 am
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: X-COM Weapons Pack
NECROMANCER! BURN HIM!!!


Sat Jun 06, 2009 11:27 am
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Joined: Sun May 18, 2008 5:02 pm
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Location: Florida
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Post Re: X-COM Weapons Pack
Stop bringing up threads that have fallen to the back.


Sat Jun 06, 2009 4:50 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: X-COM Weapons Pack
Backseat moderators... Stfu, and read this.
TheLastBanana wrote:
As of April 1st, 2009, many attachments have gone missing due to a hacker breaking into the forums. If you encounter a topic that is missing an attachment, please DO NOT do any of the following:
    Post in the topic asking why the link is broken (This does not include asking for the link in the topic! Go ahead and do that.)
    Report the topic because its download link is missing
    Make a new topic asking where the files have gone
You may be warned if you break any of these guidelines.
If a file is missing and you would like it, do the following:
    Leave a post in the topic with a missing mod asking if anybody has the linkIF THERE ARE NO REPLIES TO THAT send a private message to the original poster of the file
    IF THERE IS NO REPLY TO THAT FOR THREE DAYS post a request AT THIS LINK. (And not anywhere else)
If you have a copy of a mod that is missing, feel free to reupload it, but reupload it in the mod's original topic and know that you must take it back down if it is requested by the creator of the mod.


Sat Jun 06, 2009 5:22 pm
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Post Re: X-COM Weapons Pack
Flammablezombie, basically what Smith said. try to think before reporting.


Sat Jun 06, 2009 7:25 pm
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Post Re: X-COM Weapons Pack
I reported him? Jeez, I was an ♥♥♥hole yesterday.


Sat Jun 06, 2009 7:26 pm
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Joined: Sat Jun 06, 2009 4:16 am
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Post Re: X-COM Weapons Pack
anybody have this mod? if somebody have please pm me.


Sun Jun 07, 2009 12:38 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: X-COM Weapons Pack
you are an idiot, aren't you?

DID YOU NOT NOTICE THE 5 POSTS ALONG THE LINES OF 'STOP BUMPING THIS THREAD'?

Argh, I'm ok with being civil the first time, but that there, gentlemen, is an example of PEOPLE WHO DON'T READ on forums.

where are ban-happy mods when you need them :roll:


Sun Jun 07, 2009 7:55 am
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