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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [WIP]X3. Robotic Oil Unit.
That's because they aren't done.
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Tue Nov 11, 2008 2:07 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Robotic Oil Unit.
Okay, working on weapons, it will all go into a folder, and I'll rename this thread. R.O.U. has custom jetpack sounds and walking sounds. Tomorrow I'll do the grenade. I predict hilarity when I finish it! Also, descriptions and a faction picture. Speaking of faction pictures, mine keeps bugging out and not looking right. limited colors or something?
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Tue Nov 11, 2008 3:31 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] Robotic Oil Unit.
If you want, I'll help you with any coding issues or problems...or just making the mod in general.
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Tue Nov 11, 2008 3:46 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Robotic Oil Unit.
I'm good. only main problem is mainly the "Module Icon". Its 20x23 but it doesn't work. >_>
I assume it doesn't like the colors.
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Tue Nov 11, 2008 3:50 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] Robotic Oil Unit.
It dosen't have to be 20x23, you just have to code it right. I'll see what I can do.
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Tue Nov 11, 2008 4:00 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Robotic Oil Unit.
Meh. Here you guys go, descriptions, i fixed some things in the roil, added in a weapon, and the rou has feet, and a few custom sound effects. The Faction Icon is messed up, but I'll fix that in the morning. see you in 10 hours. >_>
I'll have a video or something tomorrow as well.
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Tue Nov 11, 2008 5:59 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] Robotic Oil Unit.
crazyMLC wrote: Meh. Here you guys go, descriptions, i fixed some things in the roil, added in a weapon, and the rou has feet, and a few custom sound effects. The Faction Icon is messed up, but I'll fix that in the morning. see you in 10 hours. >_>
I'll have a video or something tomorrow as well. Edit the first post. And add in the date updated to the topic title. -testing- The explosion <rocket> seems a bit too... Hrm.... Might I suggest making it gib flaming pieces of wreckage? Basically the gib has a emitter attached to it. Hopefully you get the idea. No real comment on the robot, though the jetpack fits well.
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Tue Nov 11, 2008 6:12 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Robotic Oil Unit.
Didn't update the first post because I wasn't satisfied. Now I am. I'll have to fix the module icon, but the R.O.U. has custom gibs now, if anyone wants I can add more. The R.O.U. explodes now, he gibs flames, making little flaming craters and he comes with the O.B.S. (Oil Based Shooter) automatically. have fun, and I'll make more weapons and grenades, and maybe other actors. I admit, this might not make this a huge faction, I personally think factions destroy creative thinking. Kind of forcing you to use a certain theme.
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Tue Nov 11, 2008 9:03 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] Oil Faction - Last update November 11
Fixed the module icon.
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Tue Nov 11, 2008 10:25 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Oil Faction - Last update November 11
Thanks!
what was wrong, by the way?
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Tue Nov 11, 2008 10:35 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] Oil Faction - Last update November 11
crazyMLC wrote: Thanks!
what was wrong, by the way? I don't know, I put it in the palette and edited the code a little and it worked perfect.
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Tue Nov 11, 2008 10:41 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Oil Faction - Last update November 11
guess Module Icons are less forgiving color wise.
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Tue Nov 11, 2008 10:44 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] Oil Faction - Last update November 11
It could also have been that you had a space in the name of the module icon, but I've never tested that.
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Tue Nov 11, 2008 10:45 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Oil Faction - Last update November 11
First post updated and pictures added.
working on the grenade and hopefully I can change the R.O.I.L.'s emissions to blue to fit the R.O.U..
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Tue Nov 11, 2008 11:21 pm |
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mini-whitty
Joined: Wed Nov 07, 2007 4:59 am Posts: 44 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Re: [WIP] Oil Faction - Last update November 11
This looks pretty cool, love the sprites. DL
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Wed Nov 12, 2008 3:39 am |
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