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 [WIP] Diemos Federation (UPDATED: 5/21/09) 
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: Diemos Federation
Ah whatever, the mod itself is pretty small. Uploaded as an attachment.


Mon Oct 06, 2008 2:40 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Diemos Federation
Beautiful sprites, they're absolutely awesome.
As said before, the minigun has awful sounds, and I have to put in that the lifetime on the bullets it too high, it's dangerous on grasslands!! give this a custom jetpack and you have yourself a quality mod. Nice work.

(nicely Balanced too, I actually got hurt!!)


Mon Oct 06, 2008 2:53 am
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Joined: Tue Aug 26, 2008 6:09 pm
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Post Re: Diemos Federation
My bad about the link loss, DMKS2. We had to make some changes that forced me to dump the database.

Apologies for anyone who was inconvenienced.


Mon Oct 06, 2008 3:04 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Diemos Federation
I love it!


Tue Oct 07, 2008 3:48 am
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Post Re: Diemos Federation
Some update, heavy weapons. Pretty much lets you fight some of the factions. Love the rocket launcher.


Tue Oct 07, 2008 6:52 pm
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Joined: Thu Sep 14, 2006 10:44 pm
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Post Re: Diemos Federation
I like them, make more. :)



On a side note, I like explosives. :twisted:


Tue Oct 07, 2008 7:37 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Diemos Federation
Lower the sharpness on the heavy MG.


Tue Oct 07, 2008 7:47 pm
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Joined: Wed Jul 16, 2008 9:14 pm
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Post Re: Diemos Federation
Looks Cool!
[EDIT]

Looks like master chief. the guns have a nice green to them that makes them good to use with standard clones. COMENSE CRUSHING OF SKELES!


Wed Oct 08, 2008 2:00 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Diemos Federation
Huh, where'd this come from suddenly?

I really like the feel of the mod ALOT. The high velocity weapons make it really fearsome faction and really cool looking overall. <3 Rifle and the Zooka.
Not too fond of the minigun sound though. I first though my speakers will explode when I fired it for the first time. This faction is really worth playing.


Wed Oct 08, 2008 7:57 pm
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Joined: Fri Oct 03, 2008 12:34 pm
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Post Re: Diemos Federation
Thats a very good "mini" mod. It looks like some one is making alphas of a mod and posting it's any updates.'Prety much cool' the russian federation said.*Lols*


Wed Oct 08, 2008 8:21 pm
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Post Re: Diemos Federation
secret_modder wrote:
Thats a very good "mini" mod. It looks like some one is making alphas of a mod and posting it's any updates.'Prety much cool' the russian federation said.*Lols*


The best things come in small sizes.

^_^


Wed Oct 08, 2008 9:29 pm
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Joined: Fri Oct 03, 2008 8:31 pm
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Location: Florida
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Post Re: Diemos Federation
I have a problem with mine for some reason. I like the sprites and everything, the guns are pretty sweet as well. But when I use the RPG launcher, for some reason CC crashes. I've runned some pretty long explosions and everything on my computer, but once I reload to the second RPG round and shoot, the whole game closes out. I shoot, nothing happens on the first round, second round and bam, thing closes out. Is it my computer or is it the mod?


Thu Oct 09, 2008 6:45 pm
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Location: Hopefully in front of a gaming platform of some kind
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Post Re: Diemos Federation
Awesome mod, i hope these guys can become more than just a mini mod. Maybe they could become the main enemies of the dstech.


Thu Oct 09, 2008 10:12 pm
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Post Re: Diemos Federation
I'm considering making a lower version of a DSTech robot for this side. An extreme contrast between the regular DieFed Soldier, yet still vastly inferior to the original.

Story idea:
The Diemos Federation, while expanding its borders beyond the star system, found peculiar remains of a robot, all its markings have been eroded by time. It was on a desolate airless planet, and there were no other signs of other technology nearby. Its remains were extracted and taken back to Diemos.

Upon examination, its brain area empty, no sign of any computers, all the robot was, was a shell. The metal was extremely strong, the Diemos Federation scientists could not replicate the metal. The robot's internals and physical structure became the base of the Diemos Cybernetics/Robotics program.

From there, all Diemos soldiers went though mandatory brain copying before battle. These false brains are put into the Diemos robots, carrying the experiences of the original, however they do not gain any new experience. In the rare cases, the brain of a critically wounded or mortally wounded soldier takes the place of the false brain. The now cyborg soldiers are promoted to a high ranking status and given intensive training. The Diemos robot/cyborg shells are equipped with regular external metal shells.


Thu Oct 09, 2008 11:34 pm
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Joined: Mon Feb 11, 2008 3:42 pm
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Post Re: Diemos Federation
I like the idea of giving the Diemos a DSTech bot.
Reverse engineering ftw.


Fri Oct 10, 2008 1:03 am
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