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 -RGA Faction- UPDATE 05/22/09-Build 23 Revision V4.0- 
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Joined: Wed Aug 29, 2007 4:09 am
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Location: The land of Pwnt
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Post Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)
How do i do that, and thanks for the sig..

EDIT: nvm, I got it


Mon May 19, 2008 5:29 pm
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Post Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)
fyher wrote:
How do i do that, and thanks for the sig..

EDIT: nvm, I got it

Well done, Also, I'll change my sig when you make good quality mods.

Until then I'm still keeping it to look like an internet tough guy (LAWL).


Mon May 19, 2008 7:33 pm
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Post Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)
well, i don't expect my mods to be epic, i just mod for fun and since i can release them i say eh, might as well but I'm getting better at modding so my mods will be better quality. If you want, you could suggest what parts of mods i could change and gimme stuff to do, like say make this kind of mod and i can pm it to u and you can say what needs help and stuff so i can get better.


Mon May 19, 2008 11:51 pm
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Post Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)
My advice for the sprites is move your heads forward. they appear to be standing like pimps.


Tue May 20, 2008 8:36 am
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Post Re: -RGA Tech Thread- UPDATE 5/22/08(New Sprites/Offsets/Weapon)
k so i moved the heads forward and now 'm planing a big mech type thing but don't expect it any time soon, it's gunna be well made so it's gunna take long.


Sun May 25, 2008 1:17 pm
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Post Re: -RGA Tech Thread- UPDATE 5/22/08(New Sprites/Offsets/Weapon)
Really, you should credit numgun for the sword.
Since Nickfury666 just made a human sized version of Numgun's eradicator sword.


Sun May 25, 2008 3:45 pm
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Post Re: -RGA Tech Thread- UPDATE 5/22/08(New Sprites/Offsets/Weapon)
Nice mod, the sprites look cool, even though it's part coalition troopers.


Sun May 25, 2008 3:53 pm
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Post Re: -RGA Tech Thread- UPDATE 7/29/08-New actors, New jetpacks-
*BUMPDATE*

Well theres new actors and stuff and new jet pack effects so please test it all and tell me how it works and what should be changed.


Sun Jun 29, 2008 11:47 pm
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Post Re: -RGA Tech Thread- UPDATE 7/29/08-New actors, New jetpacks-
The new stuff looks sweet, but it'd be better in a pack, not in separate ".rte"s. Just telling you this. I'll come right back with further reviewing after I've tested it all.

EDIT:

The Actors: They've got some nifty jetpacks. I really love those flames! They ressemble the coalition a bit much, though. Nice work nevetheless. I have just one complaint: the huge soldier needs to be more powerful and resistant. As for that drone, it's a fine addition. The seeker, too.

The Guns: Resprites and edits of the vanilla guns. The impactor is basically a redone shotgun, and so are the blaster and crasher (for the AK and Flak Cannon). The sword is great, though. I think you basically need more weapons, and more creative ones, too.

The Crafts: The rocket is a resprite of the vanilla one. Love the missile, though.

Nice pack, but needs some retouching here and there and more weapons :P


Sun Jun 29, 2008 11:53 pm
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Post Re: -RGA Tech Thread- UPDATE 7/29/08-New actors, New jetpacks-
Fhyer, It's june not july, well not the 29th at least.
Anyway, I only really want to download these if they are all in one rte and have an activities.

I'd do the activities for you but it would require it all being in one .rte.


Mon Jun 30, 2008 3:49 pm
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Post Re: -RGA Tech Thread- UPDATE 7/29/08-New actors, New jetpacks-
This mod is prett cool, it is all quite beleivable (and just generally not unrealistic), just please don't make this mod lame by doing something like plasma (that isn't flamethrower like), please!


Mon Jun 30, 2008 4:13 pm
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Post Re: -RGA Tech Thread- UPDATE 7/29/08-New actors, New jetpacks-
Pretty good mod. Just a few things, though. You've got several actors, which isn't bad, but too few weapons. It doesn't seem like you can really specialize any of your actors. Your robot is going to end up carrying the same guns as your seeker. There definitely needs to be more variety. Maybe add in the assault rifle from your redline robots, at least to fill in the gap between the blaster and the cannon.

The other thing is, the missile just doesn't explode like a missile. You end up getting a small explosion and clumps of charred gibs. I'd get more results from crashing a mk 1 rocket, and it wouldn't cost that much more to do that, either.

Also, I know it's been said already, but for a faction, it's just appropriate to have it all in one rte.

Other than that, I like these. Keep up the good work.


Mon Jun 30, 2008 4:58 pm
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Post Re: -RGA Tech Thread- UPDATE 7/29/08-New actors, New jetpacks-
@Tea: thanks for that, ill update as soon as i finish this post. Also all the actors ecept the drone are in one rte. i made it after and didn't feel like putting it in right away but will do so if you wanna help with activities wait for that.

@Capt. Petty: i don't really like plasma myself since everyone has done it. I'll come up with my own cool thing for these guys:P.

@Sal: I'm working on weapons right now. I have some rifles and such and i'm working on a laser too. I will make more weapons wand make the Actors pre-equiped.

Thanks for all the constructive criticism. Please suggest stuff for me to add and stuff for me to improve on.

-Fyher


Mon Jun 30, 2008 5:43 pm
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Post Re: -RGA Tech Thread- UPDATE 6/29/08-New actors, New jetpacks-
Well, I think this has been suggested before but if not, Your spriting is good, but I think it would make a big difference if you made them look different from coaliton/Dummies/Rockets.

Just to make them look more unique and interesting.


Mon Jun 30, 2008 6:12 pm
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Post Re: -RGA Faction- UPDATE 6/30/08-New actors, Weapons, 1 rte-
Yeah, 1 rte, I'm gonna go try it now.


Mon Jun 30, 2008 8:21 pm
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