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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] So far unnamed faction...
The soldier sprite is rather... mediocre (<.<) But the coding so far looks sexah. More please
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Fri May 02, 2008 11:59 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [WIP] So far unnamed faction...
I like the sprites. They don't look CC-ey, but they're still cool.
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Fri May 02, 2008 4:48 pm |
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Anthony
Joined: Thu Jan 10, 2008 5:15 am Posts: 29
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Re: [WIP] So far unnamed faction...
Shook wrote: Would you really? That would just be so fudging awesome I don't know what else to say, apart from the fact that i can't offer a whole lot in return... I could help with some coding, if you need it After reading that I thought I'd feel bad if I didn't show SOMETHING. XD this was rushed. There are a number of things I don't like (need to tweak his leg/arm pads so they don't blend together so easily with the green...), and all I did was re-shade the sprites you had with the same colors. I tried tweaking some things to look a little better, but it'd help if I knew where I was going with it. Need to, like, latch onto you in a metroid like fashion, and try to suck your thoughts out. SLRRRRRP. EDIT: HAH! Tweaked! though this uses different colors for the Grey. slapped it next to the pre-tweaked one.
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Fri May 02, 2008 8:05 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] So far unnamed faction...
Looks better with the added contrast and other detail. Good work!
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Fri May 02, 2008 8:18 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] So far unnamed faction...
Wow, nice! But to be honest, the head looks a bit... Goofy? Still much better looking than mine though Great job, and thanks for doing this ^_^
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Fri May 02, 2008 8:30 pm |
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Anthony
Joined: Thu Jan 10, 2008 5:15 am Posts: 29
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Re: [WIP] So far unnamed faction...
Bahaha. The head is rather goofy looking. I think it's the helmet - played with it's shape some. Hmm.. Aw well. Your welcome I should see what I can do for the guns and stuff. EDIT: Fixed his helmet back to the way it was, and re-shaded the weapons. Gonna send Shook the touched-up version and he can go ahead and do what he wants with it.
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Fri May 02, 2008 9:53 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: [WIP] So far unnamed faction...
Those beta sprites look sexy my suggestion to de-goofy the head is move it forward a bit, and make it shorter (ie, same width, but not as tall) and move the mouth-piece forward maybe?
But brilliant shading, you do that on Paint or Photoshop? I'm intrigued.
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Sat May 03, 2008 11:40 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] So far unnamed faction... *Update: New sprites*
Humm, updated with the sexified sprites by Anthony Next weapon would probably be an SMG or rifle or...
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Sat May 03, 2008 1:14 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: [WIP] So far unnamed faction... *Update: New sprites*
I might be able to help sprite. This looks promising. I also modified weapon sprites.
Preview of New Rocket launcher here.
I'll also PM the new sprites when asked by PM.
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Sat May 03, 2008 2:05 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] So far unnamed faction... *Update: New sprites*
Well, if you're actually going to try to make this a balanced fun mod, I have a few weapon suggestions (the rifle and SMG are a good start)
1: Heavy Machine Gun: 50 rounds and a slightly slower firing rate then the assault rifle, but more powerful.
2: Grenade A: Fragmentation. Just make some pretty glows and explosion sounds and you'll be good to go with it :3
3: Grenade B: Penetration. Smaller explosion radius, but penetrates through close to anything (excluding reflective armor, so good to use one and then equip that shield if it's at close range)
4: Grenade C: Napalm. The explosion itself deals little damage, but it sprays fire particles with a long lifetime (like the Darklone flamethrower) that are pretty lethal with brute force alone (should be enough to disarm a dummy/coalition soldier)
5: AA Cannon: A single shot anti-aircraft gun that fires out a high-mass round and is great for those pesky dropships. It isn't intended to be used against infantry because it has a very low magazine and high reload time.
Some of them might seem overpowered, but there's probably a way to tone down the brutal genocide factor >_>
Last edited by Ragdollmaster on Sat May 03, 2008 2:15 pm, edited 1 time in total.
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Sat May 03, 2008 2:14 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] So far unnamed faction... *Update: New sprites*
EDIT: For some reason I keep quoting myself trying to edit my posts '>.>
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Sat May 03, 2008 2:14 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: [WIP] So far unnamed faction... *Update: New sprites*
Ragdollmaster wrote: EDIT: For some reason I keep quoting myself trying to edit my posts '>.> I know what you mean. Also, I didn't edit the shield sprites. Pack is fun.
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Sat May 03, 2008 2:20 pm |
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Tea
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Re: [WIP] So far unnamed faction... *Update: New sprites*
I like the sprites and the powerful weapons. And they're not too powerful. I think a small tank like thing would go well with these.
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Sat May 03, 2008 3:12 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: [WIP] So far unnamed faction...
Tendrop wrote: Shook faction = win. Couldn't have said it better myself. EDIT: Also nice work anthony
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Sat May 03, 2008 4:05 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] So far unnamed faction... *Update: New sprites*
@Roy-G-Biv: While i appreciate your offer, you didn't do anything else than adding a dark outline :/ So yeah, it's pretty amazing what a graphic overhaul from a skilled artist can do to peoples opinions But regarding the SMG, i'd like your opinion on whether i should make it as powerful as the Pelter, but with lower clip size, or weaker, but same/higher clip size... It is going to be more inaccurate though, but it can be wielded with one hand.
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Sat May 03, 2008 5:16 pm |
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