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			| J23 
					Joined: Sat Sep 22, 2007 7:28 pm
 Posts: 298
 Location: Right here.
   |   Re: Crobotech Mod Beta 1A great deal of awesome, capnbubs. And there's nothing else that compares to it's awesome. 
 
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			| Mon Mar 31, 2008 4:33 am | 
					
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			| tosty 
					Joined: Fri Sep 21, 2007 4:45 am
 Posts: 324
   |   Re: Crobotech Mod Beta 1@_@'
 This ia a bucket of awsome....
 
 Also, they keep falling over when i let the AI use them...
 
 
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			| Mon Mar 31, 2008 5:30 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: Crobotech Mod Beta 1Falling over or crouching? and in Sentry mode or attacking AI? 
 Pic?
 
 
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			| Mon Mar 31, 2008 5:32 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Crobotech Mod Beta 1whitty wrote: OK well to start:
 I love it! Its beautifully sprited and coded...
 But they all seem a little... weak. Increase their jointstrength, and maybe give them higher gibimpulse and gibwoundlimits, that would make them better. It just seemed to me that they lost thier arms, legs, and armor too easily to be CRobos.
CAPNBUBS I WARN YOU NOW IF YOU CREATE ANOTHER FACTION OF INVINCIBLE UNITS I WILL KILL YOU. Please, balanced mods IMPROVE THE GAME. DARKLONES ARE OVERPOWERED. MOST AAL WEAPONRY IS ALSO OVERPOWERED. say no to super-mods!
 
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			| Mon Mar 31, 2008 6:35 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Crobotech Mod Beta 1Oh yeah, guys, do not TAKE OUT THE SLASHES, the LR-5000 is WAY TOO FLASHY, and the jetpack sounds like people being smashed, when you're close to the floor!!! 
 
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			| Mon Mar 31, 2008 6:58 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: Crobotech Mod Beta 1Exalion wrote: whitty wrote: OK well to start:
 I love it! Its beautifully sprited and coded...
 But they all seem a little... weak. Increase their jointstrength, and maybe give them higher gibimpulse and gibwoundlimits, that would make them better. It just seemed to me that they lost thier arms, legs, and armor too easily to be CRobos.
CAPNBUBS I WARN YOU NOW IF YOU CREATE ANOTHER FACTION OF INVINCIBLE UNITS I WILL KILL YOU. Please, balanced mods IMPROVE THE GAME. DARKLONES ARE OVERPOWERED. MOST AAL WEAPONRY IS ALSO OVERPOWERED. say no to super-mods!This coming from a scrap-guy, lol. I think the gibimpulse could be a smidge higher though.
 
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			| Mon Mar 31, 2008 7:25 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Crobotech Mod Beta 1ppiksmada wrote: Exalion wrote: whitty wrote: OK well to start:
 I love it! Its beautifully sprited and coded...
 But they all seem a little... weak. Increase their jointstrength, and maybe give them higher gibimpulse and gibwoundlimits, that would make them better. It just seemed to me that they lost thier arms, legs, and armor too easily to be CRobos.
CAPNBUBS I WARN YOU NOW IF YOU CREATE ANOTHER FACTION OF INVINCIBLE UNITS I WILL KILL YOU. Please, balanced mods IMPROVE THE GAME. DARKLONES ARE OVERPOWERED. MOST AAL WEAPONRY IS ALSO OVERPOWERED. say no to super-mods!This coming from a scrap-guy, lol. I think the gibimpulse could be a smidge higher though.Yo, Exal, the Croboes in this beta aren't invincible as you think just shoot the armor off, the blast the limbs to pieces!
 
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			| Mon Mar 31, 2008 7:44 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Crobotech Mod Beta 1YAY!I've been eagerly awaiting the return of these guys for so long!
 
 
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			| Mon Mar 31, 2008 8:11 am | 
					
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			| robolee 
					Joined: Fri May 11, 2007 4:30 pm
 Posts: 1040
 Location: England
   |   Re: Crobotech Mod Beta 1Foa wrote: the Croboes in this beta aren't invincible as you think just shoot the armor off, the blast the limbs to pieces!I got sneak attacked by an smg wielder who took a fair amount of health of the heaviest guy.
 
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			| Mon Mar 31, 2008 10:19 am | 
					
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			| zness 
					Joined: Sat Aug 25, 2007 5:50 am
 Posts: 319
 Location: Planet Telex
   |   Re: Crobotech Mod Beta 1@robolee:How the hell did you manage to get "sneak attacked" in CC.
 I guess having a single giant red eye and an emo fringe doesn't benefit your sight.
 
 On Topic:
 I love the laser/explosive weapon.
 Make another more powerful one with shorter clip/longer reload/high cost.
 
 
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			| Mon Mar 31, 2008 10:29 am | 
					
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			| welchnik 
					Joined: Thu Jan 10, 2008 4:32 am
 Posts: 7
   |   Re: Crobotech Mod Beta 1This is a great mod! but The laser should have more damage in the splash (not a bigger radius) and maybe a deeper penetration. 
 
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			| Mon Mar 31, 2008 3:47 pm | 
					
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			| capnbubs 
					Joined: Mon Mar 26, 2007 1:15 am
 Posts: 593
 Location: UK
   |   Re: Crobotech Mod Beta 1welchnik wrote: This is a great mod! but The laser should have more damage in the splash (not a bigger radius) and maybe a deeper penetration.it's very powerfull, it just takes practice to use. It can take down a darklone heavy in a couple of shots so I'm not going to up the damage.
 
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			| Mon Mar 31, 2008 3:58 pm | 
					
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			| DarkSamurai 
					Joined: Wed Feb 27, 2008 9:36 pm
 Posts: 9
   |   Re: Crobotech Mod Beta 1Yayzors! Finally the return of the Crobos, and better than ever. With the DSTech, Darklones, and other stuff, I was running out of medium-strength mods. All the others are nigh on invincible. (Curse you, Heavy Darklone!!!) This mod is made of win, and very well balanced. Excellent job, capnbubs. 
 
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			| Mon Mar 31, 2008 4:47 pm | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: Crobotech Mod Beta 1Is that the point of its slight piercing capability? Aim at one point most likely the neck so the effect starts somewhat inside the clone? 
 
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			| Mon Mar 31, 2008 5:39 pm | 
					
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			| Falcon X 
					Joined: Thu Aug 09, 2007 6:37 pm
 Posts: 889
 Location: Not Jewtown.
   |   Re: Crobotech Mod Beta 1Capnbubs, I have to say, you've oudone yourself. The CRobos themselves are awsome. The detail, the effects, everything. 
 I do have some problems though.
 
 The laser...Is not my favorite weapon yet. It seems like you choose to add detail in one area, but neglected another. The beam itself is simple. The aftereffects of the blast are too much. The splash damage is also not enough. I've had actors literally standing completely in the blast sprite, and have no damage at all. An explosion that big will hurt a lot more than it currently does.
 
 The guns are Simple as well, but not un-loved. The machine guns are too short for my tastes. And the clip is too big.
 
 Aside from that, it's perfect. Good job!
 
 
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			| Mon Mar 31, 2008 6:11 pm | 
					
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