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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: UniTec (B25_1.0.3)
No offense, but blatantly copying stuff from other people's mods does not qualify as 'starting your own mod'. :oops:
It's nice to practice modding this way, but I doubt you should have released it.
The ini files in there are full with my stuff which you didn't even bother to delete. The index.ini is the same as mine, basically making the game load unitec.rte twice.
Some of your weapon sprites are just parts of my sprites glue'd together or slightly modified.

If you want my advice, do practice, but eventually start off clean, a new .rte, new .inis, sprites and sounds.
Ofcourse it's no problem to copy code and change it to your own needs.
Be courteous and ask people first when borrowing sprites and sounds though.

Hope you don't feel discouraged, I don't mean to have that effect. You can do a lot better than this though, and I hope you'll be doing just that. :)

@Slax: You're welcome. xD


Last edited by Gotcha! on Wed Aug 24, 2011 6:30 pm, edited 1 time in total.



Wed Aug 24, 2011 6:22 pm
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Joined: Mon Jun 01, 2009 7:47 pm
Posts: 47
Location: Winland
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Post Re: UniTec (B25_1.0.3)
[/nag] Point taken.
Sure, I've been meaning to get into modding for the last few builds now but it just doesn't happen.
Too much to grasp. Spriting, variables (OH GOD!), testing... urgh. Appreciating someone else's work is simply more comfortable.

So yeah, thanks for the work you've put into all of this, Gotcha.

@C_666
:shock:


Wed Aug 24, 2011 6:26 pm
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Joined: Mon Jan 24, 2011 9:19 am
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Location: France
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Post Re: UniTec (B25_1.0.3)
In fact, this is not a new mod, but an addon (unofficial, sorry) for your mod.
I assume it completely.


Wed Aug 24, 2011 6:47 pm
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Joined: Mon Feb 07, 2011 5:06 am
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Post Re: UniTec (B25_1.0.3)
Possibly a bug: I can't find lots of weapons in the weapon menu (E.G: M16, Taurus, AK108, ...) even with Buyable = 1. Any solution?


Fri Aug 26, 2011 4:16 am
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: UniTec (B25_1.0.3)
You need to make sure that buyable is set to 1 in the presets.ini


Fri Aug 26, 2011 5:38 am
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Joined: Mon Jun 01, 2009 7:47 pm
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Post Re: UniTec (B25_1.0.3)
Slight graphical glitch with a loaded Taurus. Misalignment, I imagine.

Image


Sat Aug 27, 2011 10:41 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B25_1.0.3)
Yeah, the 'clip' is hidden behind the gun when the gun is held straight, but in an angle it shows a tiny piece of the clip.
Can't quite hide it completely. Worked fine before I added the scope.
It's weird that you see it that high and when holding the gun straight though. :S

I'll edit the sprite of the clip to be smaller in the next update. :)

Edit: That's odd. It's completely in the wrong place. :cry:

Edit2: Oh, and if you'd find more atrocious weapon offsets, please let me know. :)
I fixed the P90, SKS and M1 Garand. They were horrible. I fixed all of them a while back, but my guess is I did some of them with my eyes closed or something.


Sat Aug 27, 2011 12:02 pm
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Joined: Sat Aug 27, 2011 11:33 am
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Location: Space Land
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Post Re: UniTec (B25_1.0.3)
Very good mod i use it in every skirmish i play.


Sat Aug 27, 2011 11:20 pm
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: UniTec (B25_1.0.3)
I have and always will love unitec, I wont leave just that, cause I know the moderators would get me for that so heres my suggestions
also would love to see more/different aliens, but If you have a whole story and such I don't want to disrupt it.
More unique weapons: I love your weapons that you have in here, but I think that it could be helped by adding more unique stuff, as an example the compound bow Is EPIC and I've always wanted something like that, I also liked your concept for the rocket gun (maybe adding an emp or acid version would be cool though) what I'm really asking for is new unheard of tech like, a massless bullet that gains as it goes, or even some kind of charged weapon also Ive always like solid projectiles like Shook's serious cannon, or your bow, or Numgun's harpoon anyways as always love it and hope to see more in the future
:)

Nicolas X


Sun Aug 28, 2011 2:35 am
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: UniTec (B25_1.0.3)
Speaking of the bow, It's broken.

Disappears form existence when ordered or placed in the editor.

Not sure if any other guns do this


Mon Aug 29, 2011 6:30 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B25_1.0.3)
Ah, thanks. I know what the problem is. Consider it fixed.


Mon Aug 29, 2011 2:22 pm
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Post Re: UniTec (B25_1.0.3)
Since the update is taking a bit longer than I expected, here is a fix for the broken bow:
Attachment:
Lua.rar [1018 Bytes]
Downloaded 138 times


Update's coming soon with hopefully interesting/fun changes. :)


Thu Sep 01, 2011 11:59 am
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Post Re: UniTec (B25_1.0.3)
um... is spoilers too much to ask ;) ?
LOL
but seriously its really cool that your still working on this I hope to see interesting stuff in the future :)


Thu Sep 01, 2011 5:15 pm
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Post Re: UniTec (B25_1.0.3)
Spoilers? Okay. Don't expect massive mindblowing changes though. :grin:

Changes that are currently finished:
- Grenades lua improved by CaveCricket; grenades now really don't run out!
- Found 3 instances of atrocious weapon offsets. Fixed.
- Changed UniTec S5-R and Gepard M1 ammo to be more effective vs dropships and rockets.
- Merged S5-R with S5. You can change fire modes between them.
- Units heal themselves up to 80 health after not getting shot for a while. (Medic fully heals.)
- Moving brains heal themselves up to 100 health after not getting shot for a while.
- Small fix in lua activity files.
- Medkits won't spontaneously 'go off' anymore and look like medkids now! Yay!
- Added air resistance to normal bullets which had none. Not that it matters much until I review and change other bullet properties.
- Fixed Compound Bow o' Disappearing +2.
- Sentry Guns, Bunker and SAM last longer if you choose to repair them. Eventually they'll blow up though, when their woundlimit has been reached.
- Changed LAS/LAS-R beams to something prettier. Thanks, Duh!
- Merged LAS with LAS-R. You can change fire modes between them.
- Raptor Mortar does not come for free anymore. For 50oz you can drop one on someone's head.
- Test results show less accidents happen when one actually uses his/her eyes to look around. Information has been supplied to SHIELD and UniTec and from now on they will apply this knowledge onto themselves.
- TL;DR: Their heads/eyes are now animated.
- UniTec IC1 has neat beam effect, thanks to Shook and Duh102. Henceforth known as Ion Cannon 1, instead of "Look at the sky, I Cee One!", which is how I made up the letters. /nice story
- Reordered some weapons in the buy menu to make their order more sense (to me).
- UniTec LAS destroyed and made a UniTec Needler out of its remains, using CaveCricket's Needler lua code. (Permission pending.)

Things that still need to be done:
- Red laser weapons not needing reloads anymore. They recharge on their own.
- Red laser weapons' bullets looking like red lasers.
- ?


Thu Sep 01, 2011 6:21 pm
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: UniTec (B25_1.0.3)
:shock: and thats not massive or mindblowing anyways thanks man, I didn't really think you would respond, also I think the best thing out of that is ze red lazar weps, they always looked just like bullets coated in red to me glad to see your fixing em, also ANIMATED HEADS :)


Thu Sep 01, 2011 8:39 pm
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