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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: UniTec (B23_1.5.0)
Wait a minute, UniTec stands for Universal Technology? Why didn't I ever noticed that?

And why didn't I noticed that there is a new version up?


Mon Jun 27, 2011 9:59 pm
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Joined: Thu Aug 11, 2011 4:25 pm
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Post Re: UniTec (B23_1.5.0)
when will this be updated to b25 i cant wait


Fri Aug 12, 2011 8:43 pm
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Post Re: UniTec (B23_1.5.0)
Good question. Actually, I have it ready, except for the activity files.

I'll need to include new lua activities and have been trying to, but I fear I am too stupid to figure out how this stuff works.


Fri Aug 12, 2011 10:17 pm
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Post Re: UniTec (B23_1.5.0)
Fear not, for if you enlist the help of ones such as weegee, we may just ♥♥♥♥ our pants again.


Fri Aug 12, 2011 10:40 pm
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Post Re: UniTec (B25_1.0.0)
Well, for now a B25 update, without activities. :)


Sat Aug 13, 2011 4:14 pm
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Post Re: UniTec (B25_1.0.0)
theres a b25 update now sweet where is it? :D


Sat Aug 13, 2011 9:16 pm
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Post Re: UniTec (B25_1.0.0)
idk why but alternate firemodes aren't working


Sat Aug 13, 2011 11:12 pm
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Post Re: UniTec (B25_1.0.0)
Works for me. Be sure the gun you're using has an alternate fire mode and then select the gold dig ai mode.


Sun Aug 14, 2011 12:13 am
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Post Re: UniTec (B25_1.0.0)
Does it still move all the weapons of the same kind into your inventory?


Sun Aug 14, 2011 12:40 am
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Post Re: UniTec (B25_1.0.0)
Nope, the script doesn't use the Z key anymore. You need to use the gold dig ai mode to swap, the way CaveCricket intended it. (The scripts are his.)
To keep a long explanation short: It works fine now. :)

Edit: Actually, realised I never tested it, and it DOES teleport all identical guns to the actor changing firing mode. -_- Sorry.
I guess it's a small improvement since before the change all guns but one were removed completely.

*sigh* Another day. Damn lua.


Sun Aug 14, 2011 1:00 am
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Post Re: UniTec (B25_1.0.0)
If you want a more efficient, simple and less buggy altammo system then
try this:


The user simply presses the preset key and reloads to change ammo.

The key can be changed, here is a list:


This will allow every gun to change ammo independantly.
Edit: this script should be attached to the gun.
Now that we have scripts on attachable we don't need hacky unreliable buggy tricks anymore (no offense, I used them too).


Sun Aug 14, 2011 2:22 am
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Post Re: UniTec (B25_1.0.0)
Thanks an awful lot for that. :) Will check it out as soon as I can.


Sun Aug 14, 2011 2:30 am
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Post Re: UniTec (B25_1.0.0)
I'm glad to help.


Sun Aug 14, 2011 2:08 pm
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Post Re: UniTec (B25_1.0.0)
Hmm, although great for most guns, this does bring up a problem with my automatic rifles, who should be more accurate and have a greater viewing range when selecting burst fire.
Bah, why is life never easy.


Sun Aug 14, 2011 4:10 pm
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Post Re: UniTec (B25_1.0.0)
You can have different accuracies for different ammo by making the ammo AEmitters that emmit the bullets, that way you can control the spread of the emitter to make the same gun shoot two different ammo with two different accuracies, different rates of fire are also easily doable if you want.


Sun Aug 14, 2011 4:25 pm
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