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 Large Pile o' Stuff *Update: September 30th '12* 
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Post Re: Large Pile o' Stuff *Update: August 7th '11*
Image

Right where it should be.


Sun Aug 14, 2011 5:32 pm
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Post Re: Large Pile o' Stuff *Update: August 7th '11*


The enormous bomb. A minor look at this thing describes it's power.
I could not ask for anything more simplistic and destructive. Thank you Shook.


Mon Aug 15, 2011 12:30 am
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Post Re: Large Pile o' Stuff *Update: September 30th '12: 1.0'd*
YOU'RE WELCOME

wait ♥♥♥♥ i missed him by a year

again

♥♥♥♥

Anyways, update. It was already compatible with 1.0, but i've fixed some annoying issues, and added two newcomers. Namely, the ANGRY ROCKET LAUNCHER and HAPPYFAEC, the latter also being available in the minor mod dump. Actual list of fixed issues that i can remember:
- Volcano shotgun, Blast Beam and Eruptor Cannon have had their ranges fixed, which got super big when the vanilla pyro effects got reduced air resistance.
- All kinds of sticky fire no longer hit GetHitsByMOs = 0'd things. Used to randomly stick to them and burn them, even when out of range, which was highly problematic for invisible brains.
- Dakkagun no longer has superfluous pie menu slices.
- Blast Beam, Eruptor Cannon and Homing Brain/Digger now ignores your teammates like originally intended.

And that's about it.

Edit: Also yeah gonna update the Hueg Pack o' Mods as well, might take a while though.


Sun Sep 30, 2012 8:02 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
Are you updating Huge pack o'mods too? That'll be a nice thing to see.


Sun Sep 30, 2012 9:46 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12: 1.0'd*
Shook wrote:
Edit: Also yeah gonna update the Hueg Pack o' Mods as well, might take a while though.

I know for a fact that he edited that in there before you posted, read it better next time, eh? :wink:


Sun Sep 30, 2012 9:50 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
OKAY, it was brought to my attention by joebobjoe that there was a lingering dependency to the Hueg Pack o' Mods on the Angry Rocket Launcher. That's fixed now, and once again thanks for notifying me. c:

Break-Off wrote:
Are you updating Huge pack o'mods too?

yeeeeeeeeeeeeeeeees

everything shown still potentially subject to change


Sun Sep 30, 2012 11:51 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
Did I read cluster nuke?


Mon Oct 01, 2012 12:55 am
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
Where have you been, Asklar?


Mon Oct 01, 2012 9:01 am
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
Asklar wrote:
Did I read cluster nuke?

yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees

It's been in the HPoM since a gagillion years ago though. Since cambrium, i believe.


Mon Oct 01, 2012 4:41 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
I did use this mod, but I never used everything in here, or at least I tried (ordering everything with the same actor) but failed horribly.

That's why I didn't have a specific vision of cluster nuke.


Mon Oct 01, 2012 9:35 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
so wait. this is supposed to be the new (new!) HPoM? Awesome.


Sat Nov 02, 2013 8:00 am
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
Pigbear wrote:
so wait. this is supposed to be the new (new!) HPoM? Awesome.

Uhhh, sorta, but while HPoM is rather a big Compilation of Stuff, its kinda like a Faction already. Also, necro.


Sat Nov 02, 2013 11:31 am
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
not that much of a necro.


Sat Nov 02, 2013 2:02 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
Only one year yo. :U
But yes, this is the spiritual successor to the HPoM, but it hasn't even gotten close to the same size. As i mentioned in the other thread, i probably won't be making a lot of stuff for this thing either, but hey!


Sat Nov 02, 2013 2:05 pm
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Post Re: Large Pile o' Stuff *Update: September 30th '12*
oh woops I read 2013 LOL :P


Sun Nov 03, 2013 1:16 am
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