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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Gunship R1
Coretempest wrote: My idea of a drone/dummy gunship would be a bit more wiry and fragile. Yours painted green would remind me of a Halo Pelican transport.
my messy version That thing is a lot more fitting for the dummy faction than the oranged-up version of the gunship. 3plus+++ The dummy version should pack a lot of originality both in controls/maneurability and in appeareance/shape. If the gunship is to be coalition (and it feels a lot like them) then the dummy version should be based on your sprites sir. what the hell is the thing in your avatar? Link plz?
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Tue May 04, 2010 1:06 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Gunship R1
WHAT HAVE I DONE? A shamelessly bad splice, that's it. Figured I'd slam some gibs into each other and see what I get.
Attachments:
crap.bmp [7.71 KiB]
Not downloaded yet
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Tue May 04, 2010 1:22 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Gunship R1
Contrary wrote: WHAT HAVE I DONE? A shamelessly bad splice, that's it. Figured I'd slam some gibs into each other and see what I get. Not bad, but it needs some kind of tail.
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Tue May 04, 2010 4:11 am |
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Coretempest
Joined: Thu Apr 22, 2010 9:52 pm Posts: 4
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Re: Gunship R1
Contrary wrote: WHAT HAVE I DONE? A shamelessly bad splice, that's it. Figured I'd slam some gibs into each other and see what I get. That looks more like a Dummy "Train". Have it come gliding in and dump off clones in a mission. Or a garbage Tug, a lot of spare parts after a battle...
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Tue May 04, 2010 4:40 am |
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Commander Clark
Joined: Fri Apr 02, 2010 5:13 pm Posts: 23
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Re: Gunship R1
Beautiful mod! My only suggestion is to make it harder to tip the Hydra and Basilisk.
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Wed May 05, 2010 6:41 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gunship R1
Hey, someone who's familiar with Lua now tells me how to increase the amount of the respawns.
EDIT: And ammo capacity too.
Last edited by Natti on Sat May 08, 2010 2:19 pm, edited 1 time in total.
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Sat May 08, 2010 9:01 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Gunship R1
Natti wrote: Hey, someone who's familiar with Lua now tells me how to increase the amount of the respawns. I'd rather wan't to know how to chance CONTROLLER.UP into aim up or something.
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Sat May 08, 2010 11:06 am |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Re: Gunship R1
It seems there is no way of verifying if the player is using the keyboard or a gamepad, but I have made an attempt to solve the troubles some people had when aiming with a gamepad. Unfortunately I don't have a gamepad myself so I have uploaded the fix here so you can test it. Please tell me if it works and about any other issues.
Changing gunship spawns: Edit Gunship.rte\Scenes\LandingPad.lua and change self.difficulty somewhere around line 20.
Changing gunship ammo: Edit Gunship.rte\Actors\Gunships\BasiliskGunship.lua or HydraGunship.lua and change self.maxAmmo and self.maxPayload somewhere around line 35.
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Sun May 09, 2010 5:02 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gunship R1
Thanks, I already figured it out. I also doubled the fire rate of the Hydra. Now it's more like a gatling cannon.
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Sun May 09, 2010 5:33 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Gunship R1
Natti wrote: Thanks, I already figured it out. I also doubled the fire rate of the Hydra. Now it's more like a gatling cannon. You're fps isn't that great then, it's almost like digger with the normal rpm.
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Sun May 09, 2010 7:15 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gunship R1
It doesn't affect my fps. Except when it causes explosions.
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Mon May 10, 2010 5:49 am |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: Gunship R1
This is so epic!
Wait... It could be so epic it will attract the FBI!
OMG THEY CAN'T FIND MY DRUGS
(loljk)
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Mon May 10, 2010 7:08 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Gunship R1
So, is anyone actually working on that dummy gunship variant?
A gunship with the repeater or nailer cannon as the main weapon, and the Dummy MRL would be hella fun to use.
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Mon May 10, 2010 7:39 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Gunship R1
The Egotist wrote: So, is anyone actually working on that dummy gunship variant?
A gunship with the repeater or nailer cannon as the main weapon, and the Dummy MRL would be hella fun to use. If anyone is really interested I might give it a try, you guys gotta give me the sprites though. I can't sprite.
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Mon May 10, 2010 8:22 pm |
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Coretempest
Joined: Thu Apr 22, 2010 9:52 pm Posts: 4
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Re: Gunship R1
maart3n wrote: If anyone is really interested I might give it a try, you guys gotta give me the sprites though. I can't sprite. I don't have gibs. i figure a few from the original will work just as well. and not sure if the coloring was saved right.
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Tue May 11, 2010 5:03 am |
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