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 Gunship (B23 only) 
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Joined: Thu Mar 04, 2010 9:07 pm
Posts: 126
Location: Turkey
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Post Re: Gunship R1
Coretempest wrote:
My idea of a drone/dummy gunship would be a bit more wiry and fragile. Yours painted green would remind me of a Halo Pelican transport.

my messy version

That thing is a lot more fitting for the dummy faction than the oranged-up version of the gunship. 3plus+++

The dummy version should pack a lot of originality both in controls/maneurability and in appeareance/shape. If the gunship is to be coalition (and it feels a lot like them) then the dummy version should be based on your sprites sir.

what the hell is the thing in your avatar? Link plz?


Tue May 04, 2010 1:06 am
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Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
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Post Re: Gunship R1
WHAT HAVE I DONE?

A shamelessly bad splice, that's it. :P

Figured I'd slam some gibs into each other and see what I get.


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Tue May 04, 2010 1:22 am
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Joined: Tue Aug 21, 2007 12:51 am
Posts: 128
Location: Raleigh, North Carolina, USA
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Post Re: Gunship R1
Contrary wrote:
WHAT HAVE I DONE?

A shamelessly bad splice, that's it. :P

Figured I'd slam some gibs into each other and see what I get.


Not bad, but it needs some kind of tail.


Tue May 04, 2010 4:11 am
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Joined: Thu Apr 22, 2010 9:52 pm
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Post Re: Gunship R1
Contrary wrote:
WHAT HAVE I DONE?

A shamelessly bad splice, that's it. :P

Figured I'd slam some gibs into each other and see what I get.


That looks more like a Dummy "Train".
Have it come gliding in and dump off clones in a mission.

Or a garbage Tug, a lot of spare parts after a battle...


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Trashtrain.bmp [21.54 KiB]
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Tue May 04, 2010 4:40 am
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Joined: Fri Apr 02, 2010 5:13 pm
Posts: 23
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Post Re: Gunship R1
Beautiful mod! My only suggestion is to make it harder to tip the Hydra and Basilisk.


Wed May 05, 2010 6:41 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Gunship R1
Hey, someone who's familiar with Lua now tells me how to increase the amount of the respawns.

EDIT: And ammo capacity too.


Last edited by Natti on Sat May 08, 2010 2:19 pm, edited 1 time in total.



Sat May 08, 2010 9:01 am
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Joined: Tue Dec 23, 2008 8:04 pm
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Post Re: Gunship R1
Natti wrote:
Hey, someone who's familiar with Lua now tells me how to increase the amount of the respawns.

I'd rather wan't to know how to chance CONTROLLER.UP into aim up or something.


Sat May 08, 2010 11:06 am
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Gunship R1
It seems there is no way of verifying if the player is using the keyboard or a gamepad, but I have made an attempt to solve the troubles some people had when aiming with a gamepad. Unfortunately I don't have a gamepad myself so I have uploaded the fix here so you can test it. Please tell me if it works and about any other issues.

Changing gunship spawns: Edit Gunship.rte\Scenes\LandingPad.lua and change self.difficulty somewhere around line 20.

Changing gunship ammo: Edit Gunship.rte\Actors\Gunships\BasiliskGunship.lua or HydraGunship.lua and change self.maxAmmo and self.maxPayload somewhere around line 35.


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File comment: Gamepad fix?
Gunship_R2_test1.zip [420.51 KiB]
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Sun May 09, 2010 5:02 pm
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Data Realms Elite
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Post Re: Gunship R1
Thanks, I already figured it out. I also doubled the fire rate of the Hydra. Now it's more like a gatling cannon.


Sun May 09, 2010 5:33 pm
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Joined: Tue Dec 23, 2008 8:04 pm
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Post Re: Gunship R1
Natti wrote:
Thanks, I already figured it out. I also doubled the fire rate of the Hydra. Now it's more like a gatling cannon.

You're fps isn't that great then, it's almost like digger with the normal rpm.


Sun May 09, 2010 7:15 pm
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Data Realms Elite
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Post Re: Gunship R1
It doesn't affect my fps. Except when it causes explosions.


Mon May 10, 2010 5:49 am
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Joined: Tue Apr 06, 2010 4:33 pm
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Post Re: Gunship R1
This is so epic!

Wait... It could be so epic it will attract the FBI!

OMG THEY CAN'T FIND MY DRUGS

(loljk)


Mon May 10, 2010 7:08 pm
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Joined: Tue Feb 02, 2010 11:36 pm
Posts: 130
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Post Re: Gunship R1
So, is anyone actually working on that dummy gunship variant?

A gunship with the repeater or nailer cannon as the main weapon, and the Dummy MRL would be hella fun to use.


Mon May 10, 2010 7:39 pm
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Post Re: Gunship R1
The Egotist wrote:
So, is anyone actually working on that dummy gunship variant?

A gunship with the repeater or nailer cannon as the main weapon, and the Dummy MRL would be hella fun to use.

If anyone is really interested I might give it a try, you guys gotta give me the sprites though. I can't sprite.


Mon May 10, 2010 8:22 pm
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Joined: Thu Apr 22, 2010 9:52 pm
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Post Re: Gunship R1
maart3n wrote:
If anyone is really interested I might give it a try, you guys gotta give me the sprites though. I can't sprite.


I don't have gibs. i figure a few from the original will work just as well. and not sure if the coloring was saved right.


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Dummygunship.rar [8.76 KiB]
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Tue May 11, 2010 5:03 am
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