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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(04/08/2010) UPDATE: V7.5.0 (Forum Final)
Alright, Im not completely sure if the sounds are compatible with Mac so someone will have to let me know if they're not.
EDIT: WOOPS Totally just destroyed the OP. Hold on.
EDIT2: Alright there we go..
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Sat Feb 19, 2011 12:55 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Nope. Still not working. Thanks for the effort, though.
What are you doing to fix it? I might be able to do it for you.
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Sat Feb 19, 2011 4:52 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
All I need to do is just run the sounds thru audacity and that seems to fix it.
Thanks Nocifer
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Sat Feb 19, 2011 4:57 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Welcome. Let me know if there's anything I can do to help.
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Sat Feb 19, 2011 5:11 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Teleporter doesn't seem to work. Just flashes, nothing else happens.
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Sun Feb 20, 2011 1:43 am |
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Daniel Brauer
Joined: Fri Feb 18, 2011 9:00 pm Posts: 12
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Yeah, the Mac version 8 isn't working for me: Quote: Failed to load datafile object with the following path and name:
SAW.rte/S-88/PEnd.wav
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Sun Feb 20, 2011 9:10 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Nocifer says hes working on it guys, just hang tight.
As for the teleporter I can post a fix here.
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Sun Feb 20, 2011 9:50 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
im looking forward to using this looks nice also a new faction 
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Sun Feb 20, 2011 6:10 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Teleporter fix pl0x?
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Sun Feb 20, 2011 6:46 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
i have the same error too
Quote: Failed to load datafile object with the following path and name:
SAW.rte/S-88/PEnd.wav
btw from what i can see the dropship has a amazing sprite cant wait to test when fixed
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Sun Feb 20, 2011 8:10 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Transporter Fix:
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Sun Feb 20, 2011 11:43 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Thanks, Coops.
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Mon Feb 21, 2011 12:27 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
are we near the error fix ?
Failed to load datafile object with the following path and name:
SAW.rte/S-88/PEnd.wav
if not what can i do?
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Mon Feb 21, 2011 12:33 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Nocifer says hes on it. just hold on.
EDIT: If for anything, replace the sound with this one and tell me if any other sound has problems loading too.
Attachments:
PEnd.rar [35.97 KiB]
Downloaded 157 times
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Mon Feb 21, 2011 1:17 am |
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Daniel Brauer
Joined: Fri Feb 18, 2011 9:00 pm Posts: 12
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 Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Once the sounds have been made compatible with the Mac version of Cortex Command, is there any reason to have a separate Windows version of the mod?
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Mon Feb 21, 2011 2:51 am |
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