Cortex Command Mod Manager / Activities Manager [2.1]
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Dobb
Joined: Sun Jul 05, 2009 7:24 pm Posts: 8
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 Re: Cortex Command Mod Manager / Activities Manager
I need abit of help with the way you add stuff into the Manager. I added "ARocket" to the Dummy Rocklet and "AHuman" Zombie Fat under it. Together with "HDFirearm" Blunderbuss. I duplicated 2-3 of them into one Rocklet and have two categories, so they spawn two of these. The only problem I got is they're not spawning at all. And they're the only thing in the list. What's wrong with it? Or did I forgot to do something? 
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Sun Feb 21, 2010 4:03 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Cortex Command Mod Manager / Activities Manager
Rocklets are glitchy on this, no idea why. My faction rocket is based off a rocklet and it doesn't work either.
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Sun Feb 21, 2010 6:33 pm |
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RAA
Joined: Fri Feb 26, 2010 1:26 am Posts: 13
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 Re: Cortex Command Mod Manager / Activities Manager
I accidentally killed the stock skirmish waves, how do I restore it?
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Fri Feb 26, 2010 1:34 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
There's a post in this topic with the default waves.
New version should be soon. Has a bunch of error checking, since that seems to be what trips people up the most.
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Fri Feb 26, 2010 2:21 am |
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RAA
Joined: Fri Feb 26, 2010 1:26 am Posts: 13
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 Re: Cortex Command Mod Manager / Activities Manager
Oh, found it. Thank you!
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Fri Feb 26, 2010 6:43 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Cortex Command Mod Manager Beta Now AvailableI'm releasing 1.5 as a beta for the time being, because it's hard to test some things to do with the errors on my computer (since it works fine on mine). Lots of error checking, better error window, a few ease of use things, a little polishing, etc. If you're having problems with 1.4, I encourage you to download this. Edit: Just remembered that I fixed the "Activities not showing up on campaign screen" bug a long time ago. So that's in this release. Download CCMM 1.5 Beta
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Sat Feb 27, 2010 5:26 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Cortex Command Mod Manager / Activities Manager
Great thx... Works better than the 1.4 NO MORE CRASHING  still having some problems, but i can get some mods to show up... cant wait for the big fix, thx
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Sat Feb 27, 2010 9:04 am |
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DumbClone
Joined: Fri Feb 19, 2010 5:54 pm Posts: 10
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 Re: Cortex Command Mod Manager / Activities Manager
tested...so this patch was meant to correct the crashing right? cuz well, the skirmish thingy still doesn't work :P other thant that, everyting looks just fine, since I never experienced such crashes anyway :P
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Sat Feb 27, 2010 7:57 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Cortex Command Mod Manager / Activities Manager
Did you make sure enchanced skirmish is on?
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Sat Feb 27, 2010 10:41 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
This is meant to fix crashing and give you error messages if there are problems related to editing files in Missions.rte or zzzSkirmish_Activities.rte. Honestly, if Enhanced Skirmish isn't working, then there is another mod that is conflicting with it.
One thing I know about this version is that it will make tons of backup files. That was for testing and will be removed in 1.5.
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Sat Feb 27, 2010 11:09 pm |
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DumbClone
Joined: Fri Feb 19, 2010 5:54 pm Posts: 10
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 Re: Cortex Command Mod Manager / Activities Manager
dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing?
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Sun Feb 28, 2010 12:48 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Some mods have a default Activities.ini that is identical to the vanilla Activities.ini. I have no idea why a modder would put that in, but if it's not in the root directory for the mod, the Mod Manager won't comment it out, and it'll still run.
Maybe some day I'll make the Mod Manager read all .ini files.
Last edited by SneakyMax on Sun Feb 28, 2010 2:30 am, edited 1 time in total.
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Sun Feb 28, 2010 2:25 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Cortex Command Mod Manager / Activities Manager
DumbClone wrote: dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing? try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens
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Sun Feb 28, 2010 2:26 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Cortex Command Mod Manager / Activities Manager
Would it be possible to make this able to change resolution before you start it up?
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Sun Feb 28, 2010 6:48 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Absolutely, and I love that idea.
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Sun Feb 28, 2010 8:22 pm |
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