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Vexont
Joined: Fri Aug 07, 2009 5:39 am Posts: 2
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Lizard wrote: I think it's still in the old thread, unless it's deleted somehow. Nope, it was deleted...
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Fri Dec 04, 2009 10:49 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Uploading the old one now. Download DarkStorm.done
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Fri Dec 04, 2009 11:34 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Does anyone want to have the old and new darkstorms at the same time? Just wondering, I had to set them up because a freind of mine wanted the old one back.
I've found a solution to the weapons while cloakingthing,just move the weapon scale code into the if self.ActiveCamo update, this means it calculates when you shitch to a new weapon, and when you de-sheild any weapon you switch to will revert to normal.
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Sun Dec 06, 2009 12:05 pm |
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Syzygy
Joined: Mon Dec 07, 2009 11:39 am Posts: 6
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Great faction, very well balanced! However, since I'm a complete 'tard when it comes to scripting/coding (or anything math related [or anything RESEMBLING math]) Does anyone know how to get the game to swap out the vanilla coalition/dummies you get in skirmish with these guys? I remember a long time ago someone did that with another faction...Kloveska I think it was.
Speaking of old factions, whatever happened to AAL? I can't find a B23 version of it... or any mention of it really!
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Mon Dec 07, 2009 12:06 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Numgun removed the download for it when he left, you might be able to get it from someone through pms. In order to have these guys fight you take a look at this: [Link]
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Mon Dec 07, 2009 4:33 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Is the Oni meant to be able to deliver a punch like in the old DarkStorm? It dosen't right now, only grappling, otherwise the attack dosen't damage.
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Mon Dec 07, 2009 6:33 pm |
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Syzygy
Joined: Mon Dec 07, 2009 11:39 am Posts: 6
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Roon3 wrote: Numgun removed the download for it when he left, you might be able to get it from someone through pms. In order to have these guys fight you take a look at this: [Link]What? Numgun left? And he took AAL with him? Whatever for? That was an awesome mod! Ah well. Thanks for the link, by the way! On DS, any plans to re-implement the shock mortar? That was my favorite weapon for this faction!
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Mon Dec 07, 2009 8:04 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Syzygy wrote: What? Numgun left? And he took AAL with him? Whatever for? That was an awesome mod! Ah well. Thanks for the link, by the way!
This happened like... what, 6 months ago? It swept the whole forum, big-ass riot. I fail to understand how you missed it, if you've been lurking long enough to have actually used AAL.
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Mon Dec 07, 2009 8:21 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Syzygy wrote: On DS, any plans to re-implement the shock mortar? That was my favorite weapon for this faction! Yep. I'm hoping to give it some thing that shows you the trajectory before you fire, which actually shouldn't be that hard. Also I might make it strictly an Oni weapon, since normal people don't normally go running around with an entire mortar launcher setup.
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Mon Dec 07, 2009 10:16 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Darlos9D wrote: normal people don't normally go running around with an entire mortar launcher setup. MY WHOLE LIFE IS A LIE! anyways, im loving the update, any plans for a gas based oni?
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Mon Dec 07, 2009 10:23 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
lafe wrote: anyways, im loving the update, any plans for a gas based oni? Mm, not sure what I'd do with that. Plus I'd have to come up with a new color of armor and green is already taken!
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Mon Dec 07, 2009 11:14 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
lafe wrote: gas based oni? gas based oni? whats that?
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Mon Dec 07, 2009 11:20 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
hax wrote: lafe wrote: gas based oni? gas based oni? whats that? like, poison gas. @darlos it could be like some barely visible non gay shade of light purple?
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Mon Dec 07, 2009 11:31 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
lafe wrote: hax wrote: lafe wrote: gas based oni? gas based oni? whats that? like, poison gas. @darlos it could be like some barely visible non gay shade of light purple? umm the pallet has only one purple, maybe make it yellow for mustard gas
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Mon Dec 07, 2009 11:53 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: DarkStorm Military Technologies -- Updated 11/29/09
Samohan25 wrote: Is the Oni meant to be able to deliver a punch like in the old DarkStorm? It dosen't right now, only grappling, otherwise the attack dosen't damage. Yes. You just need to make sure you don't double tab left or right before releasing or it will try to grapple. Full instructions are in the first post.
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Tue Dec 08, 2009 12:18 am |
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