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 [WIP] NovaMind [Updated to B27] 
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: [WIP] NovaMind
Ah well that would require you not to pressure him into turning them instead into generic ones instead of unique ones. Oh wait.


Thu Aug 27, 2009 7:31 am
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Post Re: [WIP] NovaMind
Roon3 wrote:
Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory.

Done, if everything goes fine the next version will have them


Thu Aug 27, 2009 5:09 pm
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Post Re: [WIP] NovaMind
Roon3 wrote:
Roon3 wrote:
Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory.

Done, if everything goes fine the next version will have them


Indeed! It works GREAT!

Image

Edit: PROGRESS! Missile tracking works for crafts. And we have an invisible ammo counter. Later today when Grif finishes the ammo counter then I think I am gonna release it :D

Image

Image

Image


Thu Aug 27, 2009 5:35 pm
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Post Re: [WIP] NovaMind
tried it, love it. Cant wait for the "update"


Fri Aug 28, 2009 5:15 pm
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Post Re: [WIP] NovaMind
fffffffff incredible gifs


Fri Aug 28, 2009 11:03 pm
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Post Re: [WIP] NovaMind
Thanks for taking the trouble to alert me about this yourself, despite me being a whiny ♥♥♥♥♥ about the whole thing. Looks great, can't wait for the new actor. What do the turbine-type things next to his head do?


Fri Aug 28, 2009 11:12 pm
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Post Re: [WIP] NovaMind
That's the missile launchers :\. How did you reckon he fired the missiles? Anyway, Grif should get on today and send the ammo counter. We'll probably see a release today or tomorrow


Fri Aug 28, 2009 11:14 pm
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Post Re: [WIP] NovaMind
Okay, in that case, I have some criticism, which may sound kinda whiny, but for all it's worth:

The little cross things make it look like a turbine. So the sprite's kinda misleading.


Fri Aug 28, 2009 11:20 pm
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Post Re: [WIP] NovaMind
Image

Dunno? Also more of the Scout class (if I ever make it)

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Fri Aug 28, 2009 11:34 pm
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Post Re: [WIP] NovaMind
I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest.


Sat Aug 29, 2009 12:18 am
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Post Re: [WIP] NovaMind
Namm wrote:
Any chance of a simple .zip version? for us Mac users?


stuffit expander can open RAR files... at least for me. And it should be pre-installed unless you removed it.


Sat Aug 29, 2009 12:53 am
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Post Re: [WIP] NovaMind
Morbo!!! wrote:
I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest.

no, noob, the unibeam goes in his chest


Sat Aug 29, 2009 1:35 am
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Post Re: [WIP] NovaMind
Benpasko wrote:
Morbo!!! wrote:
I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest.

no, noob, the unibeam goes in his chest

To save time they should just jam it in there instead of bothering with complicated operations and what have you


Sat Aug 29, 2009 2:29 am
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Post Re: [WIP] NovaMind
Better yet, duck tape the launchers to the bottom of his feet, facing down. Rocket boots, right there. Unless you are standing on something.


Sat Aug 29, 2009 2:56 am
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Post Re: [WIP] NovaMind
omg, that would combine my love of rocket shoes with my love of 'splosions. PURE GENIUS!


Sat Aug 29, 2009 7:19 am
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