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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
Shook wrote:
The "no materials" one is not updated to B22, does not include any custom materials, requires a Base.rte modification and hasn't been fixed up. Might as well remove it, really. >.>



do that right away... it's sorta a waste of space


Sat Feb 14, 2009 2:08 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
you should make something like the firework thing but it fires flak, creating dropship area denial.


Mon Feb 16, 2009 6:09 pm
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Joined: Sat Jan 24, 2009 12:16 am
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
Anyone try the circular saw cannon yet? may not be in yours but in mine it rapes everything. i tested it in the tutorial mission and it raped the ground and killed my brain..... the second try killed my actor...
please fix this used to be my fav mod in the pack but now it rapes everything.

BTW great pack, had huge lolz with the headguy.


Sun Mar 01, 2009 7:44 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Fixed, and thanks. :)

@3POK_PHALE: Hmm, cool idea, i'll consider it.


Sun Mar 01, 2009 8:04 pm
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Joined: Sun Feb 15, 2009 5:26 am
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Downloaded ^.^


Sun Mar 01, 2009 9:26 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
I prefer faction mods, but I have tried this and I think WTF?
Everything is so random you have no idea where to start.
There is no adequate description of anything.
I cannot test this because there is too much to test and nowhere to start.


Sun Mar 01, 2009 9:37 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Bladecat4 wrote:
I cannot test this because there is too much to test and nowhere to start.

Start at the top and work your way down. You don't need to start at any particular point, and the top is a good a place as any.
This pack is made of awesome and win and several other positive qualities. Everybody should play with it at least once to see what quality modding is.

Bladecat4 wrote:
There is no adequate description of anything.

That's because it was from b20 and earlier. We just got the Description variable in b22. Not that "Pyro Cannon" requires much more explanation.


Sun Mar 01, 2009 10:04 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Well, this pack has very little in the sense of structure, seeing that it's made on an "Olol just had a funny idea" basis. (It's barely listed alphabetically. >.>)
The lack of descriptions is probably a mix of me being lazy and the large amount of mods in it. Honestly, if anyone had made a pack of this size, it's rather unlikely that this person would describe every mod from A to Z. Before the great incident where the forum was nuked, i had a pretty extensive description of almost everything, except the individual bombs. Those were lost, and i couldn't be assed to write them again.


Sun Mar 01, 2009 10:10 pm
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
I could do it.


Sun Mar 01, 2009 11:16 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Permission granted. Right now my mind is on other things than this pack... (That kinda came out wrong)


Tue Mar 03, 2009 9:47 pm
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Bladecat4 wrote:
I prefer faction mods, but I have tried this and I think WTF?
Everything is so random you have no idea where to start.
There is no adequate description of anything.
I cannot test this because there is too much to test and nowhere to start.

reading your posts in different threads i presume that you are one of thoose Pc gaming vegetables that play only "rail" games so that they won't get lost beetween 2 buildings or something


Wed Mar 04, 2009 8:33 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Actually I play tomb raider, in which it is easier to get lost than you can imagine.


Wed Mar 04, 2009 9:21 pm
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
Bladecat4 wrote:
Actually I play tomb raider, in which it is easier to get lost than you can imagine.


ha-ha-ha bad joke.....oh you weren't joking?.....then i feel really sorry for you


Thu Mar 05, 2009 12:13 am
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
on topic much?


Thu Mar 05, 2009 1:21 am
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Post Re: My huge pack of mods, which is back. *Fix'd: March 1st*
@kiberkiller: Any more posts like that and i will report you.
Now get back on topic, folks.


Thu Mar 05, 2009 4:01 pm
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