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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: DSTech Corp (UPDATED: 5/19/08)
DSMK2 wrote:
*looks up*

Not exactly a mecha... But a boss type...

Image

Having a lot of problems on the leg design.



*stares in astonishment*

NICE!!!
Thats the type of thing Ive been waiting for someone to make =D

EDIT1: Cant wait to try the new stuff =3


Tue May 20, 2008 12:26 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
DSMK2 wrote:
*looks up*

Not exactly a mecha... But a boss type...


Having a lot of problems on the leg design.

It looks nice good, I expect it'll pack a punch in terms of attack.
I'd recommend t-rex like legs for that, it has this cool dinosaur feel.
Also, You should add some more texture to the center, like a faint gradient.


Tue May 20, 2008 3:32 pm

Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Big actor, imma have to make it a brain if you don't.


Tue May 20, 2008 5:29 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Tea wrote:
DSMK2 wrote:
*looks up*

Not exactly a mecha... But a boss type...


Having a lot of problems on the leg design.

It looks nice good, I expect it'll pack a punch in terms of attack.
I'd recommend t-rex like legs for that, it has this cool dinosaur feel.
Also, You should add some more texture to the center, like a faint gradient.


You should have seen the first prototype weapon this guy intended to make at first, it was larger than the mech! Kind of like the FORCE weapon, but 9001 times bigger.


Tue May 20, 2008 9:08 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Love the new content.

Also, about that
"DSTech Theme" in your sig,
is that supposed to be like a theme song or something?


Tue May 20, 2008 9:48 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
No, its what the bots are like in their fight style...

All about power =3


Tue May 20, 2008 10:05 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Reminds me of the cyborg dinosaur from Earth Defence Force.
I tried to find a picture but there were none ):

Looks epic anyway.


Tue May 20, 2008 10:13 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
That robot NEEDS an eye lazor, it's just too awesome/cyclops-esque to not give it one!


Tue May 20, 2008 11:16 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
metal chao wrote:
Reminds me of the cyborg dinosaur from Earth Defence Force.
I tried to find a picture but there were none ):

Looks epic anyway.

I played that game at my friend's house, it's so fun!


Wed May 21, 2008 6:52 am
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Winterous wrote:
metal chao wrote:
Reminds me of the cyborg dinosaur from Earth Defence Force.
I tried to find a picture but there were none ):

Looks epic anyway.

I played that game at my friend's house, it's so fun!


I played it at my house and I agree.
It gets ridiculous at later difficulty levels though.

I was thinking about modding some of that stuff into CC. But there's the problem of getting something to sprite it.
And I'm already doing a pretty ambitious project anyway.


Wed May 21, 2008 8:05 am
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Ooh, the million-bomb-shotgun thing would be fun!


Wed May 21, 2008 9:37 am
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Winterous wrote:
Ooh, the million-bomb-shotgun thing would be fun!


That might be fun, but I hope DSMK2 doesnt make this mod THAT uber =/


Wed May 21, 2008 12:03 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
FireBlizzard wrote:
Winterous wrote:
Ooh, the million-bomb-shotgun thing would be fun!


That might be fun, but I hope DSMK2 doesnt make this mod THAT uber =/


I think otherwise, this dude loves carnage.


EDIT: Yeah, I tested these just now and I must say these are still overpowered. Even the mechs with their armor of doom seem to die only from DSTech's very own weapons that are even more ridiculousy awesome. The lance was even more effective than the digger in terms of digging, no srsly. I had lots of fun shooping my entire base within a minute using only the lance and a imperator mech. And any crobo invader that got closer was vaporized like cardboard soldier by a nuke... turn the power down for both weapons and actors for the final release kay?

Now the Tantus has some great effects (love the huuuge 1500 x 800 white flash effect on death) but its explosion rape terrain and does it the ugly way. Its ok if you want it to rape the ground, but the way it does it now looks pretty bad. Make the explosion shred terrain in a smooth way by using more low power particles within a radius of the ship and very heavy mass particles for the larger blast. Basicly lower the sharpness, increase particle count and make the mass higher. Also for the gibs on everything: Try to give them a destroyed look so they wont look wierd when a massive Tantus just blew up with all the effects and everything, but the gibs look like the parts are totally new. Deform the shape, make the gibs darker, add holes, scratches and all that ♥♥♥♥ to make it look like its been through hell... as it should have.

I still enjoyed tons with this mod today, keep it up!


Wed May 21, 2008 2:59 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
This should have a dreadnought and or an engineer class honky (robot) who comes with a huge revolver, and uber concrete sprayer, a condensed version of the shotty, and a blowtorch.


Wed May 21, 2008 8:28 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Wutang:
I have a dreadnought class robot already sprited but I keep on finding myself too distracted by other things. Though the engineer type robot, I've been having ideas on doing it... Ever since I read the devlog on sticky particles.

Numgun:
Not only improving the gibs, I want to set em all so that getHitsByMOs = 1, I want the see the gibs get scattered all over the map (WHADAFAK *huge messed up central armor piece*), however they block the reactor's explosion though.


Wed May 21, 2008 9:39 pm
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