[WIP] DSTech Corp (UPDATED: 5/22/09)
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
what, did you delete it? its not nessesary methinks. check in the index.ini, that will tell ya
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Mon Feb 01, 2010 1:58 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
What's the file's name?
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Mon Feb 01, 2010 2:25 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
deprecated.
Now that I think of it, it has some stuff from a previous version like the chainsaw. You guys know how to activate those things?
you should just DL DSTech and check it out.
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Mon Feb 01, 2010 4:23 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hrm, the deprecated folder pretty much is my garbage dump, things I thought were a bit too redundant. Been playing EnB <Wonder why it has 0 replies?> and getting hampered by school work. Though I'm spriting a gun that takes the role of the first three weapons and puts em into 1, multiple alt fire modes, gonna be playing with cricket's template. It just doesn't feel right though.
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Fri Feb 05, 2010 2:27 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
EnB? anyways how does it not feel right, the gun looks amazing as always and it will be nice to only have to buy 1 gun instead of 3 different ones
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Fri Feb 05, 2010 2:31 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Earth and Beyond, a mmo I've been sorely missing. Yea, constantly buying three of each gun for each of my infantry units slowly didn't agree with me, and I'm really thinking a all in one gun will be more definitive as a basic weapon of a DSTech Soldier.
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Fri Feb 05, 2010 2:41 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
patiently waiting for the long awaited update, keep up the good work! now only if I could get to work on my own stuff :/
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Fri Feb 05, 2010 3:29 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
yes you can, just sprite stuff and learn coding hahaha.
Back on-topic: I also await this.
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Fri Feb 05, 2010 4:55 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote: Earth and Beyond, a mmo I've been sorely missing. Yea, constantly buying three of each gun for each of my infantry units slowly didn't agree with me, and I'm really thinking a all in one gun will be more definitive as a basic weapon of a DSTech Soldier. I've been thinking about this concept aswell. A weapon that would work equally for any situation by switching between modes and using a built-in reactor to fuel all the ammunition needs and such. Somewhat like a self-sustainable item. As a basic concept the user may switch between 3 main modes: -Rapid fire homing machine gun blaster -Long-range high power blast cannon -Gravity shield emitter The first option would be directed at taking out multiple small targets rapidly. The second would option would allow the user to deal extreme damage with a single charged blast at a very long range. Like a super sniper cannon of sorts. The 3rd one is a mix of a gravity gun and a shield gun. This one has 2 sub-modes: the gravity gun that can manipulate objects and throw them around and act as a lethal melee weapon by crushing anything into a compressed ball that gets caught in the gravity field. The shield sub mode emits a strong barrier infront of the gun that covers the entire user's height, effectively protecting any attacks coming from a single aimed direction. As a bonus, this wonder weapon can also act as a protecting flying turret, a remote gunpod, like the option thing in R-Type. However from this point on the weapon is basically part of the unit rather than a seperate piece of a gun that can be discarded after use.
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Fri Feb 05, 2010 1:38 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Heh heh, I can't tell if the above was helpful or not, but go for it! Multi-mode weapons seem to be geared towards hero units, a great idea would be a mission that follows a similar style to contra, power-ups that drop force a weapon change...
But nah I'm not going that far, just a basic, transforming, multi-mode weapon. My command unit already has floating gun turrets!
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Fri Feb 05, 2010 3:42 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Bump!
Alright I've ripped out a number of weapons, its down to these:
Variable Form Weapon <Machine gun/Shotgun/Rifle> MAC Gatling Gun Multi-Rocket Launcher
Energy Weapon <Continuous Beam/Single Beam> FORCE Cannon
Not counting melee weapons and special weapons <which probably might be gone entirely>. Is this much too small of an arsenal?
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Mon Mar 15, 2010 3:47 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Much too small. I'd rather have too many weapons than too few.
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Mon Mar 15, 2010 3:54 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Re-include the cannon and grenade launcher? Got any suggestions?
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Mon Mar 15, 2010 4:27 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I feel the opposite. Too many weapons and I feel overwhelmed. If there are only a few though, you learn to use them to their maximum efficiency.
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Mon Mar 15, 2010 4:30 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I love big, bloated weapon lists. If you still have them, keep all the old weapons in, just commented out in the indexes, etc.
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Mon Mar 15, 2010 4:30 am |
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