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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
This is how Heavy Mechas should be. They should comprise the bulk of the army, not just the overpowered shock troopers.
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Sun Jan 17, 2010 3:26 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote: This is how Heavy Mechas should be. They should comprise the bulk of the army, not just the overpowered shock troopers. Heh heh, should I go for puniceus style armor strength for the oculus series?
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Sun Jan 17, 2010 3:59 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
There's nothing like the feel of bullets bouncing off a well armored unit. The pinging noise those bullets make are just intoxicating.
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Sun Jan 17, 2010 4:45 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Foa wrote: So, status update, approximation to when you'll release this, and for numgun, how is the deal with running as messenger for us? Not in a while, as I have to implement a bunch of features and college to worry about. I can list a few: Upgrade features for the Oculus Command - Hardest part Redone Base Defenses Gibs. Gibs. Gibs. Gibs. Gibs. I hate doing gibs. But I need gibs. Garrrggggghhhh.
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Sun Jan 17, 2010 6:45 am |
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TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
zeno39 wrote: There's nothing like the feel of bullets bouncing off a well armored unit. The pinging noise those bullets make are just intoxicating. it's like good music. but with more erotic flair.
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Wed Jan 20, 2010 1:22 am |
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alexhairyman
Joined: Fri Jan 22, 2010 4:53 am Posts: 13
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Awesome mod It reminds me of AAL. so...much...sentiment... I gues this will have to do until AAL comes back.
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Sat Jan 23, 2010 12:39 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
you can still find AAL, you just have to search it up on modsDB
Also, DSMK2 we need more Glows from you!
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Sat Jan 23, 2010 1:35 am |
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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Numgun's never going to update AAL... Which was awesome, but somehow felt balanced. Slayers are god and still are (One STD shot as in 1 subtracted from the ammo counter and even a Ferratus here is going DOOOWWWWNNNNN), despite what DSMK2 has put up here. Me= wants more units... And needs the addition of some bigger bombs
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Sat Jan 23, 2010 4:25 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Only nummy can decide if he should update then or not.
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Sat Jan 23, 2010 10:39 am |
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alexhairyman
Joined: Fri Jan 22, 2010 4:53 am Posts: 13
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Nummy should try to make an eradication wars mod for CC, that would be epic. So many guns..... Back on topic: Awesome mod, some terrain rape, but it is one of the coolest I have seen
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Sat Jan 23, 2010 8:01 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote: Gibs. Gibs. Gibs. Gibs. Gibs. I hate doing gibs. But I need gibs. Garrrggggghhhh. I'll sprite some if you want me to, and send me the limbs, head and torso. Make it quick though, I'm going away again soon. Sidenote: I am as pissed as anyone about the stalling of Zombies1.0, but unless you're offering services or something equally useful, I don't really want to be pestered about it, so less PMs about that would be good.
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Sat Jan 23, 2010 10:32 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Sorry if I'm being stupid but what is the deprecated file for? Can I still use the stuff in there?
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Sun Jan 31, 2010 9:23 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Necro much?
What do you mean 'Deprecated'?
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Sun Jan 31, 2010 10:02 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
um dude, its like 8 days old, also, he's asking a viable question. If you mean the seperate file that isnt downloaded via a a different site, thats an activities file which is not mandatory to play with.
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Sun Jan 31, 2010 10:06 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Its a file inside the DSTech.rte
It has a bunch of guns and an activity file. Is it just old stuff from a previous version or what?
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Mon Feb 01, 2010 1:53 am |
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