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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)This is how Heavy Mechas should be. They should comprise the bulk of the army, not just the overpowered shock troopers. 
 
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			| Sun Jan 17, 2010 3:26 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Hyperkultra wrote: This is how Heavy Mechas should be. They should comprise the bulk of the army, not just the overpowered shock troopers.Heh heh, should I go for puniceus style armor strength for the oculus series?
 
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			| Sun Jan 17, 2010 3:59 am | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)There's nothing like the feel of bullets bouncing off a well armored unit.  The pinging noise those bullets make are just intoxicating. 
 
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			| Sun Jan 17, 2010 4:45 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Foa wrote: So, status update, approximation to when you'll release this, and for numgun, how is the deal with running as messenger for us?Not in a while, as I have to implement a bunch of features and college to worry about. I can list a few: Upgrade features for the Oculus Command - Hardest part Redone Base Defenses Gibs. Gibs. Gibs. Gibs. Gibs. I hate doing gibs. But I need gibs. Garrrggggghhhh.
 
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			| Sun Jan 17, 2010 6:45 am | 
					
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			| TomThom 
					Joined: Sun Oct 18, 2009 1:54 am
 Posts: 139
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)zeno39 wrote: There's nothing like the feel of bullets bouncing off a well armored unit.  The pinging noise those bullets make are just intoxicating.it's like good music. but with more erotic flair.
 
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			| Wed Jan 20, 2010 1:22 am | 
					
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			| alexhairyman 
					Joined: Fri Jan 22, 2010 4:53 am
 Posts: 13
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Awesome mod It reminds me of AAL. so...much...sentiment... I gues this will have to do until AAL comes back. 
 
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			| Sat Jan 23, 2010 12:39 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)you can still find AAL, you just have to search it up on modsDB
 Also, DSMK2 we need more Glows from you!
 
 
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			| Sat Jan 23, 2010 1:35 am | 
					
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			| Zoroaster 
					Joined: Sun Dec 06, 2009 11:54 pm
 Posts: 85
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Numgun's never going to update AAL... Which was awesome, but somehow felt balanced. Slayers are god and still are (One STD shot as in 1 subtracted from the ammo counter and even a Ferratus here is going DOOOWWWWNNNNN), despite what DSMK2 has put up here.  Me= wants more units... And needs the addition of some bigger bombs   
 
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			| Sat Jan 23, 2010 4:25 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Only nummy can decide if he should update then or not. 
 
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			| Sat Jan 23, 2010 10:39 am | 
					
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			| alexhairyman 
					Joined: Fri Jan 22, 2010 4:53 am
 Posts: 13
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Nummy should try to make an eradication wars mod for CC, that would be epic. So many guns.....Back on topic: Awesome mod, some terrain rape, but it is one of the coolest I have seen
 
 
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			| Sat Jan 23, 2010 8:01 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)DSMK2 wrote: Gibs. Gibs. Gibs. Gibs. Gibs. I hate doing gibs. But I need gibs. Garrrggggghhhh. I'll sprite some if you want me to, and send me the limbs, head and torso. Make it quick though, I'm going away again soon. Sidenote: I am as pissed as anyone about the stalling of Zombies1.0, but unless you're offering services or something equally useful, I don't really want to be pestered about it, so less PMs about that would be good.
 
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			| Sat Jan 23, 2010 10:32 pm | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Sorry if I'm being stupid but what is the deprecated file for? Can I still use the stuff in there? 
 
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			| Sun Jan 31, 2010 9:23 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Necro much?
 What do you mean 'Deprecated'?
 
 
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			| Sun Jan 31, 2010 10:02 pm | 
					
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			| wiffles 
					Joined: Fri May 08, 2009 1:39 am
 Posts: 482
 Location: Playing a children's card game
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)um dude, its like 8 days old, also, he's asking a viable question. If you mean the seperate file that isnt downloaded via a a different site, thats an activities file which is not mandatory to play with. 
 
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			| Sun Jan 31, 2010 10:06 pm | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Its a file inside the DSTech.rte
 It has a bunch of guns and an activity file. Is it just old stuff from a previous version or what?
 
 
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			| Mon Feb 01, 2010 1:53 am | 
					
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