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 The War to end all Wars 
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Joined: Wed Feb 08, 2012 10:12 pm
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Location: Brazil
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Post Re: The War to end all Wars
kerlc123 wrote:
Well, you could put separate files along with the combined one.

Yep, that's what I was going to say.
EDIT: Something you should add to the front page to make new people use this mod more:
Extreme fun when using 4 teams each one with one of the factions in a game with 20 brains everyone, max starting gold, and 9/12 sites.


Sun Oct 07, 2012 5:54 pm
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Joined: Sun Sep 26, 2010 2:36 pm
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Post Re: The War to end all Wars
Joseh123 wrote:
kerlc123 wrote:
Well, you could put separate files along with the combined one.

Yep, that's what I was going to say.
EDIT: Something you should add to the front page to make new people use this mod more:
Extreme fun when using 4 teams each one with one of the factions in a game with 20 brains everyone, max starting gold, and 9/12 sites.

Don't forget to add +5 brain advantage to other teams!


Mon Oct 08, 2012 5:28 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: The War to end all Wars
Getting this error for the Red Legion:




Yay! Using the same image for 2 bug reports!


Tue Oct 09, 2012 2:52 pm
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: The War to end all Wars
Ah, that's the script that tells the drop pod to suicide once it has fulilled its purpose, it shouldn't affect gameplay much.
I'll fix it in the next update.


Wed Oct 10, 2012 3:24 am
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Post Re: The War to end all Wars
Are you going to add dropships to each and every one of them?


Thu Oct 18, 2012 1:55 pm
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Post Re: The War to end all Wars
Eventually, yeah, and possibly more than one per faction.


Fri Oct 19, 2012 3:18 am
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Joined: Wed Feb 08, 2012 10:12 pm
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Post Re: The War to end all Wars
Hey, I see you got that USA flag on your signature, can't see any USA faction in here, tho...


Sat Oct 20, 2012 1:44 pm
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Post Re: The War to end all Wars
Dat was fast. The USA is in the works. Might take a while before it's releaseable.


Sat Oct 20, 2012 2:08 pm
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Post Re: The War to end all Wars
You make a constants file yet so they will spawn in scenarios?


Sat Oct 20, 2012 11:50 pm
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Joined: Wed Aug 08, 2012 5:25 am
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Post Re: The War to end all Wars
why are the Soviets zombies? :shock:


Sat Oct 20, 2012 11:53 pm
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Post Re: The War to end all Wars
dogboy122 wrote:
why are the Soviets zombies? :shock:


The Russians discovered how to raise the dead to become soldiers.


Sat Oct 20, 2012 11:56 pm
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Post Re: The War to end all Wars
Quote:
Quote:
why are the Soviets zombies?

The Russians discovered how to raise the dead to become soldiers.

What he said.

Quote:
You make a constants file yet so they will spawn in scenarios?

What do you mean?


Sun Oct 21, 2012 4:51 am
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Post Re: The War to end all Wars
Major wrote:
Quote:
Quote:
why are the Soviets zombies?

The Russians discovered how to raise the dead to become soldiers.

What he said.

Quote:
You make a constants file yet so they will spawn in scenarios?

What do you mean?


You need to make a way so your factions can spawn in scenarios. This can be done by editing the Constants file in Base.rte

i'm not a coder but I'd pretty much just like them to spawn in scenarios such as Endless Skirmish Survival if that's possible


Sun Oct 21, 2012 5:36 am
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Post Re: The War to end all Wars
They already have skirmish files, just select them from the scenario menu.
I kept them seperate from the base skirmish missions because they are randomised.
The are the Royal Army Assault, Imperial Army Assault and Red Legion Invasion.


Sun Oct 21, 2012 6:19 am
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Post Re: The War to end all Wars
Major wrote:
They already have skirmish files, just select them from the scenario menu.
I kept them seperate from the base skirmish missions because they are randomised.
The are the Royal Army Assault, Imperial Army Assault and Red Legion Invasion.


I know but what if I want them in the Spectate gamemode


Sun Oct 21, 2012 6:23 am
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