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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
i don't know if it's just me but the coalition green storm rocket launchers seem to tear themselves apart while firing. is this intentional?
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Mon Feb 21, 2011 10:49 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yeah i have given up on fixing this so don't leave me tips and i don't know how a comma works either
but anyway can we get on topic rather than discussing my terrible grammar?
EDIT ZOWMAHGAWD I GOT IT WORKING I FEEL ACOMPLISHED
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Mon Feb 21, 2011 11:01 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Urch wrote: i don't know if it's just me but the coalition green storm rocket launchers seem to tear themselves apart while firing. is this intentional? Yeah, I noticed it too. I'm just gonna lengthen the muzzleoffset when I remember to do so.
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Mon Feb 21, 2011 11:28 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
muzzle offset? no, it should be ejection offset.
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Tue Feb 22, 2011 12:50 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
If you're going to go around correcting people then correct the ones that are wrong, not the ones that are right. Oh and a correction tends to be correct, not incorrect.
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Tue Feb 22, 2011 12:59 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yea, urch, ejection offset is for casings.
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Tue Feb 22, 2011 1:00 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
the rocket comes from the front of the rocket launcher at the muzzleoffset, and that doesn't do anything to the rocket launcher. wouldn't ejection offset be the bit that comes from behind the rocket launcher?(the bit that's damaging the rocket launcher)
edit:
The rocket is taking damage in the back from the smoke coming out, or at least it looks that way to me. the rocket comes out of the front.
Last edited by Urch on Tue Feb 22, 2011 1:30 am, edited 1 time in total.
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Tue Feb 22, 2011 1:21 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
What appears to be happening is that the muzzle offset is inside the gun slightly, meaning the bullets damage the barrel.
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Tue Feb 22, 2011 1:28 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
i looked at how these rocket launchers work. the shell is the backblast on them, and it damages the rocket launcher. you have to change ejection offset to be a lot farther back. i tested this.
edit: it's best if you just add "Sharpness = 0" to the particles emitted by the shell
edit2: the problem is that shell has "lmg bullet" emitted from it in the backblast
Last edited by Urch on Tue Feb 22, 2011 1:47 am, edited 2 times in total.
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Tue Feb 22, 2011 1:37 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
The only reason that the backsmoke does damage it is because it has yellow grenade fragments on it.
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Tue Feb 22, 2011 1:43 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Add a delay to the emissions from the rocket.
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Tue Feb 22, 2011 8:47 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yikes. I'll be sure to fix the Rocket Projectors in the next release.
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Tue Feb 22, 2011 11:59 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
I want to see if you guys find this slightly annoying: The Shadow Aspect turret's gun always gets destroyed before the turret base. So the turret base just sits there doing thing, blocking friendly troops' way, and it takes a lot of hits to be destroyed.
I think the turret base should just self destruct when the gun is destroyed.
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Thu Feb 24, 2011 4:51 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
^ Agreed. Or perhaps swap the durability of the base with the turret, so that the gun lasts, but if the base is shot down, the whole thing is (of course) ♥♥♥♥.
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Thu Feb 24, 2011 5:14 am |
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piecewise
Joined: Thu Oct 14, 2010 4:25 pm Posts: 47
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Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
You, or perhaps someone else, may wish to make a more realistic fireworks launcher as a separate weapon, some sort of powerful bombardment weapon. Because the one we have right now is cool and all, but it's more of a roman candle then a real fireworks launcher. A real fireworks launcher would look something like this
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Fri Feb 25, 2011 4:21 am |
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