View unanswered posts | View active topics It is currently Thu Dec 26, 2024 4:47 pm



Reply to topic  [ 478 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 32  Next
 thesoupiest's Combined Forces - R.I.P. 
Author Message
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
i don't know if it's just me but the coalition green storm rocket launchers seem to tear themselves apart while firing. is this intentional?


Mon Feb 21, 2011 10:49 pm
Profile
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yeah i have given up on fixing this so don't leave me tips and i don't know how a comma works either


but anyway can we get on topic rather than discussing my terrible grammar?


EDIT ZOWMAHGAWD I GOT IT WORKING I FEEL ACOMPLISHED


Mon Feb 21, 2011 11:01 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Urch wrote:
i don't know if it's just me but the coalition green storm rocket launchers seem to tear themselves apart while firing. is this intentional?

Yeah, I noticed it too. I'm just gonna lengthen the muzzleoffset when I remember to do so.


Mon Feb 21, 2011 11:28 pm
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
muzzle offset? no, it should be ejection offset.


Tue Feb 22, 2011 12:50 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
If you're going to go around correcting people then correct the ones that are wrong, not the ones that are right.
Oh and a correction tends to be correct, not incorrect.


Tue Feb 22, 2011 12:59 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yea, urch, ejection offset is for casings.


Tue Feb 22, 2011 1:00 am
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
the rocket comes from the front of the rocket launcher at the muzzleoffset, and that doesn't do anything to the rocket launcher. wouldn't ejection offset be the bit that comes from behind the rocket launcher?(the bit that's damaging the rocket launcher)

edit:

The rocket is taking damage in the back from the smoke coming out, or at least it looks that way to me. the rocket comes out of the front.


Last edited by Urch on Tue Feb 22, 2011 1:30 am, edited 1 time in total.



Tue Feb 22, 2011 1:21 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
What appears to be happening is that the muzzle offset is inside the gun slightly, meaning the bullets damage the barrel.


Tue Feb 22, 2011 1:28 am
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
i looked at how these rocket launchers work. the shell is the backblast on them, and it damages the rocket launcher. you have to change ejection offset to be a lot farther back. i tested this.

edit: it's best if you just add
"Sharpness = 0" to the particles emitted by the shell

edit2: the problem is that shell has "lmg bullet" emitted from it in the backblast


Last edited by Urch on Tue Feb 22, 2011 1:47 am, edited 2 times in total.



Tue Feb 22, 2011 1:37 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
The only reason that the backsmoke does damage it is because it has yellow grenade fragments on it.


Tue Feb 22, 2011 1:43 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Add a delay to the emissions from the rocket.


Tue Feb 22, 2011 8:47 am
Profile WWW
User avatar

Joined: Thu Dec 16, 2010 11:06 pm
Posts: 276
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yikes.
I'll be sure to fix the Rocket Projectors in the next release.


Tue Feb 22, 2011 11:59 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
I want to see if you guys find this slightly annoying:
The Shadow Aspect turret's gun always gets destroyed before the turret base. So the turret base just sits there doing thing, blocking friendly troops' way, and it takes a lot of hits to be destroyed.

I think the turret base should just self destruct when the gun is destroyed.


Thu Feb 24, 2011 4:51 am
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
^
Agreed. Or perhaps swap the durability of the base with the turret, so that the gun lasts, but if the base is shot down, the whole thing is (of course) ♥♥♥♥.


Thu Feb 24, 2011 5:14 am
Profile

Joined: Thu Oct 14, 2010 4:25 pm
Posts: 47
Reply with quote
Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
You, or perhaps someone else, may wish to make a more realistic fireworks launcher as a separate weapon, some sort of powerful bombardment weapon. Because the one we have right now is cool and all, but it's more of a roman candle then a real fireworks launcher. A real fireworks launcher would look something like this

Image


Fri Feb 25, 2011 4:21 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 478 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 32  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.106s | 13 Queries | GZIP : Off ]