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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
Poor mans sniper wrote: What about a runner from borderlands? I perfer thinking up my own designs. Makes it a lot easier to change something if it's not like I want it without compromising anything. So no, won't be making a runner. Plus it has a horrible MG you're better off walking on foot than using that.
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Wed Jan 19, 2011 7:02 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: Poor mans sniper wrote: What about a runner from borderlands? I perfer thinking up my own designs. Makes it a lot easier to change something if it's not like I want it without compromising anything. So no, won't be making a runner. Plus it has a horrible MG you're better off walking on foot than using that. But wut about right clicking = grenade launcher. And! ROADKILL
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Wed Jan 19, 2011 7:21 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
It roadkills pretty well already actually, doesn't need to be any better than what it already is. As for grenade launcher, it doesn't need that, it's got a frickin' autocannon. Also, artillery and missile versions.
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Wed Jan 19, 2011 7:23 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: It roadkills pretty well already actually, doesn't need to be any better than what it already is. As for grenade launcher, it doesn't need that, it's got a frickin' autocannon. Also, artillery and missile versions. I helped a little with the ideas, you are in for a treat.
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Wed Jan 19, 2011 7:28 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
 So yeah, we're basicly redoing Iron Frontier and using LPGuns as their guns and the Dunerider as their heavy unit. This is where azukki's slung weapon script originates from too btw. Edit: RRRRRRRRRRRRRRRRRRRRRRR  PUNY ZOMBIE IS BABY!
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Thu Jan 20, 2011 11:43 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Lizard'n'Pete Industries [1.03]
Waiting eagerly for a release. Those things are smexy, man.
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Thu Jan 20, 2011 11:46 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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 Re: Lizard'n'Pete Industries [1.03]
What is Iron Frontier?
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Thu Jan 20, 2011 11:56 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
It's a mod that originated from a Picturewars army. I sprited up but both me n pete got tired of it so we put it on hold, and now I've sprited a new version of em. It was never in a playable stage.
The lil blaster master car thing is also part of Iron Frontier.
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Thu Jan 20, 2011 11:59 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: It's a mod that originated from a Picturewars army. I sprited up but both me n pete got tired of it so we put it on hold, and now I've sprited a new version of em. It was never in a playable stage.
The lil blaster master car thing is also part of Iron Frontier. One, link me to them. Two, you guys are in for a treat.
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Fri Jan 21, 2011 12:38 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
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Fri Jan 21, 2011 12:49 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Lizard'n'Pete Industries [1.03]
Foa wrote: Lizard wrote: It's a mod that originated from a Picturewars army. I sprited up but both me n pete got tired of it so we put it on hold, and now I've sprited a new version of em. It was never in a playable stage.
The lil blaster master car thing is also part of Iron Frontier. One, link me to them. Two, you guys are in for a treat. Along the lines of a more types of duneracers, and multiple mobile brain units, a heavy unit, and a gatling.
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Fri Jan 21, 2011 12:52 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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 Re: Lizard'n'Pete Industries [1.03]
Come to think of it, that car looks small and fast enough to have A CHAINSAW. Sorry I am just tired and shitting out all theses crummy ideas.
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Fri Jan 21, 2011 12:56 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
Believe me, it's melee capability is great enough as it is.
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Fri Jan 21, 2011 12:57 am |
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Karion
Joined: Thu Apr 15, 2010 3:39 am Posts: 54
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 Re: Lizard'n'Pete Industries [1.03]
yesssssssssssssssssssssssssss fianlly those IF are in CC, i hope they have his own set of weapons, right??
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Fri Jan 21, 2011 1:26 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.03]
Yeah, taking what would really be LPGuns 1.02 and turning it into proper guns for these. Pistol, assault rifle, Grenade launcher, Shotgun, gatling gun plus probably some more.
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Fri Jan 21, 2011 1:31 am |
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