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 Theatre of Dead V0.4 [WIP] B26 COMPATIBLE 
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Theatre of Dead V0.3 [WIP]
I'm agreed with the three first words, I'll try re-spriting it later, nax its tired for now...


Sun Oct 10, 2010 9:37 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Naxete wrote:
I'm agreed with the three first words, I'll try re-spriting it later, nax its tired for now...

Sprite is pretty good, it is just the colors that seem off. Image This is the normal paint scheme they use for it.


Sun Oct 10, 2010 9:46 pm
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Post Re: Theatre of Dead V0.3 [WIP]
I doubt I'm going to apply it camouflage, used this as reference:
Image
you can even see the russian flag in the wing...


Sun Oct 10, 2010 10:06 pm
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Post Re: Theatre of Dead V0.3 [WIP]
OK. Good to use a reference photo.


Mon Oct 11, 2010 5:10 am
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Post Re: Theatre of Dead V0.3 [WIP]
I noticed the black shark isn't completely black, and weather doesn't allow
the black hull to keep forever super-black painted, so I added small touches of gray.

Image

I know, it looks nervous, or some kind of heart pulsing
but actually its the most reliable aircraft I "made".


Mon Oct 11, 2010 9:01 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Why aren't the rotors counter-rotating?


Mon Oct 11, 2010 9:19 pm
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Post Re: Theatre of Dead V0.3 [WIP]
They really do! it rotates very fast and it tricks view, watch it in slow-mo or
wait and you will see the sprites if someday god gives me a revelation of release...


Mon Oct 11, 2010 9:45 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Naxete wrote:
I noticed the black shark isn't completely black, and weather doesn't allow
the black hull to keep forever super-black painted, so I added small touches of gray.

Image

I know, it looks nervous, or some kind of heart pulsing
but actually its the most reliable aircraft I "made".


Very nice, you could add the flag.


Mon Oct 11, 2010 9:50 pm
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Post Re: Theatre of Dead V0.3 [WIP]
It's there already <_<

It's still very segmented, but it's getting better.


Mon Oct 11, 2010 10:06 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Lizard wrote:
It's there already <_<

It's still very segmented, but it's getting better.


Ok, sorry.


Mon Oct 11, 2010 10:12 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Could you put the cannon on the side of the helicopter like it is in real life or do the rounds collide with the craft?


Mon Oct 11, 2010 11:25 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Poor mans sniper wrote:
Could you put the cannon on the side of the helicopter like it is in real life or do the rounds collide with the craft?

I would like to put the cannon in the belly of the beast like the real one, and be able to sharpaim...
but I'm afraid I know nothing about lua excepting cannibalizing :roll:

If anyone want to help me, be sure to PM me, help its very welcome, folks!


Tue Oct 12, 2010 1:33 am
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Data Realms Elite
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Post Re: Theatre of Dead V0.3 [WIP]
I'm still waiting for russians.


Sun Nov 21, 2010 1:46 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Natti, I'm afraid studies stealthy murdered my free-time, now its bleeding
stress all over the floor and Theatre of dead have lost 90% it priority.


Wed Nov 24, 2010 12:10 am
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Post Re: Theatre of Dead V0.3 [WIP]
That's a shame, ToD was such a promising, good mod. No russians for me. ;_;


Wed Nov 24, 2010 12:12 am
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