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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
I'm agreed with the three first words, I'll try re-spriting it later, nax its tired for now...
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Sun Oct 10, 2010 9:37 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: I'm agreed with the three first words, I'll try re-spriting it later, nax its tired for now... Sprite is pretty good, it is just the colors that seem off. This is the normal paint scheme they use for it.
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Sun Oct 10, 2010 9:46 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
I doubt I'm going to apply it camouflage, used this as reference: you can even see the russian flag in the wing...
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Sun Oct 10, 2010 10:06 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Theatre of Dead V0.3 [WIP]
OK. Good to use a reference photo.
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Mon Oct 11, 2010 5:10 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
I noticed the black shark isn't completely black, and weather doesn't allow the black hull to keep forever super-black painted, so I added small touches of gray. I know, it looks nervous, or some kind of heart pulsing but actually its the most reliable aircraft I "made".
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Mon Oct 11, 2010 9:01 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Theatre of Dead V0.3 [WIP]
Why aren't the rotors counter-rotating?
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Mon Oct 11, 2010 9:19 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
They really do! it rotates very fast and it tricks view, watch it in slow-mo or wait and you will see the sprites if someday god gives me a revelation of release...
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Mon Oct 11, 2010 9:45 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: I noticed the black shark isn't completely black, and weather doesn't allow the black hull to keep forever super-black painted, so I added small touches of gray. I know, it looks nervous, or some kind of heart pulsing but actually its the most reliable aircraft I "made".Very nice, you could add the flag.
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Mon Oct 11, 2010 9:50 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Theatre of Dead V0.3 [WIP]
It's there already <_<
It's still very segmented, but it's getting better.
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Mon Oct 11, 2010 10:06 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Theatre of Dead V0.3 [WIP]
Lizard wrote: It's there already <_<
It's still very segmented, but it's getting better. Ok, sorry.
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Mon Oct 11, 2010 10:12 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Theatre of Dead V0.3 [WIP]
Could you put the cannon on the side of the helicopter like it is in real life or do the rounds collide with the craft?
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Mon Oct 11, 2010 11:25 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Poor mans sniper wrote: Could you put the cannon on the side of the helicopter like it is in real life or do the rounds collide with the craft? I would like to put the cannon in the belly of the beast like the real one, and be able to sharpaim... but I'm afraid I know nothing about lua excepting cannibalizing If anyone want to help me, be sure to PM me, help its very welcome, folks!
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Tue Oct 12, 2010 1:33 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Theatre of Dead V0.3 [WIP]
I'm still waiting for russians.
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Sun Nov 21, 2010 1:46 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Natti, I'm afraid studies stealthy murdered my free-time, now its bleeding stress all over the floor and Theatre of dead have lost 90% it priority.
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Wed Nov 24, 2010 12:10 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Theatre of Dead V0.3 [WIP]
That's a shame, ToD was such a promising, good mod. No russians for me. ;_;
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Wed Nov 24, 2010 12:12 am |
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