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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Gunship R1
Love the paint jobs!:) Although this could do with the freeze ray gun thing from darkstorm. You know the one in the tools.It would be awesome to freeze your enemy while flying. Or even have a dog fight and whip it out and make your enemy fall out of hte sk because of the HUGE mass of their heli. Can someone help me make one like this?
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Wed Apr 28, 2010 8:51 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Gunship R1
Now that I'm actually good with the Gunship, the mission is a little easier. But when I destroyed the second Coalition teleporter, my guys stopped spawning. I could've cheated, but that wouldn't seem right, since I did the whole rest of it fairly.
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Thu Apr 29, 2010 2:00 am |
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Tearagion
Joined: Mon Jan 11, 2010 12:41 am Posts: 78
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Re: Gunship R1
I have some dummy gunship resprites I did when I was bored, someone can make the dummy gunship I will keep trying to make it...new to this .ini and .lua stuff. Missile pod is intended for the APRL rockets previously mentioned. PREVIEW: (yay!)
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Thu Apr 29, 2010 2:02 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Gunship R1
Yes. Go Dummy Gunship. Priority #1.
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Thu Apr 29, 2010 2:15 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Gunship R1
Chiming in to say that while I approve of most Dummy things, that gunship sprite looks a little too burnt caramel color for my liking. Also, it's pretty shapeless.
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Thu Apr 29, 2010 2:51 am |
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DEATH FROM ABOVE
Joined: Thu Apr 29, 2010 3:31 am Posts: 2
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Re: Gunship R1
Man, this is sweet!! Im new to these forums but not new to the game. I think the Gunship should have a stronger gun. It takes alot to kill one trooper. Other than that, it is my Fave craft so far.
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Thu Apr 29, 2010 3:40 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gunship R1
Actually, the gunship's gatling does pretty good job at ass-raping Coalition Heavys.
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Thu Apr 29, 2010 5:40 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Gunship R1
Natti wrote: Actually, the gunship's gatling does pretty good job at ass-raping Coalition Heavys. Not to mention the massive amount off ammo. On a side note, on page five somebody said where the RoF was in the lua files. Mind you that this is in frames between shots. And I got the fuel air bomb working, apparantly AEmitters can't emit MOSRotatings.
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Thu Apr 29, 2010 7:21 am |
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DEATH FROM ABOVE
Joined: Thu Apr 29, 2010 3:31 am Posts: 2
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Re: Gunship R1
Well i guess i havent played in a while, ive been playing another game. but it just seemed to me that it took alot to kill one guy.
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Thu Apr 29, 2010 10:50 pm |
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Tearagion
Joined: Mon Jan 11, 2010 12:41 am Posts: 78
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Re: Gunship R1
LowestFormOfWit wrote: Chiming in to say that while I approve of most Dummy things, that gunship sprite looks a little too burnt caramel color for my liking. Also, it's pretty shapeless. Thanks for the feed back, but I didn't really have great expectations for it...I you think it's that bad then you can fix it yourself.
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Thu Apr 29, 2010 11:39 pm |
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Coretempest
Joined: Thu Apr 22, 2010 9:52 pm Posts: 4
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Re: Gunship R1
My idea of a drone/dummy gunship would be a bit more wiry and fragile. Yours painted green would remind me of a Halo Pelican transport.
my messy version
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Mon May 03, 2010 5:47 am |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Gunship R1
That thing is cool... Odd, but cool. It still needs some work, though.
I'm not sure if I'd imagine a dummy ship as wiry, but I do agree that it would have to be non-conventional. Something other than an orange VTOL recolor.
I also think someone should make a Unitech gunship. Possibly with a Unitech EP as the main gun, and maybe the mortar or a bomb rack as the side weapon...
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Mon May 03, 2010 6:29 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Gunship R1
Can anyone tell me why it won't open the attachments? It's making me save them instead.
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Mon May 03, 2010 9:46 pm |
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ajlw
Joined: Mon Mar 15, 2010 11:46 pm Posts: 67
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Re: Gunship R1
Is it possible to attach the valkyrie's COIL ROUND effect (The smoke beam) onto the particles shot by the Basilisk's HE cannon (Or atleast the tracer round?)
I tried attaching the script to either of em to no avail.
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Mon May 03, 2010 10:28 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Gunship R1
This thing needs a dummy symbol.
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Mon May 03, 2010 10:55 pm |
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