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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: [WIP] NovaMind
p3lb0x wrote: So, Grif is nowhere to be found and I have no ideas about the heavy. So I drew a ultra light or scout or whatever. Not sure if I am gonna make it yet (In case you haven't figured it out yet. I am still stalling for more time here) then start stalling by drawing a dropship or rocket
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Wed Aug 26, 2009 4:34 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: [WIP] NovaMind
Well, I did draw a interceptor and crab (Kinda, not very detailed) in school yesterday. 
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Wed Aug 26, 2009 4:52 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] NovaMind
Interceptor = awesome. Can anyone else see this equipped with a glow emitter hdfirearm that fires railgun bullets?
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Wed Aug 26, 2009 5:40 pm |
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Im_Sparks
Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
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 Re: [WIP] NovaMind
In regards to the aircraft, I'm not sure how that will work out too well in CC. Other aircraft always end up feeling un-aircrafty. It's like CC is at the moment, a strictly ground game.
I cant wait till they properly implement it, though. And water.
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Wed Aug 26, 2009 6:43 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: [WIP] NovaMind
Im_Sparks wrote: I cant wait till they properly implement it, though. And water. Oh, you!
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Wed Aug 26, 2009 11:48 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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 Re: [WIP] NovaMind
Im_Sparks wrote: And water. It has been established that THIS WILL NOT HAPPEN. AT ALL. NO.
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Wed Aug 26, 2009 11:49 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: [WIP] NovaMind
We already have water. /whining
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Thu Aug 27, 2009 12:19 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: [WIP] NovaMind
Duh102 wrote: We already have water. /whining This is, as far as I know, a bald faiced lie.
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Thu Aug 27, 2009 12:31 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: [WIP] NovaMind
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Thu Aug 27, 2009 1:56 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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 Re: [WIP] NovaMind
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Thu Aug 27, 2009 2:02 am |
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Im_Sparks
Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
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 Re: [WIP] NovaMind
I was joking. I was comparing aircraft being properly implemented to the PROPER implementation of water.
IE: Not suited for seasea.
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Thu Aug 27, 2009 2:42 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: [WIP] NovaMind
I thought you were gonna pull out that old diving scene, with the bubbles and such. If only the pictures still worked.
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Thu Aug 27, 2009 2:55 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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 Re: [WIP] NovaMind
Make an assload more weapons such as : snipers, rokkit launchers (see you're doing them now), grenade launchers, tools, pistols that only shoot bullets, shields, shotty, and a turret.
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Thu Aug 27, 2009 3:34 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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 Re: [WIP] NovaMind
Eh. I'd rather have a small number of polished, unique weapons than a bunch of generic role-filling ones.
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Thu Aug 27, 2009 3:47 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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 Re: [WIP] NovaMind
Well then how about uniquely well polished generic-role filling weapons?
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Thu Aug 27, 2009 4:36 am |
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