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				 gtaiiilc 
				
				
					 Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
				 
				 
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				  Re: [WIP] NovaMind  
					
						p3lb0x wrote: So, Grif is nowhere to be found and I have no ideas about the heavy. So I drew a ultra light or scout or whatever. Not sure if I am gonna make it yet (In case you haven't figured it out yet. I am still stalling for more time here) then start stalling by drawing a dropship or rocket  
					
  
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			| Wed Aug 26, 2009 4:34 pm | 
			
				
					 
					
					 
				    
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: [WIP] NovaMind  
					
						Well, I did draw a interceptor and crab (Kinda, not very detailed) in school yesterday.   
					
  
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			| Wed Aug 26, 2009 4:52 pm | 
			
				
					 
					
					 
				  
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				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
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				  Re: [WIP] NovaMind  
					
						Interceptor = awesome. Can anyone else see this equipped with a glow emitter hdfirearm that fires railgun bullets? 
					
  
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			| Wed Aug 26, 2009 5:40 pm | 
			
				
					 
					
					 
				  
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				 Im_Sparks 
				
				
					 Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
				 
				 
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				  Re: [WIP] NovaMind  
					
						In regards to the aircraft, I'm not sure how that will work out too well in CC. Other aircraft always end up feeling un-aircrafty. It's like CC is at the moment, a strictly ground game. 
  I cant wait till they properly implement it, though. And water. 
					
  
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			| Wed Aug 26, 2009 6:43 pm | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: [WIP] NovaMind  
					
						Im_Sparks wrote: I cant wait till they properly implement it, though. And water. Oh, you!  
					
  
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			| Wed Aug 26, 2009 11:48 pm | 
			
				
					 
					
					 
				  
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				 Disst 
				
				
					 Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
				 
				 
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				  Re: [WIP] NovaMind  
					
						Im_Sparks wrote: And water. It has been established that THIS WILL NOT HAPPEN. AT ALL. NO.  
					
  
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			| Wed Aug 26, 2009 11:49 pm | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: [WIP] NovaMind  
					
						We already have water. /whining 
					
  
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			| Thu Aug 27, 2009 12:19 am | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: [WIP] NovaMind  
					
						Duh102 wrote: We already have water. /whining This is, as far as I know, a bald faiced lie.  
					
  
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			| Thu Aug 27, 2009 12:31 am | 
			
				
					 
					
					 
				    
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: [WIP] NovaMind  
					
						
					
  
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			| Thu Aug 27, 2009 1:56 am | 
			
				
					 
					
					 
				  
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				 Raintail99 
				
				
					 Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
				 
				 
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				  Re: [WIP] NovaMind  
					
						
					
  
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			| Thu Aug 27, 2009 2:02 am | 
			
				
					 
					
					 
				  
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				 Im_Sparks 
				
				
					 Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
				 
				 
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				  Re: [WIP] NovaMind  
					
						I was joking. I was comparing aircraft being properly implemented to the PROPER implementation of water.
  IE: Not suited for seasea. 
					
  
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			| Thu Aug 27, 2009 2:42 am | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: [WIP] NovaMind  
					
						I thought you were gonna pull out that old diving scene, with the bubbles and such. If only the pictures still worked.  
					
  
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			| Thu Aug 27, 2009 2:55 am | 
			
				
					 
					
					 
				    
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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Re: [WIP] NovaMind  
					
						Make an assload more weapons such as : snipers, rokkit launchers (see you're doing them now), grenade launchers, tools, pistols that only shoot bullets, shields, shotty, and a turret. 
					
  
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			| Thu Aug 27, 2009 3:34 am | 
			
				
					 
					
					 
				    
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				 Subiw 
				
				
					 Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
				 
				 
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				  Re: [WIP] NovaMind  
					
						Eh. I'd rather have a small number of polished, unique weapons than a bunch of generic role-filling ones. 
					
  
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			| Thu Aug 27, 2009 3:47 am | 
			
				
					 
					
					 
				    
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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Re: [WIP] NovaMind  
					
						Well then how about uniquely well polished generic-role filling weapons? 
					
  
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			| Thu Aug 27, 2009 4:36 am | 
			
				
					 
					
					 
				    
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