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 WH40k Orkz Final 
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Joined: Mon May 12, 2008 11:54 am
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Location: Ukraine
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Post Re: 40k Orkz Final
war_man333 wrote:
It's pretty cool, but please take me seriously when I tell you it is overpowered. It can kick AAL's ass anytime.
I think all factions should be equal, I just think you should lower the weapon damage abit, and lower the armour of the orkz abit, then it's balanced.
What also makes it balanced is that some of the orkz don't have real jetpacks.


ORKZ balanced done under marins, they have unique balance,
he touches all races warha 40k in CC


Tue Mar 24, 2009 9:59 pm
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Post Re: 40k Orkz Final
Ork-Gothic wrote:
war_man333 wrote:
It's pretty cool, but please take me seriously when I tell you it is overpowered. It can kick AAL's ass anytime.
I think all factions should be equal, I just think you should lower the weapon damage abit, and lower the armour of the orkz abit, then it's balanced.
What also makes it balanced is that some of the orkz don't have real jetpacks.


ORKZ balanced done under marins, they have unique balance,
he touches all races warha 40k in CC


Then tell the marine guy to balance his guys. Damn.
These guys can take out all other factions that the marines.


Wed Mar 25, 2009 6:44 pm
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Post Re: 40k Orkz Final
well the warhammer universe is quite stronger than the cortex command universe...
so no matter what a balancing issue always will be a problem if warhammer modders choose to go with the true unit potential...
also i love this mod.
i am so used to have theese guys as enemys(i play allways as t'au) and i always have theese epic games.


Wed Mar 25, 2009 6:56 pm
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Post Re: 40k Orkz Final
actually, i use ivan's marines and orks are kickin' my ( :razz: )


Wed Mar 25, 2009 6:57 pm
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Post Re: 40k Orkz Final
These guys are quite shoddy looking, but the mod works. And I suppose you can let the shoddiness go on the grounds of the raw epicness of Orks.


Wed Mar 25, 2009 6:57 pm
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Post Re: 40k Orkz Final
Flammablezombie wrote:
These guys are quite shoddy looking, but the mod works. And I suppose you can let the shoddiness go on the grounds of the raw epicness of Orks.


What about them looks shoddy? I just want to see what's really good looking in comparison because I think they represent Orks pretty well.

I mean, I think they look about on-par with Ivan's Marines or Num's Marines and to be honest, those seem to be about to the top of the litter.

Edit : Forgive me, I forgot Darkstorm, Darklones and DSTech.

Further Edit : Everything is either got D's and S's or it's Marines..


Wed Mar 25, 2009 7:40 pm
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Post Re: 40k Orkz Final
Orkzz to play only against marins, them balasn ideal, as at ORKzz so at marins Image


Wed Mar 25, 2009 8:08 pm
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Post Re: 40k Orkz Final
Ork-Gothic wrote:
Orkzz to play only against marins, them balasn ideal, as at ORKzz so at marins Image


Alright tell the marines guy to make more units then, because I want to play against my friend with these orkz :grin:


Wed Mar 25, 2009 9:59 pm
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Post Re: 40k Orkz Final
make a rocket/dropship for the orks. i hate when their 100000000kilo gram dropship falls to my units


Thu Mar 26, 2009 4:31 pm
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Post Re: 40k Orkz Final
If it was that weight, it would go straight through everything.


Thu Mar 26, 2009 5:40 pm
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Post Re: 40k Orkz Final
chilichickenionator wrote:
make a rocket/dropship for the orks. i hate when their 100000000kilo gram dropship falls to my units


you dont like my dropPod, or what??? I can not understand is intended you this speaks? =)


Thu Mar 26, 2009 6:39 pm
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Post Re: 40k Orkz Final
Ork-Gothic wrote:
chilichickenionator wrote:
make a rocket/dropship for the orks. i hate when their 100000000kilo gram dropship falls to my units


you dont like my dropPod, or what??? I can not understand is intended you this speaks? =)


Let me try. He's saying that your DropPod is too heavy, and he would like a Drop Ship or Rocket.

I think that the DropPod is good as it is.


Thu Mar 26, 2009 6:49 pm
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Post Re: 40k Orkz Final
Theseus wrote:
Let me try. He's saying that your DropPod is too heavy


heavy?
AddActor = ACRocket
PresetName = DropPod Ork
AddToGroup = Orkz Craft
AddToGroup = Orkz
Mass = 0.001 ---------- he light


Thu Mar 26, 2009 7:04 pm
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Post Re: 40k Orkz Final
Ork-Gothic wrote:
heavy?
AddActor = ACRocket
PresetName = DropPod Ork
AddToGroup = Orkz Craft
AddToGroup = Orkz
Mass = 0.001 ---------- he light


Yeah I know, this guy is just crazy.


Thu Mar 26, 2009 9:17 pm
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Post Re: 40k Orkz Final
Theseus wrote:
Yeah I know, this guy is just crazy.



ImageImage


Thu Mar 26, 2009 9:46 pm
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