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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Whitebot Actors
I still really don't know what any of you are bringing up anymore, but most of the sprites on currently ingame content (especially the new weapons you mention) were actually done a long, long time ago by prom.
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Tue Jul 07, 2009 5:25 am |
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Crow
Banned
Joined: Sat Aug 16, 2008 7:17 pm Posts: 282
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Re: Whitebot Actors
Is Prom still working with CC?
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Tue Jul 07, 2009 5:54 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Whitebot Actors
Yes. Though not his only project, he does a lot of other stuff too.
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Tue Jul 07, 2009 6:31 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Whitebot Actors
Arturo wrote: I do think making a brain mech is a good idea, but recently something came to my attention. The mech needs to be small enough to walk through the Tunnels of a base. I'm actually getting somewhat tired of having a powerful mech... That can't get close enough to my brain to defend it! Yeah, luckily, though, the mech is sort of doubled-over, so that shouldn't be too bad. Most mechs are just really tall things, this is more like a walking humanoid dreadnaught or something.
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Thu Jul 16, 2009 6:25 pm |
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asura
Joined: Mon Jul 13, 2009 11:05 am Posts: 10 Location: Republic of Moldova
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Re: Whitebot Actors
Nova wrote: ok, tonight i will *Make a flag(Shield) *Fix the outlines on the whitebot *Adjust the leg length *Resprite the striker gun *Add a blue flame for the jetpack
And if i feel like it ill sprite up some bunkers and a shotgun Few posts after, you atached a new file, but now I can't Download those file
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Fri Jul 17, 2009 7:09 am |
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maliken
Joined: Mon Mar 16, 2009 8:28 pm Posts: 35
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Re: Whitebot Actors
Looks and sounds nice, but whitebot is damn weak. In the tutorial mission, I needed like 15 whitebots because they got killed almost instantly by dummy fire. Whitebot guns need also a bit more power, killing a dreadnought with them is ♥♥♥♥ impossible.
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Wed Jul 22, 2009 7:09 am |
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iKP
Joined: Sat Jul 04, 2009 9:30 pm Posts: 55 Location: Bangkok, Thailand
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Re: Whitebot Actors
Awesome work! I'm a real fan of Whitebots now. Comon! Keep updating! A lot of people love this!
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Thu Aug 06, 2009 2:01 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Whitebot Actors
Nova's Profile wrote: Last visited: Sat Jul 04, 2009 8:56 am
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Thu Aug 06, 2009 2:07 pm |
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iKP
Joined: Sat Jul 04, 2009 9:30 pm Posts: 55 Location: Bangkok, Thailand
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Re: Whitebot Actors
So he's not updating anymore? pity. Could have been an awesome mod. My favorite of course. Build 24 isn't released yet, so i guess there won't be new Whitebots for a while... Are there any other Whitebot mods?
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Thu Aug 06, 2009 2:17 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Whitebot Actors
None better. Too bad, it would've rocked if he'd made a brain mech.
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Thu Aug 06, 2009 8:42 pm |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: Whitebot Actors
iKP wrote: So he's not updating anymore? pity. Could have been an awesome mod. My favorite of course. Build 24 isn't released yet, so i guess there won't be new Whitebots for a while... Are there any other Whitebot mods? I am also trying to build a whitebot. I'm guessing it's okay because he stopped working on it.
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Thu Aug 06, 2009 9:57 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Whitebot Actors
No, it's not okay, because these are likely to be a faction as created by data. So creating this faction is stupid because Promster/Bubs/TLB can sprite 20x better than you can.
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Thu Aug 06, 2009 10:18 pm |
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iKP
Joined: Sat Jul 04, 2009 9:30 pm Posts: 55 Location: Bangkok, Thailand
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Re: Whitebot Actors
i cant wait for your whitebots! I love em. as long as someone's trying to make some, I'm willing to DL it. PM me when its done please. Thanks
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Thu Aug 06, 2009 10:19 pm |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: Whitebot Actors
ProjektTHOR wrote: No, it's not okay, because these are likely to be a faction as created by data. So creating this faction is stupid because Promster/Bubs/TLB can sprite 20x better than you can. Thanks for saying. I wish I had known before I started.
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Thu Aug 06, 2009 10:49 pm |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Main reason i am not updating is because of my heavy involvement in other projects (Stalker: Lost Alpha (by team Dez0ware) & Garrys mod 10) plus putting too much work into the mod would be pointless seeing as prom assures us that whitebots will be in an upcoming build
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Fri Aug 07, 2009 8:13 am |
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