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 Whitebot Actors 
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Whitebot Actors
I still really don't know what any of you are bringing up anymore, but most of the sprites on currently ingame content (especially the new weapons you mention) were actually done a long, long time ago by prom.


Tue Jul 07, 2009 5:25 am
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Post Re: Whitebot Actors
Is Prom still working with CC?


Tue Jul 07, 2009 5:54 am
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Location: That quaint little British colony down south
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Post Re: Whitebot Actors
Yes. Though not his only project, he does a lot of other stuff too.


Tue Jul 07, 2009 6:31 am
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Post Re: Whitebot Actors
Arturo wrote:
I do think making a brain mech is a good idea, but recently something came to my attention. The mech needs to be small enough to walk through the Tunnels of a base. I'm actually getting somewhat tired of having a powerful mech... That can't get close enough to my brain to defend it!


Yeah, luckily, though, the mech is sort of doubled-over, so that shouldn't be too bad. Most mechs are just really tall things, this is more like a walking humanoid dreadnaught or something.


Thu Jul 16, 2009 6:25 pm
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Joined: Mon Jul 13, 2009 11:05 am
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Post Re: Whitebot Actors
Nova wrote:
ok, tonight i will
*Make a flag(Shield)
*Fix the outlines on the whitebot
*Adjust the leg length
*Resprite the striker gun
*Add a blue flame for the jetpack

And if i feel like it ill sprite up some bunkers and a shotgun


Few posts after, you atached a new file, but now I can't Download those file :roll:


Fri Jul 17, 2009 7:09 am
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Joined: Mon Mar 16, 2009 8:28 pm
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Post Re: Whitebot Actors
Looks and sounds nice, but whitebot is damn weak. In the tutorial mission, I needed like 15 whitebots because they got killed almost instantly by dummy fire. Whitebot guns need also a bit more power, killing a dreadnought with them is ♥♥♥♥ impossible.


Wed Jul 22, 2009 7:09 am
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Joined: Sat Jul 04, 2009 9:30 pm
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Post Re: Whitebot Actors
Awesome work! I'm a real fan of Whitebots now. Comon! Keep updating! A lot of people love this!


Thu Aug 06, 2009 2:01 pm
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Post Re: Whitebot Actors
Nova's Profile wrote:
Last visited: Sat Jul 04, 2009 8:56 am


Thu Aug 06, 2009 2:07 pm
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Post Re: Whitebot Actors
So he's not updating anymore? pity. Could have been an awesome mod. My favorite of course. Build 24 isn't released yet, so i guess there won't be new Whitebots for a while... :( Are there any other Whitebot mods?


Thu Aug 06, 2009 2:17 pm
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Post Re: Whitebot Actors
None better. Too bad, it would've rocked if he'd made a brain mech.


Thu Aug 06, 2009 8:42 pm
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Post Re: Whitebot Actors
iKP wrote:
So he's not updating anymore? pity. Could have been an awesome mod. My favorite of course. Build 24 isn't released yet, so i guess there won't be new Whitebots for a while... :( Are there any other Whitebot mods?

I am also trying to build a whitebot. Image I'm guessing it's okay because he stopped working on it.


Thu Aug 06, 2009 9:57 pm
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Post Re: Whitebot Actors
No, it's not okay, because these are likely to be a faction as created by data. So creating this faction is stupid because Promster/Bubs/TLB can sprite 20x better than you can.


Thu Aug 06, 2009 10:18 pm
Profile YIM
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Post Re: Whitebot Actors
i cant wait for your whitebots! I love em. as long as someone's trying to make some, I'm willing to DL it. PM me when its done please. Thanks


Thu Aug 06, 2009 10:19 pm
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Post Re: Whitebot Actors
ProjektTHOR wrote:
No, it's not okay, because these are likely to be a faction as created by data. So creating this faction is stupid because Promster/Bubs/TLB can sprite 20x better than you can.

Thanks for saying. I wish I had known before I started. :-?


Thu Aug 06, 2009 10:49 pm
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Post Re: Whitebot Actors
Main reason i am not updating is because of my heavy involvement in other projects
(Stalker: Lost Alpha (by team Dez0ware) & Garrys mod 10) plus putting too much work into the mod would be pointless seeing as prom assures us that whitebots will be in an upcoming build


Fri Aug 07, 2009 8:13 am
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