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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Crobotech Mod Beta 1
The Fat Sand Rat wrote: FireBlizzard wrote: Cant wait for Crobotech Mob Beta 2 =3 Itll be awsome seeing more Crobos =3 You've upset the Crobo Family, and the Crobo family are not people to be messed with. You're dead to them, FireBlizzard. Expect to wake up with a brain sans jar in your bed, or something, I confess I never saw The Godfather. Also, a little comment to those who are complaining about the limbs- GibWoundLimit, GibImpulseLimit. Ok wtf are you talking about ?_? I said I Cant wait to see the next update to this pack... So explain what your saying... (And its true we can change it ourselves... im saying mabye he should change it for the people who dont know that and for the future reference of the mod)
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Sun Apr 13, 2008 7:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 1
FireBlizzard wrote: The Fat Sand Rat wrote: FireBlizzard wrote: Cant wait for Crobotech Mob Beta 2 =3 Itll be awsome seeing more Crobos =3 You've upset the Crobo Family, and the Crobo family are not people to be messed with. You're dead to them, FireBlizzard. Expect to wake up with a brain sans jar in your bed, or something, I confess I never saw The Godfather. Also, a little comment to those who are complaining about the limbs- GibWoundLimit, GibImpulseLimit. Ok wtf are you talking about ?_? I said I Cant wait to see the next update to this pack... So explain what your saying... (And its true we can change it ourselves... im saying mabye he should change it for the people who dont know that and for the future reference of the mod) You Said Crobotech mob, not mod. I'd love to see what else is in store 4 us.
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Fri Apr 18, 2008 4:54 pm |
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VladDracul
Joined: Tue Apr 22, 2008 4:46 am Posts: 39 Location: A Gallikers MyTea
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Re: Crobotech Mod Beta 1
Just---Wow. This DEFINATELY needs Crobo Dreadnaughts, Crobo Dropships/rockets, Crobo defensive turrets/things/hickydoobers/etc. I can hardly wait for even more to be released. ALL HAIL THE CROBO FAMILY!
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Tue Apr 22, 2008 5:03 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Crobotech Mod Beta 1
VladDracul wrote: Just---Wow. This DEFINATELY needs Crobo Dreadnaughts, Crobo Dropships/rockets, Crobo defensive turrets/things/hickydoobers/etc. I can hardly wait for even more to be released. ALL HAIL THE CROBO FAMILY! Wait defensive turrets? Did he mention that? Even if not, the very though excites me. Also, I'd like to see some more of the specialist pre-equipped type units- it's nice to have the visual differences. Regarding the 'Crobo Familiy'- Only I get to do the Godfather jokes, I'm the only Nu Joisian here. Only I suffer through14 hours of guidos per day. Besides which, the first one wasn't very funny, and building on it will only pound it further into the ground.
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Tue Apr 22, 2008 5:11 am |
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VladDracul
Joined: Tue Apr 22, 2008 4:46 am Posts: 39 Location: A Gallikers MyTea
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Re: Crobotech Mod Beta 1
The Fat Sand Rat wrote: VladDracul wrote: Just---Wow. This DEFINATELY needs Crobo Dreadnaughts, Crobo Dropships/rockets, Crobo defensive turrets/things/hickydoobers/etc. I can hardly wait for even more to be released. ALL HAIL THE CROBO FAMILY! Wait defensive turrets? Did he mention that? Even if not, the very though excites me. Also, I'd like to see some more of the specialist pre-equipped type units- it's nice to have the visual differences. Regarding the 'Crobo Familiy'- Only I get to do the Godfather jokes, I'm the only Nu Joisian here. Only I suffer through14 hours of guidos per day. Besides which, the first one wasn't very funny, and building on it will only pound it further into the ground. Sorry. I just couldn't resist adding to the whole Crobo Family shindig. On topic. What I would like to see be made an actor, is that big Blue Crobo in CapnBubs signature. If anything, that big hulk of steel should be the leading sodomist against AAL troops, Coalition Troops, Dummies, etc. And what would truly be epic, though I'm asking alot, Crobo Spider Tank, or just Tank. But, please, for the sake of us all, Giant Rapist Crobo Spider Tank!
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Tue Apr 22, 2008 5:18 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Crobotech Mod Beta 1
I think that for the tech crobo you could give it wounds that shoot a burst of damaging particles (similar to the blunderbuss) when hit in it's attachable armour pieces (helmet, chest plate Etc.) I think that would be a cool special feature to have
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Wed Apr 23, 2008 12:56 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Crobotech Mod Beta 1
Gotta love deflector shields.
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Wed Apr 23, 2008 6:31 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Crobotech Mod Beta 1
Winterous wrote: Gotta love deflector shields. I can't think of a way to make 'em other than having wounds emit a 1 or 2 second lifetime pinned object to block further damage so that the tech could get to a better position.
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Wed Apr 23, 2008 7:24 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Crobotech Mod Beta 1
Well I know for a fact theres a way... (There was/is a mod that did/does that)
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Wed Apr 23, 2008 8:37 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Crobotech Mod Beta 1
Yeah, that'd be really cool. I actually just meant having wounds that shoot back, but making the armour plates emit a plasma cloud or something would be awesome, to dissolve bullets before they hit.
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Wed Apr 23, 2008 10:41 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Crobotech Mod Beta 1
Winterous wrote: Yeah, that'd be really cool. I actually just meant having wounds that shoot back, but making the armour plates emit a plasma cloud or something would be awesome, to dissolve bullets before they hit. Dissolve Bullets... Impossible (atleast for now) The rest is very much posible cuz how many have we seen for the last 5 builds at the least... Plus cant forget the Auto Disarming System (Base Defence)
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Wed Apr 23, 2008 11:09 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Crobotech Mod Beta 1
I meant in a scientific sense, not in the game. Like, it'd just make a little cloud that sits there and blocks bullets, but fluffwise you'd use something more interesting.
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Thu Apr 24, 2008 12:55 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Crobotech Mod Beta 1
I see what ya mean now XD
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Thu Apr 24, 2008 1:07 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
New beta released.
Last edited by capnbubs on Tue May 13, 2008 2:43 pm, edited 1 time in total.
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Tue May 13, 2008 2:35 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Crobotech Mod Beta 2
YES. Thank you. I was getting worried there... It was boring with only 5 guns.
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Tue May 13, 2008 2:41 pm |
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