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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Crobotech Mod Beta 1The Fat Sand Rat wrote: FireBlizzard wrote: Cant wait for Crobotech Mob Beta 2 =3 Itll be awsome seeing more Crobos =3You've upset the Crobo Family, and the Crobo family are not people to be messed with. You're dead to them, FireBlizzard. Expect to wake up with a brain sans jar in your bed, or something, I confess I never saw The Godfather. Also, a little comment to those who are complaining about the limbs- GibWoundLimit, GibImpulseLimit.Ok wtf are you talking about ?_? I said I Cant wait to see the next update to this pack... So explain what your saying... (And its true we can change it ourselves... im saying mabye he should change it for the people who dont know that and for the future reference of the mod)
 
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			| Sun Apr 13, 2008 7:20 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Crobotech Mod Beta 1FireBlizzard wrote: The Fat Sand Rat wrote: FireBlizzard wrote: Cant wait for Crobotech Mob Beta 2 =3 Itll be awsome seeing more Crobos =3You've upset the Crobo Family, and the Crobo family are not people to be messed with. You're dead to them, FireBlizzard. Expect to wake up with a brain sans jar in your bed, or something, I confess I never saw The Godfather. Also, a little comment to those who are complaining about the limbs- GibWoundLimit, GibImpulseLimit.Ok wtf are you talking about ?_? I said I Cant wait to see the next update to this pack... So explain what your saying... (And its true we can change it ourselves... im saying mabye he should change it for the people who dont know that and for the future reference of the mod)You Said Crobotech mob, not mod. I'd love to see what else is in store 4 us.
 
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			| Fri Apr 18, 2008 4:54 pm | 
					
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			| VladDracul 
					Joined: Tue Apr 22, 2008 4:46 am
 Posts: 39
 Location: A Gallikers MyTea
   |   Re: Crobotech Mod Beta 1Just---Wow. This DEFINATELY needs Crobo Dreadnaughts, Crobo Dropships/rockets, Crobo defensive turrets/things/hickydoobers/etc. I can hardly wait for even more to be released. ALL HAIL THE CROBO FAMILY! 
 
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			| Tue Apr 22, 2008 5:03 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Crobotech Mod Beta 1VladDracul wrote: Just---Wow. This DEFINATELY needs Crobo Dreadnaughts, Crobo Dropships/rockets, Crobo defensive turrets/things/hickydoobers/etc. I can hardly wait for even more to be released. ALL HAIL THE CROBO FAMILY!Wait defensive turrets? Did he mention that? Even if not, the very though excites me. Also, I'd like to see some more of the specialist pre-equipped type units- it's nice to have the visual differences. Regarding the 'Crobo Familiy'- Only I get to do the Godfather jokes, I'm the only Nu Joisian here. Only I suffer through14 hours of guidos per day. Besides which, the first one wasn't very funny, and building on it will only pound it further into the ground.
 
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			| Tue Apr 22, 2008 5:11 am | 
					
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			| VladDracul 
					Joined: Tue Apr 22, 2008 4:46 am
 Posts: 39
 Location: A Gallikers MyTea
   |   Re: Crobotech Mod Beta 1The Fat Sand Rat wrote: VladDracul wrote: Just---Wow. This DEFINATELY needs Crobo Dreadnaughts, Crobo Dropships/rockets, Crobo defensive turrets/things/hickydoobers/etc. I can hardly wait for even more to be released. ALL HAIL THE CROBO FAMILY!Wait defensive turrets? Did he mention that? Even if not, the very though excites me. Also, I'd like to see some more of the specialist pre-equipped type units- it's nice to have the visual differences. Regarding the 'Crobo Familiy'- Only I get to do the Godfather jokes, I'm the only Nu Joisian here. Only I suffer through14 hours of guidos per day. Besides which, the first one wasn't very funny, and building on it will only pound it further into the ground.Sorry. I just couldn't resist adding to the whole Crobo Family shindig. On topic. What I would like to see be made an actor, is that big Blue Crobo in CapnBubs signature. If anything, that big hulk of steel should be the leading sodomist against AAL troops, Coalition Troops, Dummies, etc. And what would truly be epic, though I'm asking alot, Crobo Spider Tank, or just Tank. But, please, for the sake of us all, Giant Rapist Crobo Spider Tank!
 
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			| Tue Apr 22, 2008 5:18 am | 
					
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			| Amazigh Data Realms Elite 
					Joined: Sun Feb 24, 2008 2:10 am
 Posts: 1531
 Location: Ye Olde England
   |   Re: Crobotech Mod Beta 1I think that for the tech crobo you could give it wounds that shoot a burst of damaging particles (similar to the blunderbuss) when hit in it's attachable armour pieces (helmet, chest plate Etc.)I think that would be a cool special feature to have
 
 
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			| Wed Apr 23, 2008 12:56 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Crobotech Mod Beta 1Gotta love deflector shields. 
 
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			| Wed Apr 23, 2008 6:31 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Crobotech Mod Beta 1Winterous wrote: Gotta love deflector shields.I can't think of a way to make 'em other than having wounds emit a 1 or 2 second lifetime pinned object to block further damage so that the tech could get to a better position.
 
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			| Wed Apr 23, 2008 7:24 pm | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Crobotech Mod Beta 1Well I know for a fact theres a way... (There was/is a mod that did/does that) 
 
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			| Wed Apr 23, 2008 8:37 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Crobotech Mod Beta 1Yeah, that'd be really cool.I actually just meant having wounds that shoot back, but making the armour plates emit a plasma cloud or something would be awesome, to dissolve bullets before they hit.
 
 
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			| Wed Apr 23, 2008 10:41 pm | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Crobotech Mod Beta 1Winterous wrote: Yeah, that'd be really cool.I actually just meant having wounds that shoot back, but making the armour plates emit a plasma cloud or something would be awesome, to dissolve bullets before they hit.
Dissolve Bullets... Impossible (atleast for now) The rest is very much posible cuz how many have we seen for the last 5 builds at the least... Plus cant forget the Auto Disarming System (Base Defence)
 
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			| Wed Apr 23, 2008 11:09 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Crobotech Mod Beta 1I meant in a scientific sense, not in the game.Like, it'd just make a little cloud that sits there and blocks bullets, but fluffwise you'd use something more interesting.
 
 
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			| Thu Apr 24, 2008 12:55 am | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Crobotech Mod Beta 1I see what ya mean now XD 
 
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			| Thu Apr 24, 2008 1:07 am | 
					
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			| capnbubs 
					Joined: Mon Mar 26, 2007 1:15 am
 Posts: 593
 Location: UK
   |   Re: Crobotech Mod Beta 2New beta released. 
 
 
    							Last edited by capnbubs on Tue May 13, 2008 2:43 pm, edited 1 time in total. 
 
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			| Tue May 13, 2008 2:35 pm | 
					
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			| octyl 
					Joined: Fri Aug 31, 2007 3:57 am
 Posts: 227
 Location: Canada
   |   Re: Crobotech Mod Beta 2YES. Thank you. I was getting worried there... It was boring with only 5 guns. 
 
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			| Tue May 13, 2008 2:41 pm | 
					
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