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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Sun May 18, 2008 5:47 am
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Post Re: My huge pack of mods, which is back. - B22 compatible -
Headguy still refers to Base.rte instead of Coalition.rte.


Sun Nov 09, 2008 12:29 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: My huge pack of mods, which is back. - B22 compatible -
I wonder why that isn't a problem for me? Oh well, it won't be a problem for much longer...


Sun Nov 09, 2008 12:37 am
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Post Re: My huge pack of mods, which is back. - B22 compatible -
If you installed 22 over 21, the coalition files still exist within base.rte.


Sun Nov 09, 2008 12:54 am
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Joined: Tue Jan 13, 2009 5:13 am
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Post Re: My huge pack of mods, which is back. - B22 compatible -
Can't wait to try the bayonet.


Tue Jan 13, 2009 5:36 am
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Post Re: My huge pack of mods, which is back. - B22 compatible -
Danger, danger: The bayonets particles doesn't disappear, so there's just like, a torrent of invisible raep-particles all over the level in no time. I think i'll be fixing that (and many other issues) soon... Won't be adding anything though.


Tue Jan 13, 2009 5:41 pm
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Post Re: My huge pack of mods, which is back. - B22 compatible -
I found that out the hard way.









D:


Tue Jan 13, 2009 9:02 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
Well, here's the fix i told you about earlier. I haven't added anything new, i've just removed some faults that shouldn't have been there in the first place, and fixed some things caused by the newer test builds. Can't be assed to update the "no materials" version though. Oh yeah, and i've added a description to every damn item in the pack. Took FOREVER.


Mon Feb 09, 2009 9:31 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
Yeah! No more borked vertical rocket and map raping laser bayonet!


Mon Feb 09, 2009 9:47 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
CandleJack wrote:
No more borked vertical rocket

Argh, it seems that B22 has borked it pretty badly. Didn't see that before, actually. I'll have to fix that ASAP...

Edit: Haha, what B22 borked, B22 fixed. Thanks to the GlobalAccScalar variable, the VSR lives on.


Mon Feb 09, 2009 9:55 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
so uh... what's the difference between the two downloads in the op?


Fri Feb 13, 2009 6:28 am
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
The "no materials" one is not updated to B22, does not include any custom materials, requires a Base.rte modification and hasn't been fixed up. Might as well remove it, really. >.>


Fri Feb 13, 2009 12:41 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
stop using photobucket :x


Fri Feb 13, 2009 4:12 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
Stop posting off-topic. Quite frankly, i can't be assed to upload 20 gifs once again, whereas 18 of them aren't even made by or uploaded by me in the first place.


Fri Feb 13, 2009 4:57 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
3POK_PHALE wrote:
stop using photobucket :x


Use a proxy.

You get three choices, SOCKS(encrypted, slowest but greatest compatibility),CGI(medium security, compatibility and speed) and PHP(low security, low compatibility but the fastest).

Use google to find proxies.

Of course, I'm assuming that your problem is that it's blocked.


Fri Feb 13, 2009 6:39 pm
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Post Re: My huge pack of mods, which is back. *Update: February 9th*
No, Shook ran out of bandwidth.


Fri Feb 13, 2009 9:23 pm
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