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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
rditto48801 wrote:
Investigating your fallen foe (or disabled tank) and inhaling a little bit of slightly radioactive heavy metal dust does not sound like fun in the long run.

According to this article, DU has so little radioactivity and chemical reactivity that you would have to inhale an amount in the grams range to begin to notice adverse effects, and only for lung cancer (possibly because of the physical effects of dust on your lung tissues).


Fri Oct 23, 2009 1:47 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Jeffman12 wrote:
tri-barrel rotary railgun

Arrgh, what? I think people need to realize why a gatling gun is made the way it is. A gatling gun is constructed the way it is for the loading and firing mechanism for conventional cartridges. Basically there's a ring of bolts (the things that hit the back of a cartridge to make it go off) and sort of a corkscrew that catches the back of them to constantly pull them back and release them to keep firing. It's a ridiculously simple concept, which is the reason gatling guns were the first (or maybe just some of the first. but definitely the first really popular) fully automatic weapons ever created. Another advantage is the fact that rounds can be loaded, fired, and ejected all at the same time, which allows a lot more shots to be fired. This wasn't as big of a deal back when they were first designed (though it was simple and convenient to make), but later on once we figured out we could attach motors to them, we wound up with modern gatling guns that fire more rounds in a minute than you could possibly need within an entire lifetime.

I suppose if you could figure out how a gatling-type system would benefit a railgun's loading system, it might be useful. But the firing mechanism is completely different, so you can't really carry over that advantage. Of course, now that I think about it, this calls the DarkStorm minigun into question, since the firing mechanism is based off of electrical discharges, not bolts. So perhaps having a gatling system just for the sake of the faster loading wouldn't be all that terrible. Man, I started this off wanting to disprove something and ended up proving it.

rditto48801 wrote:
a bullet packing 1 microgram of anti-matter

Uh-oh, we're talking antimatter. The amount of resources it would take to produce even that much antimatter probably wouldn't be worth the output. More conventional explosives would be much more cost-effective. Furthermore... how do you contain antimatter when it annihilates with anything you could possibly contain it with? The only way you could make an effective antimatter weapon would be that the projectile itself somehow CREATES the antimatter upon impact. Considering the fact that you need a large facility in order to make antimatter, you would have to fire a laboratory, complete with scientists, at your enemy.

Metal Meltdown wrote:
Fix'd. The railguns really are spectacular when fired. Besides, the spike travels so fast that it's really kind of irrelevant whether it actually hits the target or not, the shockwave it creates as it travels would likely kill any living thing that exists too close to its flight path.

Indeed. Check this ♥♥♥♥ out: http://www.youtube.com/watch?v=i1q_rRicAwI

IT SETS THE AIR ON FIRE


Last edited by Darlos9D on Fri Oct 23, 2009 4:11 pm, edited 1 time in total.



Fri Oct 23, 2009 3:10 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Darlos9D wrote:
411570N3 wrote:
a bullet packing 1 microgram of anti-matter
Not my quote dude.

Also, it's meant to be storable in magnetic coils, but the scale of those coils has to be pretty big, so yeah, it's not terribly efficient or practical to use small amounts of antimatter. Though you could always just say they're good at miniaturisation.
rditto48801 wrote:
Investigating your fallen foe (or disabled tank) and inhaling a little bit of slightly radioactive heavy metal dust does not sound like fun in the long run.
*Ahem*
DSTech weaponry is not friendly to organics, on either side of the barrel. And robots don't need to breathe.


Fri Oct 23, 2009 3:44 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DS Tech is a totally overpowered yet enjoyable mod.

I still think it needs nerfing, but it might take away from the fun.


Fri Oct 23, 2009 4:00 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DU isn't radioactive, ffs, that's why it's called "DEPLETED". Besides, it's already used in tank-fired AP rounds.
As far as antimatter goes, the only solution is magnetic containment, but if you can (afford to) fit such a system in a bullet, you'll likely have found better ways to kill someone by then.
Also...
rditto48801 wrote:
I always figured the PPC (if we are talking the old Battletech style) to just be a 'lightning gun', simply discharging something like a focused steam of electrons rather than any meaningful mass.

Well, no. It uses lasers to accelerate particles to near light speed.
rditto48801 wrote:
My knowledge of WH40k is limited to Dawn of War (and its expansions), but I thought they were more akin to firing mono-filament stuff rather than being a particle acceleration type weapon.
I was thinking of a basically an atomic sandblaster sort of thing... except using atoms/molecules instead of sand, and an EM accelerator instead of compressed air... and focused tightly or loosely based on the target material and the effect desired.

Only Harlequins and Warp Spiders use monofilament weapons. The first use them as a coil that unwinds into the victim, shattering them from within their own bloodstream, and the last use them as a sort of hyper-advanced shotgun, sending ultra-sharp webs towards the enemy. As for the standard shuriken weapons, they simply use currents to shred crystals packed with microscopic shurikens, sending forward hails of sand grain-sized, razor-sharp steel (or eldar equivalent, w/e).

[edit] Holy ♥♥♥♥, that clip is beautiful. Just look at it. The shell is surrounded by ♥♥♥♥ PLASMA! As if it weren't enough by itself, it will also burn whatever it touches, assuming it somehow survives getting hit with a sharp 1 kilo spike + the monstrous shockwave it would be followed by. It's... like a flying explosion.


Last edited by Metal Meltdown on Fri Oct 23, 2009 4:21 pm, edited 2 times in total.



Fri Oct 23, 2009 4:08 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I'm actually pretty sure that there have been complaints of pollution from weapons that use depleted uranium, both due to being somewhat radioactive, as well as just being toxic in general.

But as 411570N3 points out... this is an army of robots. They probably don't give a ♥♥♥♥. So lets not over think it.


Fri Oct 23, 2009 4:15 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Darlos9D wrote:
Check this ♥♥♥♥ out: http://www.youtube.com/watch?v=i1q_rRicAwI

IT SETS THE AIR ON FIRE

DSMK2. You will make this, and it will be godly. Put it on the Tyrant. OHIGOTANAWESOMEIDEA.
Combine miniturization with the DSAI Tyrant. Maybe an extra backpack as well. In any case, you have acquired a portable Anitmatter factory. Mounted on a giant robot. Go end something, and make sure it's loud.


Last edited by TorrentHKU on Fri Oct 23, 2009 5:07 pm, edited 1 time in total.



Fri Oct 23, 2009 4:57 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote:
Go end something, and make sure its loud.

What would be really cool is a script to mute all sound when it fires, then bring it back up slowly. I assume this is possible with Lua?


Fri Oct 23, 2009 4:59 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote:
loud.

Thundercrack. That's what you need. A mighty as ♥♥♥♥ thundercrack.
Also, make sure that when the antimatter's magnetic containment fails, it annihilates the whole goddamned map.


Fri Oct 23, 2009 5:00 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Darlos9D wrote:
Arrgh, what? I think people need to realize why a gatling gun is made the way it is. A gatling gun is constructed the way it is for the loading and firing mechanism for conventional cartridges...more rounds in a minute than you could possibly need within an entire lifetime.

I suppose if you could figure out how a gatling-type system would benefit a railgun's loading system, it might be useful. But the firing mechanism is completely different, so you can't really carry over that advantage. Of course, now that I think about it, this calls the DarkStorm minigun into question, since the firing mechanism is based off of electrical discharges, not bolts. So perhaps having a gatling system just for the sake of the faster loading wouldn't be all that terrible. Man, I started this off wanting to disprove something and ended up proving it.

(Shortened for convenience of posting, main focus second paragraph)

Well, as a plus, I think the inherent advantage of any multi-barreled system is that it allows the barrels to cool, which I'd percieve as a must for a firing mechanism which would build up heat from the sudden electrical discharge. This would ring especially true with a system reliant on electromagnets as heat can severely effect the performance of any kind of magnet, as the molecular structure becomes increasingly unstable. Of course, this instability would only begin to manifest visibly after a great deal of use. Short term effects would include shorter projectile distance, the slug might miss smaller targets at greater distances due to good ol' inaccuracy, and a slug may at some point just fail to pierce some targets.

Not to mention, I can think of a couple cool firing effects with the whole 'setting the air on fire' thing.


Fri Oct 23, 2009 6:11 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Jeffman12 wrote:
a slug may at some point just fail to pierce some targets.

If it doesn't ignite the air when fired, the rails obviously need replacement, but the slug itself would still be more than capable of punching through a tank/bunker just like a classic AP Sabot round.


Fri Oct 23, 2009 7:39 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
[shamelessplug]I have a turret-mounted railgun based off of that video in DarkStorm[/shamelessplug]

Also, do note that that video is slowed waaaaaaaaaaaaaaay down.

Also, an antimatter weapon wouldn't really require super-high velocities to work, unless it was somehow necessary for the creation or release of the antimatter. Barring that, it could just as easily be a regular old bomb or cannon, as far as delivery goes.

Jeffman12 wrote:
Well, as a plus, I think the inherent advantage of any multi-barreled system is that it allows the barrels to cool, which I'd percieve as a must for a firing mechanism which would build up heat from the sudden electrical discharge. This would ring especially true with a system reliant on electromagnets as heat can severely effect the performance of any kind of magnet, as the molecular structure becomes increasingly unstable. Of course, this instability would only begin to manifest visibly after a great deal of use. Short term effects would include shorter projectile distance, the slug might miss smaller targets at greater distances due to good ol' inaccuracy, and a slug may at some point just fail to pierce some targets.

You are correct to a degree. For instance, there are gatling guns, and there are also revolver cannons (not to be confused with the vanilla weapon). Revolver cannons have rotating chambers with a loading and firing system just like a gatling gun. The main difference is that the revolver cannon only has one barrel. This results in an interesting trade off in that the single barrel heats up more, preventing the gun from firing as fast as a gatling gun, BUT the fact that it has less total mass to spin up means that it can actually reach its max firing rate much faster than a gatling gun can.

Of course, the issue of barrels on such conventional weapons heating up is pretty short-term. As for the barrel/rails of a futuristic railgun, like you said, it might be a while before they overheat or get damaged considerably. So perhaps rather than having the entire system spinning all as one, the chambers and the barrels can turn separately. So the chambers can spin up and fire through one barrel for a while, then it switches barrels and fires through that one for a while. That way you could get the best of both quick spin-up and high firing rates.

Though, it being a gatling railgun, I wonder how high the firing rate would really have to be anyway.


Fri Oct 23, 2009 7:54 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
:D That video is awesome sauce. Anyway, for antimatter. The potential for antimatter-matter pair annihilation (that's the scientific term) is massive. A single reaction creates more energy than any kind of nuclear fission, fusion, or any conventional explosive. Even splitting a proton creates less energy. This shouldn't be used as a bullet, though. It should be used as a massive bomb delivered from a dropship. This is a chance to beat the Ypsilon bomb. Of course, it would destroy everything, including all the teams' brains. :lol:


Sat Oct 24, 2009 12:19 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Jon wrote:
:D That video is awesome sauce. Anyway, for antimatter. The potential for antimatter-matter pair annihilation (that's the scientific term) is massive. A single reaction creates more energy than any kind of nuclear fission, fusion, or any conventional explosive. Even splitting a proton creates less energy. This shouldn't be used as a bullet, though. It should be used as a massive bomb delivered from a dropship. This is a chance to beat the Ypsilon bomb. Of course, it would destroy everything, including all the teams' brains. :lol:

Dude, you are WAY OUT OF THE PULSE, the Judgement is a Ypsilon Cannon, antimatter cannon is a no no, even a speck of it can blow the ♥♥♥♥ out of a large region, and that region is larger than the scenes that come out today.

It is like Map Wipe EXETREME, from way back!


Sat Oct 24, 2009 12:23 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Foa, my good sir, that is exactly the point. :twisted:


Sat Oct 24, 2009 12:33 am
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