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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Maybe like the Soviet hero from C&C Red Alert 2: Yuri's Revenge?


Wed Oct 21, 2009 6:15 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Geti wrote:
light tri-lasers rather than gatling gun please. Lua based damage, not wound based. scaled due to mass. its a shame we cant do structural integrity checks..

Personally, I'd go with a combination of the two ideas: Ray-cast for laser-style instant-hit, but then spawn wounding particles at the striking point.

Also, what's a tri-laser?


Wed Oct 21, 2009 1:32 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Darlos9D wrote:
Geti wrote:
light tri-lasers rather than gatling gun please. Lua based damage, not wound based. scaled due to mass. its a shame we cant do structural integrity checks..

Personally, I'd go with a combination of the two ideas: Ray-cast for laser-style instant-hit, but then spawn wounding particles at the striking point.

Also, what's a tri-laser?

Tri-Laser, TRIPLE L.A.S.E.R. ARRAY!!!
If you look at the drone sketch, it has a triple barreled gatling gun, geti mistook it for a triple laser array.

It'd be interesting if it did pair with a mortar turret, the amount of potential destruction would be hilarious.


Wed Oct 21, 2009 3:24 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Darlos9D wrote:
Also, what's a tri-laser?

Lasers. Three of them to be precise.


Wed Oct 21, 2009 4:48 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote:
Three of them to be precise.

Could also refer to a laser that operated by a three-step lasing process (three different lasing mediums or three ignition pulses per utilized pulse). Not sure what effect that would have on the output though.


Wed Oct 21, 2009 4:52 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Okay, I was afraid somebody was suggesting a laser Gatling gun. Three lasers that are just mounted together is A-OK.


Wed Oct 21, 2009 6:03 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Darlos9D wrote:
Okay, I was afraid somebody was suggesting a laser Gatling gun.
Somebody wouldn't know how lasers worked if that were the case O_o

also i didnt mistake them for anything, i read DSMK2's posts about it and suggested an ammendum.


Wed Oct 21, 2009 8:40 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Wouldn't a rotating assembly with multiple slots containing focusing lenses reduce wear and tear on said lenses?


Wed Oct 21, 2009 8:44 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
If lenses got any wear and tear from redirecting light :???:
So far I don't know if they do that. I would suspect not, since we use them in a variety of applications without replacing them to the best of my knowledge.


Wed Oct 21, 2009 8:53 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Lasers are hot. The light outside isn't, within reasonable limits. Even if they don't suffer visible changes, the efficiency will still be affected.
Err, yeah, you know what I mean, even though I didn't express it too well.


Wed Oct 21, 2009 8:54 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
The lenses will melt, and the laser will turn into a spray. Spray Laser. Hmm.


Wed Oct 21, 2009 10:32 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote:
Spray Laser. Hmm.

Would probably be useless actually. It would be like turning a stream of water into a spray. Larger radius of effect, but less forceful overall.

I suppose you could make a case for rotating the lenses, but you could also make a case for cryo-cooled lenses. I don't know if light works like electricity in how electricity passing though colder transmission medium generates less "friction", but if it did then that would be a consideration.


Wed Oct 21, 2009 11:03 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
This has always been one of my favorite mods, and I'm glad you are continuing work on it. However, I have some C&C for you:

- The Judgement Gun is WAY too overpowered. A second of shooting destroys the tutorial.
- The Gatling Guns and some other bullet firing guns have too much recoil. They can push a Ronin into the dust.
- As some other people have said, the bunker modules are way too busy, particularly the neon blue and orange parts. In the background especially, these could be made darker.
- The Plagiarus Dropship often spins out of control without having been shot at; I don't know why.
- The turrets and drone hive are way too hard to destroy. In skirmish mode, only one is needed to create an invincible bunker.

I hope this helps you improve this already awesome mod. :grin:


Wed Oct 21, 2009 11:14 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Jon wrote:
- The Judgement Gun is WAY too overpowered. A second of shooting destroys the tutorial.

Tis why the thing costs about 10,000oz.


Thu Oct 22, 2009 12:05 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Jon wrote:
- The Judgement Gun is WAY too overpowered. A second of shooting destroys the tutorial.
- The Gatling Guns and some other bullet firing guns have too much recoil. They can push a Ronin into the dust.
- As some other people have said, the bunker modules are way too busy, particularly the neon blue and orange parts. In the background especially, these could be made darker.
- The Plagiarus Dropship often spins out of control without having been shot at; I don't know why.
- The turrets and drone hive are way too hard to destroy. In skirmish mode, only one is needed to create an invincible bunker.


-Its called Judgement, its huge, has a generator strapped to its back... What do you expect out of a weapon designed as a city destroyer?
-Does this apply when you're using DSTech units as well?
-Reworking bunker mods, busy with school work at the moment, somewhat low priority.
-Made Plagiarus Abductor's movement lua based, no more screwy movement!
-Reworking base defenses. school work!

To say it:
Finished respriting the Oculus series.
Working on a sort of Earth Spike, not gonna bother going on details, as this is a test idea.


Thu Oct 22, 2009 12:15 am
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