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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
The name thing is really frustrating. Even though I might seem to ignore the suggestions, please do keep coming up with names, it doesn't have to have that deep of a meaning, but I'll know when it's just the thing I'm looking for. About the superweapons: How about para-crates containing overpowered secret easter-egg weapons?
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Mon Jul 02, 2012 2:29 pm |
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The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
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Re: Untitled Tech (WIP) 1.4
4zK wrote: About the superweapons: How about para-crates containing overpowered secret easter-egg weapons? Sounds great, but I'd include a friendly actor wielding the weapons to ensure they don't fall into the enemy's hands.
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Mon Jul 02, 2012 5:21 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Untitled Tech (WIP) 1.4
4zK wrote: About the superweapons: How about para-crates containing overpowered secret easter-egg weapons? Probably a bit much... but what about scanning for friendly actors and dropping a supply crate near them? The crate could restore health and give grenades to any nearby actors. Maybe have it gib into some random rifle-type weapons if you smash it open? If you were feeling fancy, you could make 2~4 different superweapons as part of the same script and pick randomly every time the superweapon is called in!
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Mon Jul 02, 2012 6:24 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
Arcalane wrote: Probably a bit much... but what about scanning for friendly actors and dropping a supply crate near them? The crate could restore health and give grenades to any nearby actors. Maybe have it gib into some random rifle-type weapons if you smash it open?
Yes, this is what I meant grenades would be a good idea, since there's no buying option for them in the order menu... I know, the crate could contain a grenade pouch - that when picked up would add 3 random grenades into the actor's inventory. I'm trying to come up with handheld super-weapons that have only a certain amount of ammo and gib when reloaded. The only downside is that AI tends to reload if the mag is half empty. I could just make the crate contain one of the main 4 heavy weapons (gauss rifle, gatling laser, flamethrower and rocket launcher (even though the gauss rifle is categorized as a sniper)). EDIT: Updated! Added compatibility for UL2! And two heavy weapons! And one light weapon!
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Mon Jul 02, 2012 6:53 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Untitled Tech (WIP) 1.4
You could give the gun a script that prevents the AI from reloading it, but I'm not sure it would work perfectly. Or just make it have a single round, so the AI won't screw up anything unless they fire =P
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Mon Jul 02, 2012 8:32 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Untitled Tech (WIP) 1.4
Those superwapons in UL2 are just kinda examples, you can invent whatever you want it just could be nice if it could not kill everything on the map once fired ))) EMP you say? You can just grab all enemies controls for a while and make them sit and look on the ground. Non-lethal but helpful Since we're dealing with neuro-tech and brain transmitters/receivers here at can affect all types of actors.
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Mon Jul 02, 2012 8:37 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Untitled Tech (WIP) 1.4
You could make all the enemy actors begin firing randomly around themselves and set their variable "IgnoresTeamHits" to false.
It would be a funny mess.
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Mon Jul 02, 2012 8:45 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Untitled Tech (WIP) 1.4
Then the AI uses it on you, and suddenly it's not nearly as funny any more.
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Mon Jul 02, 2012 9:26 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
I could imagine having a security robot armed with a rocket launcher next to my brain...
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Mon Jul 02, 2012 9:41 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Untitled Tech (WIP) 1.4
your drones crash on startup load.
it doesn't give an error message and i cannot see on what line it crashes. it just goes "sorry for the inconvenience but CC has dieded". i don't think increasing resolution would give me a better view of what line it crashed on.
my primary problem with the mod are the bad joint and support offsets with the guns, which i'm extremely anal about.
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Tue Jul 03, 2012 2:06 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
NeoSeeker wrote: your drones crash on startup load.
it doesn't give an error message and i cannot see on what line it crashes. it just goes "sorry for the inconvenience but CC has dieded". i don't think increasing resolution would give me a better view of what line it crashed on.
my primary problem with the mod are the bad joint and support offsets with the guns, which i'm extremely anal about. There shouldn't be no such problems! I'll test this right away. EDIT: Everything looks fine to me. I have no idea what your problems are or where they are coming from. Are you sure this is the right thread?
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Tue Jul 03, 2012 10:43 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Untitled Tech (WIP) 1.4
4zK wrote: The name thing is really frustrating. Even though I might seem to ignore the suggestions, please do keep coming up with names... Any hints on what you're aiming for? Some kind of semi-goofy name? A militaristic name? Terrorist organization? Mobsters? Civilian neighbourhood watch?
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Tue Jul 03, 2012 12:05 pm |
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Chraiza
Joined: Tue Jul 03, 2012 1:04 pm Posts: 1
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Re: Untitled Tech (WIP) 1.4
if you stick with the lightning as a marking then you could use universal lightnings or something...use something that fits the marking possibly
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Tue Jul 03, 2012 1:07 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
Gotcha! wrote: Any hints on what you're aiming for? Some kind of semi-goofy name? A militaristic name? Terrorist organization? Mobsters? Civilian neighbourhood watch? Something short and catchy, with a meaning, but it doesn't have to be too serious. I don't like abbreviations that much. Read the storyline to find out what the faction is about! Also, Gotcha, can I use one of your map pack crate sprites as a base for supply crates, maybe the Unitec parachute sprite too? (since your map pack is already included in UL2, wouldn't it fit nicely?)
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Tue Jul 03, 2012 1:19 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Untitled Tech (WIP) 1.4
A whole bunch of people created the content for MP3. I consider anything in MP3 free to use for everyone. The parachute sprite? Come on, I am sure you can sprite something twice as good. Edit: I know you don't like Fallout themes, but 'The Institute' sounds nicely appropriate. Edit2: Or something simplistic and (more importantly?) non-Fallout: <insert favourite colour here> Nova. With a nice logo of something <insert favourite colour here> being shattered by an imploding sun.
Last edited by Gotcha! on Tue Jul 03, 2012 5:06 pm, edited 1 time in total.
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Tue Jul 03, 2012 4:49 pm |
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