Author |
Message |
Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
|
 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: Yeah either coaxial+top ounted and the top mounted be independant or the top mounted act like a coaxial. So if you go with the latter, and say you have your cannon at full upward traverse, you can still aim higher with the machine gun?
|
Sun Jan 16, 2011 3:29 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
I'm going with the former because it's better.  Pete put it ingame, still gotta change the wheel offsets, but it handles pretty nicely. I'll try to come up with some pretty effects for explosions for the main gun aswell.
|
Mon Jan 17, 2011 12:57 am |
|
 |
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
 Re: Lizard'n'Pete Industries [1.03]
i think the gun clashes with the tank a bit.
|
Mon Jan 17, 2011 2:20 am |
|
 |
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: [img*]tanky[/img] Ahh... how many memories, I already went through that, the offsets are a pain in the ass, when the wheels start to fight against each other you will enrage and hate abdul for being so awesome.
|
Mon Jan 17, 2011 7:04 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
Actually, the wheels have correct spacing and they work perfectly, except for the fact that they are a bit too far down and back. And yeah, the gun clashes a bit with the tank, it's just a modified uber cannon for now though it'll be more fitting later 
|
Mon Jan 17, 2011 2:19 pm |
|
 |
Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
|
 Re: Lizard'n'Pete Industries [1.03]
|
Tue Jan 18, 2011 6:34 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
 FWOOOOM!
|
Tue Jan 18, 2011 7:15 pm |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Lizard'n'Pete Industries [1.03]
Petethegoat wrote: [img]http://i.imgur.com/aiPEf.png[-/img] YES!!! Best tank ever. [There seem to be a lack of wheels, Liz'n'Pete, best tank ever]
|
Tue Jan 18, 2011 8:08 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
 This size is a bit more suited for CC imo.
|
Tue Jan 18, 2011 9:54 pm |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Lizard'n'Pete Industries [1.03]
 Who knew Dreadnought MG Bullets didn't hurt at a range, but hurt like holy ♥♥♥♥ at close range? [Old Image]
|
Tue Jan 18, 2011 10:15 pm |
|
 |
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
 Re: Lizard'n'Pete Industries [1.03]
I want that tank/crawler thingy. Next update ETA?
|
Tue Jan 18, 2011 10:45 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
We're turning LPGuns into a proper faction, but when we got the Duneracer done and done good, we'll probably release it for you guys to play with.
|
Tue Jan 18, 2011 10:52 pm |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Lizard'n'Pete Industries [1.03]
Wheee, thank goodness, I wanted the updated one.
|
Tue Jan 18, 2011 10:53 pm |
|
 |
Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
|
 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: We're turning LPGuns into a proper faction, but when we got the Duneracer done and done good, we'll probably release it for you guys to play with. What about a runner from borderlands?  Sorry I can't help but think about this since looking at your little duneracer.
|
Wed Jan 19, 2011 3:07 am |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Lizard'n'Pete Industries [1.03]
Lizzrd went to sleep four hours ago, and pete is elsewhere. They already set themselves back far enough as it is, lizzrd needs to redo the soldier he made, and by the looks of it they are going to have to code, and recode the guns.
|
Wed Jan 19, 2011 3:18 am |
|
 |
|