View unanswered posts | View active topics It is currently Fri Apr 18, 2025 12:20 am



Reply to topic  [ 190 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 13  Next
 Lizard'n'Pete Industries [1.06] Dunerider added! (car thing) 
Author Message
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Lizard wrote:
Yeah either coaxial+top ounted and the top mounted be independant or the top mounted act like a coaxial.

So if you go with the latter, and say you have your cannon at full upward traverse, you can still aim higher with the machine gun?


Sun Jan 16, 2011 3:29 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
I'm going with the former because it's better.
Image
Pete put it ingame, still gotta change the wheel offsets, but it handles pretty nicely.
I'll try to come up with some pretty effects for explosions for the main gun aswell.


Mon Jan 17, 2011 12:57 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
i think the gun clashes with the tank a bit.


Mon Jan 17, 2011 2:20 am
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Lizard wrote:
[img*]tanky[/img]

Ahh... how many memories, I already went through that, the offsets are a pain in the ass,
when the wheels start to fight against each other you will enrage and hate abdul for being so awesome.


Mon Jan 17, 2011 7:04 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Actually, the wheels have correct spacing and they work perfectly, except for the fact that they are a bit too far down and back.

And yeah, the gun clashes a bit with the tank, it's just a modified uber cannon for now though it'll be more fitting later :)


Mon Jan 17, 2011 2:19 pm
Profile
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Image


Tue Jan 18, 2011 6:34 pm
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Image
FWOOOOM!


Tue Jan 18, 2011 7:15 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Petethegoat wrote:
[img]http://i.imgur.com/aiPEf.png[-/img]

YES!!!
Best tank ever.

[There seem to be a lack of wheels, Liz'n'Pete, best tank ever]


Tue Jan 18, 2011 8:08 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Image
This size is a bit more suited for CC imo.


Tue Jan 18, 2011 9:54 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Image

Who knew Dreadnought MG Bullets didn't hurt at a range, but hurt like holy ♥♥♥♥ at close range?
[Old Image]


Tue Jan 18, 2011 10:15 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
I want that tank/crawler thingy.
Next update ETA?


Tue Jan 18, 2011 10:45 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
We're turning LPGuns into a proper faction, but when we got the Duneracer done and done good, we'll probably release it for you guys to play with.


Tue Jan 18, 2011 10:52 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Wheee, thank goodness, I wanted the updated one.


Tue Jan 18, 2011 10:53 pm
Profile
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Lizard wrote:
We're turning LPGuns into a proper faction, but when we got the Duneracer done and done good, we'll probably release it for you guys to play with.

What about a runner from borderlands?
Image
Sorry I can't help but think about this since looking at your little duneracer.


Wed Jan 19, 2011 3:07 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Lizard'n'Pete Industries [1.03]
Lizzrd went to sleep four hours ago, and pete is elsewhere.
They already set themselves back far enough as it is, lizzrd needs to redo the soldier he made, and by the looks of it they are going to have to code, and recode the guns.


Wed Jan 19, 2011 3:18 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 190 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 13  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.190s | 13 Queries | GZIP : Off ]