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 Gunship (B23 only) 
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
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Post Re: Gunship R1
Maybe a gunship with the BW Drunken Missile Launcher as it's primary gun?


Mon Apr 26, 2010 3:40 am
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Location: That quaint little British colony down south
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Post Re: Gunship R1
For a release that'd require numgun's permission. I would have said that might have been problematic, but seeing as abdul has already worked with him a little bit already on this it's a possibility.


Mon Apr 26, 2010 5:13 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Gunship R1
The correct answer is a gunship that fires these:
Image


Mon Apr 26, 2010 6:16 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Gunship R1
Remember those, but I am unwilling to link that old ass thread.
Good remembrance, and numgun is cut out of another progression... can't risk... hmm I wonder where that unbanning of banned mods announcement, was it revoked?


Mon Apr 26, 2010 7:14 am
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Post Re: Gunship R1
Nope, just unstickied as per Seraph's promise.


Mon Apr 26, 2010 7:57 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Gunship R1
Version 0.9

I'd wait for P3lb0x to get on IRC tomorrow and iron out the muzzle flash before releasing this, but it's been too long already so the finishing touches can be done later.

Credits:

Darlos9D: Kind enough to allow us to use his DarkStorm weapons for this gunship. (Which you'll also need to use this mod...)

Abdul Alhazred: Original gunship mod, and permission to release this addon.
Numgun: The sprites I so shamelessly resprited for this particular variant of gunship.
Yours truly: Shameless respriting, weapons loadout idea.
P3lb0x: Coding the weapons from DarkStorm onto the Valkyrie, putting up with my nagging.
TheLastBanana: Lua help, making the emitters so the flamethrower would have sound. Also putting up with my nagging for this, and other projects.
Grif: Some lua help as well. Happy birthday bromang.

I picked the 2nd most popular resprite for the Valkyrie, if you'd like a different one, just go the addon/gunship.ini and subtract an A or 3 from 'gunshiphullVAAA' in the sprite code there. (Note: Not sure if I fixed the issue with VAA, if there's trouble with it let me know.)

THE VALKYRIE GUNSHIP: Great against heavily armored infantry, for when a machine gun or autocannon just won't cut it. Hit and run and leave 'em to burn, or hover and become a stationary incineration platform, the Valkyrie Gunship is sure to suit the majority of your combat related needs with its dual combination of DarkStorm flamethrower and coilgun. Except taking down dropships, it kind of sucks at that.

Available in FOUR snazzy paint jobs!

Image

READ THE README OR FACE ERRORS OUT THE ASS.

WHOOPS. Uploaded the wrong version with no flamethrower sound... Sorry about that.


Attachments:
File comment: Well that was embarrassing.
Valkyrie2.rar [44.68 KiB]
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Tue Apr 27, 2010 4:16 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: Gunship R1
ONWARD! TONIGHT WE DINE IN VALHALLA!
Anyway, if a gunship were to be made with a drunken missile launcher, it should have that as its secondary weapon, as, the secondary weapon being unaimable, it would be both more interesting to have it that way, and more logical. That way, the primary weapon could be something more precise.

For instance, a gunship using the Dummy MRL as its secondary weapon, and Dummy APRL as its primary? A Dummy gunship? LFoW, you're our resident Dummy master, what do you think?


Tue Apr 27, 2010 4:52 am
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Post Re: Gunship R1
I'm so happy, I've mastered the art of flying a gunship. These things are truly epic. Although, I must say, they guns feel a bit...odd. Their sound effects could use more bite, I think.


Tue Apr 27, 2010 5:01 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Gunship R1
I think it's funny that this Valkyrie Gunship is identical in name to the Valkyrie Gunship from Starcraft, and yet one by admission sucks against dropships, and the other can -only- do so.


Tue Apr 27, 2010 5:32 am
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Post Re: Gunship R1
someone should make a level that is very long and flat then at one side has a big base. the base belongs to the bad guys, all you get to work with is a soldier that respawns and has a modded AK with a high cap mag and is more accurate. their base has a UAV creator. you must get to the middle of the map dig some gold then buy a guy that has an AA-cannon on his back and make your way to their base, destroy the UAV maker then bring in a gunship and destroy the base by dropping a nuke out of the gunship.


Tue Apr 27, 2010 6:28 am
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Location: That quaint little British colony down south
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Post Re: Gunship R1
It's really quite fun. Tricky to fly, but that makes it all the more satisfying.


Tue Apr 27, 2010 6:42 am
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Post Re: Gunship R1
Can someone tell me why I can't make it launch fuel air bombs?
Code:
   AddGib = Gib
      GibParticle = MOSRotating
        CopyOf = Fuel Air Bomb
      MaxVelocity = 65
      MinVelocity = 63
   

That's instead of the original gibs of the ATGM rockets.
MaxVelocity is line 1172 btw, originaly it had Count = 1 there, but it also had an error there.

I got the cannon to fire everything I want it to, this thing just doesn't like working.


Tue Apr 27, 2010 6:03 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Gunship R1
i think the fuel airbombs might be tdexplosives, not mosrs.


Wed Apr 28, 2010 12:55 am
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Post Re: Gunship R1
lafe wrote:
i think the fuel airbombs might be tdexplosives, not mosrs.

Crossed my mind, but the actual bomb isn't.(Well I'm using the downsized ones from the UAV pack.)


Wed Apr 28, 2010 7:15 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Gunship R1
Sorry gents, uploaded the wrong version. Reuploaded to the original post Here.

The old one had no sound, this one has been fixed by TLB. Sorry about that.


Wed Apr 28, 2010 4:43 pm
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