AAL and Ballistic Weapons: Mercenaries unbanned!
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
I'm confused.I read through pages 6,7 and 8 and nothing that anyone has said has answered my un-asked question:Does this work with B24 and which link should I use?
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Wed Dec 29, 2010 5:22 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
No it does not work with Build 24. If you would kindly remedy this then you wouldn't need to ask it would you?
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Wed Dec 29, 2010 5:32 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Roast Veg wrote: No it does not work with Build 24. If you would kindly remedy this then you wouldn't need to ask it would you? Are you saying that I should fix it?The most I know about modding is how to turn off an activity and even that I often messed up.
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Wed Dec 29, 2010 5:40 pm |
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emerald2142
Joined: Thu Dec 30, 2010 5:53 pm Posts: 1
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
http://i1120.photobucket.com/albums/l49 ... ump001.jpg Don't worry, Data can handle it! (sorry, dunno how to directly add a pic)
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Thu Dec 30, 2010 6:09 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
AAL works,i have tested it
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Thu Dec 30, 2010 9:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
emerald2142 wrote: http://i1120.photobucket.com/albums/l491/Emerald2142/ScreenDump001.jpg Don't worry, Data can handle it!
(sorry, dunno how to directly add a pic) Don't use the .jpg fromat. Messes up the picture.
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Thu Dec 30, 2010 9:14 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Just a gamble but it probably doesn't work because the grasslands scene is now missing. Why data, WHY? Couldn't it just be left there, unused but as a beacon for mods?
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Thu Dec 30, 2010 11:52 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
maart3n wrote: Just a gamble but it probably doesn't work because the grasslands scene is now missing. Why data, WHY? Couldn't it just be left there, unused but as a beacon for mods? What does Grasslands have to do with AAL?
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Fri Dec 31, 2010 12:27 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
AAL references grasslands and uses it as the base for a scene.
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Fri Dec 31, 2010 1:01 pm |
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CoalEgg
Joined: Sat Dec 11, 2010 9:47 am Posts: 4 Location: Finland
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Cool i like it
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Fri Dec 31, 2010 3:48 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Correction, it does work, no grasslands required.
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Sat Jan 01, 2011 7:54 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
It's BW: M that requires grasslands
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Sat Jan 01, 2011 7:59 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Nocifer wrote: Yeah, yeah, I realize these may well have been posted already or whatever, but I think I have something relatively new to contribute here. AAL Experimental Tech, which includes the bombs for those who want 'em. Earlier version of AAL which may or may not be available; I can't remember, and don't care to check. At least it's easier to obtain now. Unless it's already in this thread, in which case I'm a ♥♥♥♥♥♥♥. Whatever. AAL in its entirety. This means that you get the current AAL, the previous version, and the Experimental tech (which, again, includes bombs). Furthermore, I altered them so that you can have all three working simultaneously. Careful, though; I made a few changes to suit my personal taste, and can neither remember what they are, nor care to change them. Honestly, though, it's probably just minor ♥♥♥♥ like making the reload time lesser for the Slayer and whatnot, so it's not much of a problem. Let me know if any of those don't work; dropbox doesn't seem to love me much. EDIT: Whoops, I am indeed a ♥♥♥♥♥♥♥. For anyone who downloaded in the first thirty seconds, which I doubt is anyone, the previous AAL version was accidentally the Experimental tech instead. Fixed, and my apologies. Sorry for this huge bump for a quote, but in the chance you still read this forum, I found 3 changes. 1: Very rapid fire on most weapons 2: almost instant reload on some weapons 3: Stronger armor for Mechs.
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Sun Jan 02, 2011 4:22 pm |
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LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
BW:M requires the entirety of all removed base-terrains. Here, have a fixed version. http://www.mediafire.com/?hhrkunup8xjp1r5
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Mon Jan 03, 2011 10:45 am |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: AAL and Ballistic Weapons: Mercenaries unbanned!
This is great, but it's really sad to see that a lot of bombs like the assault bomb and the zorneus bomb end up crashing the game.. Or is it just my game?
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Mon Jan 10, 2011 6:29 am |
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