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DumbClone
Joined: Fri Feb 19, 2010 5:54 pm Posts: 10
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Re: They hunger/FD's Guns
This mod is simply made of win, however, I dont really understand the whole activities thing and I really want to fight this guys >.< I changed the lines in both txt. files, so now what?? xD (noobish question much?)
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Wed Jul 28, 2010 2:48 am |
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polovolo
Joined: Tue Jul 27, 2010 10:56 am Posts: 1
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Re: They hunger/FD's Guns
DumbClone wrote: This mod is simply made of win, however, I dont really understand the whole activities thing and I really want to fight this guys >.< I changed the lines in both txt. files, so now what?? xD (noobish question much?) Yeah i wanna know too, does it stand how to anywhere?
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Wed Jul 28, 2010 3:14 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: They hunger/FD's Guns
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Wed Jul 28, 2010 6:39 pm |
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DumbClone
Joined: Fri Feb 19, 2010 5:54 pm Posts: 10
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Re: They hunger/FD's Guns
Lizard wrote: http://forums.datarealms.com/search.php?keywords=how+to+change+activities&terms=all&author=&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search well well well, used the search button again, best answer i could find was "go to the wiki" however the wiki seems to be down so lets see: Original index in missions.rte: Quote: DataModule ModuleName = Missions IncludeFile = Missions.rte/Items.ini IncludeFile = Missions.rte/Scenes.ini IncludeFile = Missions.rte/Mission Activities.ini IncludeFile = Missions.rte/Skirmish Activities.ini
The new index in missions.rte: Quote: DataModule ModuleName = Missions IncludeFile = Missions.rte/Items.ini IncludeFile = Missions.rte/Scenes.ini IncludeFile = Missions.rte/Mission Activities.ini // IncludeFile = Missions.rte/Skirmish Activities.ini Original index in zombot.rte: DataModule Quote: ModuleName = They live IncludeFile = ZombBot.rte/Craft.ini IncludeFile = ZombBot.rte/ZombBot.ini // IncludeFile = ZombBot.rte/Skirmish Activities.ini IconFile = ContentFile Path = ZombBot.rte/ModuleIcon.bmp new blah blah blah: Quote: DataModule ModuleName = They live IncludeFile = ZombBot.rte/Craft.ini IncludeFile = ZombBot.rte/ZombBot.ini IncludeFile = ZombBot.rte/Skirmish Activities.ini IconFile = ContentFile Path = ZombBot.rte/ModuleIcon.bmp What else I have to do? swap the index files? an MMitem would do things fairly easy but I cant make it, this file confuses me, unlike other mods that area easier to track (sory for the primitive english)
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Thu Jul 29, 2010 8:20 pm |
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blazer
Joined: Tue Jul 20, 2010 11:28 pm Posts: 3
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Re: They hunger/FD's Guns
The least you could do is mention Metal Arms Glitch in the system, the robot things in that game is exacly the same as these things they even have the same sound efects!
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Mon Aug 02, 2010 6:16 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: They hunger/FD's Guns
He already has
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Mon Aug 02, 2010 7:11 pm |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: They hunger/FD's Guns
No.
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Sat Sep 25, 2010 8:53 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: They hunger/FD's Guns
Did you not realize this has almost been dead for 2 months?
USER WAS WARNED FOR THIS POST REASON: FAILURE TO USE THE REPORT BUTTON
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Sat Sep 25, 2010 2:57 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: They hunger/FD's Guns
He propably does, as his post is referring to that with the 'bump' -sign.
USER WAS WARNED FOR THIS POST REASON: FAILURE TO STAY ON TOPIC
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Sat Sep 25, 2010 4:27 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Zombiebots Updated - Performance, premilinary drone
Sigh, fine.
It wasn't as messy as I expected, I managed to rework the gib mechanics. Also added garbage collection and all sorts of black arts to fix lag.
There's also a new type of bot, right now all it does is shoot you with an overpowered machinegun or swing it's claws at you. Also new type of rez.
Go get some.
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Sat Sep 25, 2010 10:37 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: They hunger/FD's Guns [Omg drones! Performance!]
I can't find all the neat things like the Detrimentus and the Ticker in the .ini files. Explanation?
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Thu Sep 30, 2010 4:54 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: They hunger/FD's Guns [Omg drones! Performance!]
They are not in yet. That is a to-do list. Only the grunt and drone are in I think.
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Thu Sep 30, 2010 5:04 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: They hunger/FD's Guns [Omg drones! Performance!]
Because they don't exist yet. That's the to-do list.
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Thu Sep 30, 2010 5:06 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: They hunger/FD's Guns [Omg drones! Performance!]
That makes sense. I look forward to the detrimentus - maybe some kind of a scrap heap defined in a basic body shape? You could use robot gibs.
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Fri Oct 01, 2010 1:07 pm |
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loirottaja
Joined: Wed Aug 05, 2009 10:26 am Posts: 16
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Re: They hunger/FD's Guns [Omg drones! Performance!]
Oh yeah you should make a little shock gun. It should shoot over some distance but it wouldn't be so effective as tazer . And your mods are awesome!
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Mon Oct 04, 2010 5:28 pm |
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