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 They hunger/FD's Guns 
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Joined: Fri Feb 19, 2010 5:54 pm
Posts: 10
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Post Re: They hunger/FD's Guns
This mod is simply made of win, however, I dont really understand the whole activities thing and I really want to fight this guys >.< I changed the lines in both txt. files, so now what?? xD (noobish question much?)


Wed Jul 28, 2010 2:48 am
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Joined: Tue Jul 27, 2010 10:56 am
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Post Re: They hunger/FD's Guns
DumbClone wrote:
This mod is simply made of win, however, I dont really understand the whole activities thing and I really want to fight this guys >.< I changed the lines in both txt. files, so now what?? xD (noobish question much?)


Yeah i wanna know too, does it stand how to anywhere?


Wed Jul 28, 2010 3:14 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: They hunger/FD's Guns
search.php?keywords=how+to+change+activities&terms=all&author=&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search


Wed Jul 28, 2010 6:39 pm
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Joined: Fri Feb 19, 2010 5:54 pm
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Post Re: They hunger/FD's Guns
Lizard wrote:
http://forums.datarealms.com/search.php?keywords=how+to+change+activities&terms=all&author=&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search

well well well, used the search button again, best answer i could find was "go to the wiki" however the wiki seems to be down so lets see:

Original index in missions.rte:
Quote:
DataModule
ModuleName = Missions
IncludeFile = Missions.rte/Items.ini
IncludeFile = Missions.rte/Scenes.ini
IncludeFile = Missions.rte/Mission Activities.ini
IncludeFile = Missions.rte/Skirmish Activities.ini


The new index in missions.rte:
Quote:
DataModule
ModuleName = Missions
IncludeFile = Missions.rte/Items.ini
IncludeFile = Missions.rte/Scenes.ini
IncludeFile = Missions.rte/Mission Activities.ini
// IncludeFile = Missions.rte/Skirmish Activities.ini


Original index in zombot.rte:
DataModule
Quote:
ModuleName = They live
IncludeFile = ZombBot.rte/Craft.ini
IncludeFile = ZombBot.rte/ZombBot.ini
// IncludeFile = ZombBot.rte/Skirmish Activities.ini
IconFile = ContentFile
Path = ZombBot.rte/ModuleIcon.bmp

new blah blah blah:
Quote:
DataModule
ModuleName = They live
IncludeFile = ZombBot.rte/Craft.ini
IncludeFile = ZombBot.rte/ZombBot.ini
IncludeFile = ZombBot.rte/Skirmish Activities.ini
IconFile = ContentFile
Path = ZombBot.rte/ModuleIcon.bmp

What else I have to do? swap the index files? an MMitem would do things fairly easy but I cant make it, this file confuses me, unlike other mods that area easier to track :P
(sory for the primitive english)


Thu Jul 29, 2010 8:20 pm
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Joined: Tue Jul 20, 2010 11:28 pm
Posts: 3
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Post Re: They hunger/FD's Guns
The least you could do is mention Metal Arms Glitch in the system, the robot things in that game is exacly the same as these things they even have the same sound efects! :x


Mon Aug 02, 2010 6:16 pm
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Post Re: They hunger/FD's Guns
He already has :P


Mon Aug 02, 2010 7:11 pm
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Joined: Mon Jan 11, 2010 2:50 pm
Posts: 66
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Post Re: They hunger/FD's Guns
No.


Sat Sep 25, 2010 8:53 am
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Joined: Sun May 02, 2010 3:39 pm
Posts: 354
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Post Re: They hunger/FD's Guns
Did you not realize this has almost been dead for 2 months?

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Sat Sep 25, 2010 2:57 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: They hunger/FD's Guns
He propably does, as his post is referring to that with the 'bump' -sign.

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Sat Sep 25, 2010 4:27 pm
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Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
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Post Zombiebots Updated - Performance, premilinary drone
Sigh, fine.

It wasn't as messy as I expected, I managed to rework the gib mechanics.
Also added garbage collection and all sorts of black arts to fix lag.

There's also a new type of bot, right now all it does is shoot you with an overpowered machinegun or swing it's claws at you. Also new type of rez.

Go get some.


Sat Sep 25, 2010 10:37 pm
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Post Re: They hunger/FD's Guns [Omg drones! Performance!]
I can't find all the neat things like the Detrimentus and the Ticker in the .ini files. Explanation?


Thu Sep 30, 2010 4:54 pm
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Joined: Wed Aug 04, 2010 3:14 pm
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Post Re: They hunger/FD's Guns [Omg drones! Performance!]
They are not in yet. That is a to-do list. Only the grunt and drone are in I think.


Thu Sep 30, 2010 5:04 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: They hunger/FD's Guns [Omg drones! Performance!]
Because they don't exist yet. That's the to-do list.


Thu Sep 30, 2010 5:06 pm
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Post Re: They hunger/FD's Guns [Omg drones! Performance!]
That makes sense. I look forward to the detrimentus - maybe some kind of a scrap heap defined in a basic body shape? You could use robot gibs.


Fri Oct 01, 2010 1:07 pm
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Joined: Wed Aug 05, 2009 10:26 am
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Post Re: They hunger/FD's Guns [Omg drones! Performance!]
Oh yeah you should make a little shock gun.
It should shoot over some distance but it wouldn't be so effective as tazer :-o .
And your mods are awesome!


Mon Oct 04, 2010 5:28 pm
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