[WIP] NovaMind [Updated to B27]   
	
        
        
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: [WIP] NovaMind  
					
						Roon3 wrote: Woo! Free NovaMind betas in p3l's top secret IRC channel!!! (FZ,) If you behave, he might even pm you a beta. IMAGES
  Edit: What's with the crazy pricing? Crazy pricing? These guys are overpowered. So I attached a fitting price.  Anyway, fixed the no icon for actors bug. Actually, nvm. It was buggy as hell   
					
  
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			| Mon Aug 24, 2009 5:52 pm | 
			
				
					 
					
					 
				  
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				 Scope0 
				
				
					 Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
				 
				 
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				  Re: [WIP] NovaMind  
					
						If there is a medium, will there be a heavy? 
					
  
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			| Mon Aug 24, 2009 6:55 pm | 
			
				
					 
					
					 
				  
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				 Im_Sparks 
				
				
					 Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
				 
				 
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				  Re: [WIP] NovaMind  
					
						This is my favorite mod on here. It has replaced unitec when they decided to give all the characters names and get rid of "marine" and "Marine Sergeant". It's easily one of the most balanced, playable mods. Especially with the Cortex RPG and Cash4Kills.
  Just a suggestion, but the lower body/legs look a bit dis-proportionate with the beefier upper body.
  Please consider adding some weight to the lower body, or a bit more substance. 
					
  
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			| Mon Aug 24, 2009 9:52 pm | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: [WIP] NovaMind  
					
						Scope0 wrote: If there is a medium, will there be a heavy? At some point, probably. Haven't done any concept drawing for it yet. So I dunno what it will be Im_Sparks wrote: This is my favorite mod on here. It has replaced unitec when they decided to give all the characters names and get rid of "marine" and "Marine Sergeant". It's easily one of the most balanced, playable mods. Especially with the Cortex RPG and Cash4Kills.
  Just a suggestion, but the lower body/legs look a bit dis-proportionate with the beefier upper body.
  Please consider adding some weight to the lower body, or a bit more substance. I guess I can do that for the heavy. I kinda like the difference in colors (Also I don't feel like messing with walk paths and atom groups as I have no friggen clue how those work)  
					
  
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			| Mon Aug 24, 2009 10:02 pm | 
			
				
					 
					
					 
				  
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				 Morbo!!! 
				
				
					 Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
				 
				 
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				  Re: [WIP] NovaMind  
					
						You'll probably have to involve ACrabs and crafts too to satisfy the constant nagging of the DLRFF :v 
					
  
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			| Mon Aug 24, 2009 11:56 pm | 
			
				
					 
					
					 
				  
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				 Toes from Europe 
				
				
					 Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
				 
				 
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				  Re: [WIP] NovaMind  
					
						Vowels: Do not, and I repeat, do not give into DRL. They do not know what they want. 
					
  
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			| Tue Aug 25, 2009 12:05 am | 
			
				
					 
					
					 
				  
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				 Morbo!!! 
				
				
					 Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
				 
				 
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				  Re: [WIP] NovaMind  
					
						Why are you calling him vowels? They're what's absent in his name, but there are consonants! 
					
  
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			| Tue Aug 25, 2009 12:47 am | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] NovaMind  
					
						Morbo!!! wrote: Why are you calling him vowels? They're what's absent in his name, but there are consonants! This is -exactly- why he is called vowels.  
					
  
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			| Tue Aug 25, 2009 1:02 am | 
			
				
					 
					
					 
				  
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				 Morbo!!! 
				
				
					 Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
				 
				 
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				  Re: [WIP] NovaMind  
					
						LowestFormOfWit wrote: Morbo!!! wrote: Why are you calling him vowels? They're what's absent in his name, but there are consonants! This is -exactly- why he is called vowels. Well I'm just going to call him p3lb0x to be different.  
					
  
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			| Tue Aug 25, 2009 1:06 am | 
			
				
					 
					
					 
				  
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				 Im_Sparks 
				
				
					 Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
				 
				 
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				  Re: [WIP] NovaMind  
					
						Morbo!!! wrote: LowestFormOfWit wrote: Morbo!!! wrote: Why are you calling him vowels? They're what's absent in his name, but there are consonants! This is -exactly- why he is called vowels. Well I'm just going to call him p3lb0x to be different. Hey, morbie, loWitster. No one cares if you call people by nicknames, so just stop agitating my scroll wheel to get past such comments. Anyway, when can I expect to see the update.. Up?  
					
  
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			| Tue Aug 25, 2009 2:31 am | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: [WIP] NovaMind  
					
						Hey, morbie, loWitster. No one cares if you call people by nicknames, so just stop agitating my scroll wheel to get past such comments.
  Anyway, when can I expect to see the update.. Up?[/quote]
  ...yeah I'll definitely care if you call me loWitster.
 
 
 
  Never do that again. 
					
  
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			| Tue Aug 25, 2009 4:43 am | 
			
				
					 
					
					 
				  
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: [WIP] NovaMind  
					
						p3lb0x wrote: Actually, nvm. It was buggy as hell Lol, sadly, its true  Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory.  
					
  
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			| Tue Aug 25, 2009 8:47 am | 
			
				
					 
					
					 
				    
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: [WIP] NovaMind  
					
						Roon3 wrote: p3lb0x wrote: Actually, nvm. It was buggy as hell Lol, sadly, its true [img]OMGWTF[/img] Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory. What happen.  
					
  
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			| Tue Aug 25, 2009 8:46 pm | 
			
				
					 
					
					 
				    
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: [WIP] NovaMind  
					
						The head is in the sky 
					
  
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			| Tue Aug 25, 2009 8:51 pm | 
			
				
					 
					
					 
				    
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: [WIP] NovaMind  
					
						So, Grif is nowhere to be found and I have no ideas about the heavy. So I drew a ultra light or scout or whatever. Not sure if I am gonna make it yet  (In case you haven't figured it out yet. I am still stalling for more time here)  
					
  
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			| Wed Aug 26, 2009 3:33 pm | 
			
				
					 
					
					 
				  
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