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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: amrobotics -updated 1.8.
The Decaying Soldat wrote: ...hangs my pilot outside of the cockpit. that's not an issue on my end. Occasionally it puts the pilot over the top of the body, but otherwise it's fine: even the legs go in the right spot.
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Tue Aug 04, 2009 12:49 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: amrobotics -updated 1.8.
I just noticed after playing around with the A-2: If you jump into the cockpit, and then switch out using Q/E, the pilot jumps out( Think it's supposed to do that)... And then it killed my pilot and went berserk. The only good thing that came of it is that it killed the enemy brain and I won.
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Wed Aug 05, 2009 3:37 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: amrobotics -updated 1.8.
HUGE succes of mod !
I love the Panzor A-5 very heavy but enough steammastic at the time! And his weapons too, very funny to use for destroy&scrash.
Anyway I miss more firepower on the A-4 shooter, hard to mantain on frontline...
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Wed Aug 05, 2009 9:13 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: amrobotics -updated 1.8.
Point.blank wrote: I just noticed after playing around with the A-2: If you jump into the cockpit, and then switch out using Q/E, the pilot jumps out( Think it's supposed to do that)... And then it killed my pilot and went berserk. The only good thing that came of it is that it killed the enemy brain and I won. And you guys thought I was crazy. You all didn't belive me when I said this crazy ♥♥♥♥ happens well who's laughing now. [/Crazy]
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Thu Aug 06, 2009 12:07 am |
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sock
Joined: Thu Apr 02, 2009 6:37 am Posts: 25 Location: yes.
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Re: amrobotics -updated 1.8.
zeno39 wrote: Point.blank wrote: I just noticed after playing around with the A-2: If you jump into the cockpit, and then switch out using Q/E, the pilot jumps out( Think it's supposed to do that)... And then it killed my pilot and went berserk. The only good thing that came of it is that it killed the enemy brain and I won. And you guys thought I was crazy. You all didn't belive me when I said this crazy crap happens well who's laughing now. [/Crazy] no we believed you we just didn't care.
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Thu Aug 06, 2009 5:08 am |
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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: amrobotics -updated 1.8.
zeno39 wrote: it just went beserk. It kill it's pilot by some weird glitch. Then it started acting on it's own. It fired a 110% accurate shell at the second tau's face "WITHOUT A PILOT" then continued walking on "IT'S OWN" and killed my brain as if it had a "MIND OF IT'S OWN".
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Sat Aug 22, 2009 2:02 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: amrobotics -updated 1.8.
Congratulations. You A-2 Artillery has crashed my CC more than any other mod ever.
Panzor would be one of my favourite actors at the moment if he wasn't so damn heavy.
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Tue Aug 25, 2009 10:58 pm |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: amrobotics -updated 1.8.
Where is the flying fortress? I can't find it anywhere in the game. I checked and it's in the mod too.
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Thu Dec 03, 2009 8:44 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: amrobotics -updated 1.8.
Sometimes, unsatisfied with the current state of their work, modders will comment out parts of their mod or otherwise hide it from public view. This may be what has happened. Look through the file structure to see if it can be merely uncommented out.
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Thu Dec 03, 2009 9:04 am |
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Prunelord
Joined: Mon May 04, 2009 2:01 pm Posts: 22 Location: Australia
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Re: amrobotics -updated 1.8.
Great mod, I love the sounds. I hope to see more steampunk stuff.
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Thu Dec 03, 2009 11:21 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: amrobotics -updated 1.8.
If you want crazy lag, put a panzor inside a craft-category nuke, then scuttle it in midair, makes A LOT of steam.
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Thu Dec 03, 2009 1:20 pm |
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Rubs10
Joined: Thu Dec 03, 2009 2:09 am Posts: 2
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Re: amrobotics -updated 1.8.
I'm not sure what it is about the Panzor that I absolutely love. The train whistle or that the 'teeth' are furnace grills.
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Fri Dec 04, 2009 5:39 am |
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tezzet
Joined: Tue Mar 31, 2009 3:16 am Posts: 14
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Re: amrobotics -updated 1.8.
I love the steam-punk theme. You should consider adding foot soldiers & more weapons.
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Mon Dec 21, 2009 12:58 am |
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Rook_PL
Joined: Mon Sep 21, 2009 9:52 am Posts: 24
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Re: amrobotics -updated 1.8.
That's one of the best mods I've seen, the howitzer really rocks! ...but I have a problem: I don't have FlyingFortress in game (I downloaded on 21.XII). The sprites look very promising. How to get it work?
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Wed Dec 23, 2009 4:01 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: amrobotics -updated 1.8.
Derp, read the rest of the topic, and even then, your answer lies 5 posts above you -.-
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Wed Dec 23, 2009 6:30 pm |
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