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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: Lua Guns -B23-
First off this is awesome, and Vortex has NEVER lagged for me so far even when sucking in dropships. I'm using a 3.12ghz Dual core if your wondering. Anyway, I can't seem to get the dropship to work like it should. Great work though.
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Thu May 14, 2009 8:01 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Lua Guns -B23-
striker121 wrote: First off this is awesome, and Vortex has NEVER lagged for me so far even when sucking in dropships. I'm using a 3.12ghz Dual core if your wondering. Anyway, I can't seem to get the dropship to work like it should. Great work though. But I'm using a 3GHZ Dual core as well :c
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Thu May 14, 2009 8:24 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns -B23-
purty please make a pack of floating assault drones. And also, maybe find some way to make them be buyable as actors, not crafts?
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Thu May 14, 2009 9:08 pm |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: Lua Guns -B23-
i think someone should make a flying castle....
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Thu May 14, 2009 9:41 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns -B23-
Castle Creations or Wizcorp I think. Maybe both. Corporate alliance anyone?
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Thu May 14, 2009 10:02 pm |
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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: Lua Guns -B23-
Also oddly enough, even just firing the swarmers brings my fps from 155 with 1X time down to 4fps and 0.05x time untill the missiles finally explode. Could someone please explain WTF is happening?
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Thu May 14, 2009 10:30 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Lua Guns -B23-
Uhhh...
I love this mod.
Attachments:
ScreenDump014.bmp [ 900.05 KiB | Viewed 4607 times ]
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Thu May 14, 2009 10:44 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Lua Guns -B23-
striker121 wrote: Could someone please explain WTF is happening? Shitloads of calculations. I imagine the tangent function (used to calculate missile heading) is rather expensive in terms of processor time.
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Thu May 14, 2009 11:23 pm |
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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: Lua Guns -B23-
I'm assuming this LUA guidance is why it has beyond line of sight guidance, as opposed to actor/weapon based guidance.
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Thu May 14, 2009 11:37 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Lua Guns -B23-
striker121 wrote: I'm assuming this LUA guidance is why it has beyond line of sight guidance, as opposed to actor/weapon based guidance. Correct. It ignores terrain and finds the closest thing within __ number of pixels.
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Fri May 15, 2009 12:15 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Lua Guns -B23-
I suggest moving the drone's missile turret to the bottom of its hull. The rockets have a nasty habit of hitting the drone when it's moving around or tilting sideways, which is pretty much whenever it's in flight.
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Fri May 15, 2009 1:32 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -B23-
I don't really know why would the swarmer lag so much. It really shouldn't. The vortex uses the same tangent thing like 200 times a frame without a lot of lag. The missile drone is a bit bad, since it often kills itself. I've fixed that and made some different weapons for the drones. Especially a one with a coalition heavy sniper is great when defending your base in skirmish since it blows anything's head before they see it. I'll release them maybe today (GMT +2) when I get the drones gibs to look nice. Also, the turret can now be shot off. Big flying things with many turrets are unfeasible, since the way I attach these to their ships flips the turrets to the other side of the ship when the turrets turn to face the wrong way. There might be some workarounds but they either look ugly or I can't think of them. So no big castles for you.
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Fri May 15, 2009 5:31 am |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: Lua Guns -B23-
aww. you make me sad. What about radish launching cottages..
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Fri May 15, 2009 9:45 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Lua Guns -B23-
I remember when I first mucked around with emitters I added two "Machineguns" to the hatches of the dropship, I had a stupid amount of fun with that - Can you give turrets more than one weapon now? I'm really gurning for a Spooky gunship setup! Gatling guns, Bofors, and the unforgettable 105mm Howitzer!
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Fri May 15, 2009 11:30 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -B23-
Maybe some sort of an turret tower with multiple turrets on top of each other? Like 3 gatlings and a revolver cannon hanging from the bottom of the DS from a long stick. That might look pretty cool.
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Fri May 15, 2009 12:20 pm |
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