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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
The Bio-Bomb? I actually made that a long time ago.
Now it can be made even better... Which gives me an idea....
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Tue May 19, 2009 1:11 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
OhHeyGuysUpdateOnProgress. Cool, or what? Only problem is the lag that sometimes happens.
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Sat May 23, 2009 1:37 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
whitty wrote: OhHeyGuysUpdateOnProgress. Cool, or what? Only problem is the lag that sometimes happens. Wow, i have to see that code to see the code so i can see how to do stuff like that
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Sat May 23, 2009 1:39 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Just the normal gravity field thing. Except the thing it shoots gibs into 4 of them at strategic locations to make the square, instead of just 1.
The problem is the lag. Sometimes it works relatively lag-free, other times it lags like hell. Usually in between.
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Sat May 23, 2009 1:40 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Dude, its still awesome And maybe for less lag, make it so when the actor is in the field, it has o life instead of gibbing it (which is what i think it does) for less gib lag. Maybe. I dont know
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Sat May 23, 2009 1:43 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
It just sucks things in. The green MOPixels you see are what hurts it. They are emitted at each of the 4 corners, and sucked into the middle because that's where the new center of gravity is.
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Sat May 23, 2009 1:52 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
whitty wrote: It just sucks things in. The green MOPixels you see are what hurts it. They are emitted at each of the 4 corners, and sucked into the middle because that's where the new center of gravity is. Ah, ok. Maybe you can, if you want to because i dont know how, make a field that, when actors enter it, their health becomes zero.. Thatd be sick
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Sat May 23, 2009 1:56 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Like keep the same thing but just have it so their HP goes to 0?
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Sat May 23, 2009 1:59 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
whitty wrote: Like keep the same thing but just have it so their HP goes to 0? yes. i think thatd cause less gibbing, as theyd prolly turn into terrain, but i may be wrong.
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Sat May 23, 2009 2:01 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I kinda had it do that in an earlier version. They just got sucked in and were thrown around a bit. The only way they would die is if something else was sucked in, too. I'll make it like you said and see how it does in the game. *EDIT* Success!!! But now it's kinda useless to have 4 of the gravitational fields. But I want to keep em cuz it makes it cool and unique... But it makes it lag.
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Sat May 23, 2009 2:07 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
whitty wrote: I kinda had it do that in an earlier version. They just got sucked in and were thrown around a bit. The only way they would die is if something else was sucked in, too. I'll make it like you said and see how it does in the game. *EDIT* Success!!! But now it's kinda useless to have 4 of the gravitational fields. But I want to keep em cuz it makes it cool and unique... But it makes it lag. Hehe, nice. Glad it works
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Sat May 23, 2009 2:44 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
The problem with lag is that in order for a gravitational field like that to work, it has to cycle through all the objects in the game. If you're just doing it for actors, it's usually okay. If you're doing it for items and actors, it can get laggy. Once you get into the territory of attracting all particles, though, it can get extremely laggy in a small period of time, as whatever code you have is being repeated every single frame for every particle, actor and item on the field at once.
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Sat May 23, 2009 6:29 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Maybe just spawn a single invisible gravity well in the middle and then those emitters around it. The effect would be pretty much the same as in the gif.
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Sun May 24, 2009 8:10 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I changed it to just be one gravity thing. I'll get a GIF up later if I'm not super lazy.
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Sun May 24, 2009 6:31 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Whitty's Wonderful Mods - UPDATE 5-16-09
NOOOOOOOOOOO!!! I liked it with 4!
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Sun May 24, 2009 7:12 pm |
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